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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1478247 times)

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January 22, 2013, 07:58:03 PM
Reply #5775

Knux

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Re: Class based modification (v6F)
« Reply #5775 on: January 22, 2013, 07:58:03 PM »
Quote from: "Mr.shadow"
I love how you two play devil's advocate when someone reports a broken class but really, more classes are being broken and the classes that are being nerfed don't need it.

Yes quint NEEDS an ammo bar. what you two are saying basically is "Fuck new players or other players who are trying to have fun with classes, lazy ass classes is all we need.
Quint's performance depends on the stage, really. Randomly scoring frags by spamming the fire key is hilarious, and most unfortunate to whoever gets under Quint for some obscure reason.

Also, fuck who? I never even implied that. Way to go, son. There are plenty of ways to screw Quint over. Suck it up.

January 22, 2013, 08:01:24 PM
Reply #5776

Offline Zard1084

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Re: Class based modification (v6F)
« Reply #5776 on: January 22, 2013, 08:01:24 PM »
Quote from: "TheMetalManu"
For fuck's sake, even Gravity Man can't deal with Quint if he moves around quickly, or you got like 4 Quint around. This isn't a problem in LMS/TLMS but in DM/TDM Quint is a pain in the ass, I used Quint, and everyone started to use Gravity Man and even Quint. Give him some ammo or something.
I second that! but yes quint needs ammo bad he is broken right now! unlimited sakugarne is just insane! Fun but insane...

January 22, 2013, 08:14:16 PM
Reply #5777

Offline Mr.shadow

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Re: Class based modification (v6F)
« Reply #5777 on: January 22, 2013, 08:14:16 PM »
Quote from: "Knux"
Quote from: "Mr.shadow"
I love how you two play devil's advocate when someone reports a broken class but really, more classes are being broken and the classes that are being nerfed don't need it.

Yes quint NEEDS an ammo bar. what you two are saying basically is "Fuck new players or other players who are trying to have fun with classes, lazy ass classes is all we need.
Quint's performance depends on the stage, really. Randomly scoring frags by spamming the fire key is hilarious, and most unfortunate to whoever gets under Quint for some obscure reason.

Also, fuck who? I never even implied that. Way to go, son. There are plenty of ways to screw Quint over. Suck it up.

 :ugeek: Again we had this argument before over skullman: I don't pray to the heavens for chances and unlike you, i don't depend on the roll of the dice.

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There are plenty of ways to screw Quint over
As in... what? 2 ways? plenty indeed. :ugeek:

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"Also, fuck who? I never even implied that. Way to go, son."
I never said you said that. i said "basically saying" never said you said that directly. LRN2READ :ugeek:

January 22, 2013, 08:20:13 PM
Reply #5778

Offline Accel

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Re: Class based modification (v6F)
« Reply #5778 on: January 22, 2013, 08:20:13 PM »
Quote from: "Mr.shadow"
I love how you two play devil's advocate when someone reports a broken class but really, more classes are being broken and the classes that are being nerfed don't need it.

Yes quint NEEDS an ammo bar. what you two are saying basically is "Fuck new players or other players who are trying to have fun with classes, lazy ass classes is all we need.

And as for a quickman ranged attack: Home in a little- stop -home in a little again.
I don't play as Quint, so I don't see how I'm saying that at all. While yes, Quint does need nerfing, he IS beatable, especially when playing as a demolition class. Considering I play mostly as classes that use explosives, I don't have all that hard of a time with Quint. There are several other classes that don't have that much difficulty with Quint either, and if you're smart, then you'll keep moving so that you're not an easy target.

January 22, 2013, 08:34:22 PM
Reply #5779

Offline Orange juice :l

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Re: Class based modification (v6F)
« Reply #5779 on: January 22, 2013, 08:34:22 PM »
There are plenty of classes that can beat Quint.

This, sadly, does not matter at all in Deathmatch based modes, and only has a marginal effect in LMS based modes. He's going to take out at least one person per life with little effort and high killing speeds.

