Advanced Search

Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1477868 times)

0 Members and 2 Guests are viewing this topic.

January 17, 2013, 12:49:04 AM
Reply #5760

Offline Rozark

  • MM8BDM Extender

  • Mr. Explorer
  • **********
  • Date Registered: August 28, 2011, 04:46:04 PM

    • View Profile
    • Rozark #0873
Re: Class based modification (v6F)
« Reply #5760 on: January 17, 2013, 12:49:04 AM »
Quote from: "Mr.shadow"
roz, that belongs in Future bots and taunts

The keyword being future, while this has already been made. There were no problems with it before, and unless notified, there shouldn't be any now. The attitude of you to EVERYONE lately has been.. interesting. However, now is no time to speak of that. Thanks, but have a nice day.

although I may eventually just have to put this in some other topic that relates to all the misc stuff that I do create..

January 17, 2013, 02:48:00 AM
Reply #5761

Offline Mr.shadow

  • Standard Member
  • Date Registered: August 11, 2012, 08:05:56 PM

    • View Profile
Re: Class based modification (v6F)
« Reply #5761 on: January 17, 2013, 02:48:00 AM »
Quote from: "Rozark"
Quote from: "Mr.shadow"
roz, that belongs in Future bots and taunts

The keyword being future, while this has already been made. There were no problems with it before, and unless notified, there shouldn't be any now. The attitude of you to EVERYONE lately has been.. interesting. However, now is no time to speak of that. Thanks, but have a nice day.

although I may eventually just have to put this in some other topic that relates to all the misc stuff that I do create..

Gee thanks for the hidden insult. And you guys wonder why I act like that. Geez... Just saying

January 20, 2013, 09:46:56 PM
Reply #5762

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: Class based modification (v6F)
« Reply #5762 on: January 20, 2013, 09:46:56 PM »
Mind if I borrow a little coding? I'm trying to get my CSCC class to wall jump. I brought this up in that topic earlier, but I probably should have asked about it here.

January 21, 2013, 07:52:15 PM
Reply #5763

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • *******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: Class based modification (v6F)
« Reply #5763 on: January 21, 2013, 07:52:15 PM »
I know this is long overdue, but uh, Quick Man's altfire is lame. It feels like its only purpose is DOHOHO JUST LIEK IN DA ORIGINAL GAME. I can't say I've ever found it legitimately useful.

Why not make it function like actual boomerangs. It can do weak ripping damage in a 3-shot spread (the projectile would be fairly slow), and then return.

January 21, 2013, 08:04:08 PM
Reply #5764

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Class based modification (v6F)
« Reply #5764 on: January 21, 2013, 08:04:08 PM »
Quote from: "Gumballtoid"
I know this is long overdue, but uh, Quick Man's altfire is lame. It feels like its only purpose is DOHOHO JUST LIEK IN DA ORIGINAL GAME. I can't say I've ever found it legitimately useful.

Why not make it function like actual boomerangs. It can do weak ripping damage in a 3-shot spread (the projectile would be fairly slow), and then return.
Why not make them fly out, stop, then fly toward the owner? This could help for ambushes.

January 21, 2013, 08:07:57 PM
Reply #5765

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: Class based modification (v6F)
« Reply #5765 on: January 21, 2013, 08:07:57 PM »
I have three ideas on how classes can be enhanced:

I'd like to see Slashman get his "Tar Bombs" from the actual game, so he wouldn't just be limited to his Slash and Dash.

And another idea that I had, when Gutsman picks up a Super Adapter, he should turn into Gutsman G, as Super Adaptor debuted in MM7 and it's an uncommon item. I'll post a blueprint later, if I get to it.

Windman still needs some form of Wind Storm, whether (pun unintended) it's the pull or an actual projectile, even if his flight has to turn into an item.

Adding anyone's idea for Megaman?.

January 21, 2013, 10:33:49 PM
Reply #5766

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Class based modification (v6F)
« Reply #5766 on: January 21, 2013, 10:33:49 PM »
The point is to give Quickman a ranged attack.

