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Author Topic: MM8BDM: Mega Man 8 Expansion Public Thread  (Read 295807 times)

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March 01, 2012, 06:13:43 PM
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Offline Ivory

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MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 01, 2012, 06:13:43 PM »
That's right, it's finally time to unveil, The MM8 Expansion! - Release Date: December 21 2012

(click to show/hide)

I'll start by answering some questions you'll probably be wondering.

1) So to answer the first obvious question everyone must be thinking at this point. Ivory? Where is CutmanMike! Mike has taken a backseat on this expansion, and has placed me in charge of development. So basically, if you have questions, ask me, not Mike.

READ THIS
2) This is important. You are probably wondering "Gee, how can I help?" The short answer is, I'm sorry, you can't. MM8 has been in progress since late October. I've assembled a team of mappers, modders, graphics artists, and so forth to work on MM8. We're more or less half way done the expansion at this point in time. If we need help from the public, then I will make a post here saying what needs to be done. In other words, don't go making graphics or anything and expect us to include it in MM8 when you were not asked to do it. Askers are not receivers, and whiners are not receivers either.

3) With that being said, I will not be mentioning who is on the MM8 Team other than myself and Mike. Those individuals are free to say if they are working on the team, but I'll leave it up to them to decide if they want to be known now, or wait until MM8 is released.

Now, onto the expansion itself. What can you expect from it?

Well:
    New weapons
     New skins
     New maps
     New assist items
     New chapter boss
     Various changes to old content (big and small)
     New changes to make a modders life easier, such as the implementation of categories for Doom Builder 2 to organize MM8BDM content.
     and more!

I'll go into more details closer to release.

Otherwise, feel free to ask questions, suggest, hype, and do whatever you want to do in this topic.

March 01, 2012, 06:17:53 PM
Reply #1

Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #1 on: March 01, 2012, 06:17:53 PM »
I have a question.

Can we call you...handsome guy? :cool:

March 01, 2012, 06:18:57 PM
Reply #2

Offline Max

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #2 on: March 01, 2012, 06:18:57 PM »
We don't talk about... him anymore.

Oh and I like attention so I WORKED ON THIS GUYS

my cool clowns runnin' in the backgrounds

March 01, 2012, 06:20:00 PM
Reply #3

Offline fizzyman

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #3 on: March 01, 2012, 06:20:00 PM »
I've had one question I've been wondering about when this was going to happen... how big is Frost Man? Is he effing ginormous like in MM8 or have you scaled him down some so he can fit in hallways ect?

March 01, 2012, 06:21:12 PM
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Offline BiscuitSlash

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #4 on: March 01, 2012, 06:21:12 PM »
Looking forward to this! Best of luck to everyone making the expansion!

How many Wily maps will there be? I think one big map would be good but people can sometimes hate big maps so....

March 01, 2012, 06:22:00 PM
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Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #5 on: March 01, 2012, 06:22:00 PM »
I don't think it should matter, though. Stone Man's a giant tower of pixels too. Frost is just...wide.

Only thing I hope is that there's a mandatory Bionic Commando nod on MM8Search.

March 01, 2012, 06:22:28 PM
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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #6 on: March 01, 2012, 06:22:28 PM »
Like the best punchline, I didn't see it coming. Now my eyes hurt with joy.

March 01, 2012, 06:34:49 PM
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Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #7 on: March 01, 2012, 06:34:49 PM »
Quote from: "fizzyman"
how big is Frost Man?
He will still be big, but scaled down.

Quote from: "Michael712"
How many Wily maps will there be?
It's a tough question. We won't know until we get to the Wily Stages. The problem is, MM8's wily stages basically equated to. JUMP JUMP SLIDE SLIDE, SHMUP, Actual level, refights and boss fight. In short, ideally 4 stages, but stages themselves lack textures, so it may end up being a Stage1&2 and 3&4 mashup.

Quote from: "Musashi-COM"
Only thing I hope is that there's a mandatory Bionic Commando nod on MM8Search.
Didn't you look at the teaser screenshots? They are in plain sight.

March 01, 2012, 06:36:17 PM
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Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #8 on: March 01, 2012, 06:36:17 PM »
For the record, I'm on the team, I made Search Man's stage, and it's got plenty of Thunder Claw swinging~

March 01, 2012, 06:39:46 PM
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Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #9 on: March 01, 2012, 06:39:46 PM »
Quote from: "Mr. X"
For the record, I'm on the team, I made Search Man's stage, and it's got plenty of Thunder Claw swinging~

Is it not enough

March 01, 2012, 06:40:58 PM
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Offline Mr. X

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #10 on: March 01, 2012, 06:40:58 PM »
No, no Easter Egg songs in Search Man's stage.  Besides, that song isn't that good...not that Search man's theme is but meh.

March 01, 2012, 06:43:44 PM
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Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #11 on: March 01, 2012, 06:43:44 PM »
Tengu Man's stage, then. Sega Saturn version as easter egg.

Will there be ANY kind of easter eggs? I mean, I know there are probably more important things to be asked but hnnnnnng

March 01, 2012, 06:48:08 PM
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Offline Ivory

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #12 on: March 01, 2012, 06:48:08 PM »
As of now, we have nothing planned. Tengu's stage will have both music. At the start of the match it will have a 50% switching to the Saturn version

March 01, 2012, 06:48:48 PM
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Offline GameAndWatcher

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #13 on: March 01, 2012, 06:48:48 PM »
I wish you guys good luck!

March 01, 2012, 06:51:20 PM
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Offline MusashiAA

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Re: MM8BDM: Mega Man 8 Expansion Public Thread
« Reply #14 on: March 01, 2012, 06:51:20 PM »
Quote from: "Ivory"
As of now, we have nothing planned. Tengu's stage will have both music. At the start of the match it will have a 50% switching to the Saturn version

Kinda mirroring 8FC's dual stage themes... I see.

Well, you have lots of NES Capcom songs to use as easter eggs.

Are the copy weapons radically different from those made by ThatGuyWhoDidThe8-10WepMod?