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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201827 times)

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February 04, 2016, 03:31:40 AM
Reply #270

Offline tsukiyomaru0

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #270 on: February 04, 2016, 03:31:40 AM »
Quote from: "CopShowGuy"
Street Fighter x Mega Man?

Interesting that Splash Woman's stage seems to have a fair amount of land sections.  It always bothered me that Dive Man and Bubble Man's stages were completely underwater.
It's a fangame... But is also officially recognized by Capcom, which in turn makes it an official (fan)game, doesn't it?

February 04, 2016, 07:51:48 AM
Reply #271

Offline NemZ

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #271 on: February 04, 2016, 07:51:48 AM »
It's pretty janky, not honestly worthy of such official status.  There are many fangames I'd rate way about that one.

February 04, 2016, 10:15:41 AM
Reply #272

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #272 on: February 04, 2016, 10:15:41 AM »
Fangames in general just aren't worth adding to the core honestly.

Especially considering that v7, the furthest we have planned, won't be happening for about at least 3-4 years. Hard to believe we'd still be interested by then.

February 05, 2016, 06:49:19 AM
Reply #273

Offline Russel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #273 on: February 05, 2016, 06:49:19 AM »
Hey, we've been here this long, haven't we?
Have a little faith. We'll finish what we started.

February 05, 2016, 01:03:30 PM
Reply #274

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #274 on: February 05, 2016, 01:03:30 PM »
Quote from: "CopShowGuy"
Street Fighter x Mega Man?

I don't consider it canon enough to go into the core game.

February 05, 2016, 08:26:16 PM
Reply #275

Offline tsukiyomaru0

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #275 on: February 05, 2016, 08:26:16 PM »
Quote from: "CutmanMike"
Quote from: "CopShowGuy"
Street Fighter x Mega Man?

I don't consider it canon enough to go into the core game.
Putting it that way makes sense. There were plenty games that were not canon after all..

February 05, 2016, 08:47:10 PM
Reply #276

Offline Gumballtoid

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #276 on: February 05, 2016, 08:47:10 PM »
I feel like that's less of an issue when you consider that not only is it a crossover, but the majority of the bosses (if not all of them) are Mega Man edits.

Speaking of Mega Man edits, is anyone at liberty to say whether or not a new Time Man skin has been made (or even proposed)?

February 08, 2016, 09:20:26 PM
Reply #277

Offline CopShowGuy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #277 on: February 08, 2016, 09:20:26 PM »
I really wouldn't expect a SF x MM expansion.  Something about it feels unrefined.  Probably the sprite work.  None of those fan games feel like an actual Mega Man game.

February 09, 2016, 11:00:03 PM
Reply #278

Offline Gouki

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #278 on: February 09, 2016, 11:00:03 PM »
Ohh sweet, I can't wait for this, Jewel Man and Tornado Man look sick so far, and I've been dying for a Freezeman reboot for a while now.



Everyone onto the hype train!  :mrgreen:

February 12, 2016, 12:38:51 AM
Reply #279

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #279 on: February 12, 2016, 12:38:51 AM »
I has new question.

However long ago it was suggested that most of the maps have more decorations and props to make them more lively and interesting (mostly stage enemies and whatnot).

Is this being considered? Honestly it seems like the game could really be more fun this way.

February 12, 2016, 06:27:01 AM
Reply #280

Offline Zero1000

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #280 on: February 12, 2016, 06:27:01 AM »
Will Evil Energy Robot be also affected by the difficulty lowering? If so, what is going to change with him?

February 15, 2016, 01:20:52 AM
Reply #281

Offline Russel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #281 on: February 15, 2016, 01:20:52 AM »
[Disclaimer: Content displayed is a work in progress. All in-game assets and behavior are subject to change at the discretion of the developers.]
(click to show/hide)

PSA: Remember to triple check your suspension before bringing your trucks on the road.
(click to show/hide)

February 15, 2016, 01:21:19 AM
Reply #282

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #282 on: February 15, 2016, 01:21:19 AM »


Space. Surprisingly, not the final frontier.

Hey, Mega Man fans! Sorry about the delay (today was a doozy on my own accord), but I'm here for today's update. Here I have one with a lot of explanation needed, so hope you're ready to read a little bit.

Before we show off our two main points for today, let's get into our QnA.

(click to show/hide)

Let's start off with the teased map.
(click to show/hide)

And on to the teased weapon.

(click to show/hide)

See you all in two weeks, hopefully on time this time.

February 15, 2016, 03:03:25 AM
Reply #283

Offline Max

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #283 on: February 15, 2016, 03:03:25 AM »
no offence but galaxyman looks fucking terrible

February 15, 2016, 03:06:56 AM
Reply #284

Offline Orange juice :l

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #284 on: February 15, 2016, 03:06:56 AM »
Set it and forget it invincibility on new skull barrier? I'd guess that's gonna get duelitempatched real quick.