January 22, 2013, 02:52:28 AM
Reply #5767

Offline The Torise

  • Standard Member
  • Date Registered: December 25, 2012, 06:58:53 AM

    • View Profile
Re: Class based modification (v6F)
« Reply #5767 on: January 22, 2013, 02:52:28 AM »
Is Quick Man really that crippled by a lack of a ranged attack?
I understand the mindset behind wanting to give him one but frankly, as a fan of Quick Man, I find it is always the better option to just close the distance with my super speed and start blasting with my primary weapon.  Rarely, if ever, have I found myself relying on the ranged attack for a kill.

January 22, 2013, 07:14:54 PM
Reply #5768

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Class based modification (v6F)
« Reply #5768 on: January 22, 2013, 07:14:54 PM »
I really wish something was done with quint a very long time ago. It's pretty much widely agreed by just about everyone that he's broken. There's a reason the vanilla sakugarne had an ammo bar and was rare, then you have quint, who can 1 shot everyone, is difficult to hit if not using an AOE attack, can drop suddenly at any time (using the alt while looking down in open gl makes for instant fragging), and has infinite ammo

January 22, 2013, 07:26:06 PM
Reply #5769

Knux

  • Guest
Re: Class based modification (v6F)
« Reply #5769 on: January 22, 2013, 07:26:06 PM »
Quint is broken? People must not know how to time their shots.  :|

Or, too many small maps played where he can trap players quickly.

January 22, 2013, 07:34:50 PM
Reply #5770

Offline Accel

  • Standard Member
  • Date Registered: October 23, 2010, 02:13:20 AM

    • View Profile
Re: Class based modification (v6F)
« Reply #5770 on: January 22, 2013, 07:34:50 PM »
Learn to Gravityman.

That, or as Knux said, time your shots better. It's extremely possible to hit Quint players.

January 22, 2013, 07:40:57 PM
Reply #5771

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Class based modification (v6F)
« Reply #5771 on: January 22, 2013, 07:40:57 PM »
Quint sucks incredibly badly against AoE classes but can decimate most other classes.

January 22, 2013, 07:43:03 PM
Reply #5772

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Class based modification (v6F)
« Reply #5772 on: January 22, 2013, 07:43:03 PM »
in a server with about 17 people and a 20 frag limit, a quint user had 18 frags on his team while the 2nd highest frag count was 4. I think it's more than simply not timing shots, it literally takes no skill at all to win with quint, just hold the mouse button down, randomly turning every now and then, and win. Not to mention, while quint is going around fragging everyone like noones buisiness, the few players will try to handle the quint only to have everyone else interfere and end up getting both you and them fragged by the said quint spammer giving them even more frags

January 22, 2013, 07:49:46 PM
Reply #5773

Offline Mr.shadow

  • Standard Member
  • Date Registered: August 11, 2012, 08:05:56 PM

    • View Profile
Re: Class based modification (v6F)
« Reply #5773 on: January 22, 2013, 07:49:46 PM »
Quote from: "Accel"
Learn to Gravityman.

That, or as Knux said, time your shots better. It's extremely possible to hit Quint players.

I love how you two play devil's advocate when someone reports a broken class but really, more classes are being broken and the classes that are being nerfed don't need it.

Yes quint NEEDS an ammo bar. what you two are saying basically is "Fuck new players or other players who are trying to have fun with classes, lazy ass classes is all we need.

And as for a quickman ranged attack: Home in a little- stop -home in a little again.

January 22, 2013, 07:51:42 PM
Reply #5774

Offline TheMetalManu

  • Warrior
  • *
  • Date Registered: May 07, 2011, 12:21:39 AM

    • View Profile
    • http://www.youtube.com/user/TheMetalManu
Re: Class based modification (v6F)
« Reply #5774 on: January 22, 2013, 07:51:42 PM »
For fuck's sake, even Gravity Man can't deal with Quint if he moves around quickly, or you got like 4 Quint around. This isn't a problem in LMS/TLMS but in DM/TDM Quint is a pain in the ass, I used Quint, and everyone started to use Gravity Man and even Quint. Give him some ammo or something.