January 22, 2013, 09:19:50 PM
Reply #5780

Offline Isaac940

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Re: Class based modification (v6F)
« Reply #5780 on: January 22, 2013, 09:19:50 PM »
Part of me wonders if the reason that Quint is so good in the server right now is due to the fact that it's 4 teams, cause 4 teams basically devolves into chaos whenever there is more than 2 people on each team. It's basically normal DM with the amount of foes you have, and Quint thrives in chaos and high enemy counts. And these conditions can easily be amplified by the map, as places with low ceilings or little running space are ideal for him. But he probably should be looked at for adjustments.

January 22, 2013, 09:24:49 PM
Reply #5781

Offline Hallan Parva

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Re: Class based modification (v6F)
« Reply #5781 on: January 22, 2013, 09:24:49 PM »
Quote from: "Isaac940"
Quint thrives in chaos and high enemy counts.
THIS.

Quint can only roflstomp opponents when they're madly running around and don't have any idea what they are doing. Trust me, it's hard as balls trying to get a frag in a more structured mode like, say, CTF or Team Possession. If an enemy knows where a Quint is and can take him on as he approaches, his threat factor is effectively diminished. In a sense, Quint plays as a very good "kamikaze" class where you just rush in head-first and hope for the best.

January 22, 2013, 10:57:12 PM
Reply #5782

Offline -Daiki-TheOni

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Re: Class based modification (v6F)
« Reply #5782 on: January 22, 2013, 10:57:12 PM »
I normally play with Quint, and I can say: a lot of classes can kill him in a "flash".
Have you tried to fight with Quint against Quickman?
You can aply the "pokemon logic" here....
For example: Quint defeat Metalman, Quickman defeat Quint, Metalman defeat Quickman.....
(Is only an example, don,t kill me...)
that happens because is CLASSES mod (is as it should be)

sorry for the grammatical errors

January 23, 2013, 01:36:53 AM
Reply #5783

Offline Rozark

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Re: Class based modification (v6F)
« Reply #5783 on: January 23, 2013, 01:36:53 AM »
My dissection in blue, and comments I made as I read this.

(click to show/hide)

January 23, 2013, 01:45:43 AM
Reply #5784

Offline Orange juice :l

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Re: Class based modification (v6F)
« Reply #5784 on: January 23, 2013, 01:45:43 AM »
I see little to no hard evidence in that post either. What you're saying boils down to "Quint is fine, you can kill him, don't nerf him." It's been established he can be killed already. The problem that he will still always win Deathmatch still stands.

January 23, 2013, 01:51:02 AM
Reply #5785

Offline Rozark

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Re: Class based modification (v6F)
« Reply #5785 on: January 23, 2013, 01:51:02 AM »
I still don't see why Quint is such a problem, he has so many counters :I

January 23, 2013, 01:51:40 AM
Reply #5786

Offline Orange juice :l

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Re: Class based modification (v6F)
« Reply #5786 on: January 23, 2013, 01:51:40 AM »
Yeah, counters that can't kill him before he takes out two other people :l

January 23, 2013, 01:53:26 AM
Reply #5787

Offline Rozark

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Re: Class based modification (v6F)
« Reply #5787 on: January 23, 2013, 01:53:26 AM »
Then perhaps they aim when they land? That'd seem the best answer to me. (And if they can't hit when he lands, well, perhaps the player needs better aim >_>)

January 23, 2013, 01:54:51 AM
Reply #5788

Offline Duora Super Gyro

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Re: Class based modification (v6F)
« Reply #5788 on: January 23, 2013, 01:54:51 AM »
wait...quint is a problem? i mean hes a little hard to hit somtimes but hes pretty easy to avoid if you know your surroundings, I simply keep my distance from him and time my shots, I can handle him with all the classes I use(Darkman3, Gyroman, Metalman, Shadowman, Napalmman).

January 23, 2013, 02:19:06 AM
Reply #5789

Offline Orange juice :l

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Re: Class based modification (v6F)
« Reply #5789 on: January 23, 2013, 02:19:06 AM »
Timing those landings is much more difficult when they can use the alt to go down instantly, not to mention the fact that Quint will probably land on someone's head and clean out the crowd. We're not talking about Quint bots. Players will go for the crowds.