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Author Topic: GVH:Cold Demise feedback  (Read 56789 times)

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December 02, 2009, 09:50:30 AM
Reply #45

Offline dark-slayer-201

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Re: GVH:Cold Demise feedback
« Reply #45 on: December 02, 2009, 09:50:30 AM »
I'd rather the Strange Aeons map the way I had it.
If anyone would like to check out the one that has not been touched by anyone else, Here is the link.
Download
The map is called AEoD

December 02, 2009, 11:11:41 AM
Reply #46

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #46 on: December 02, 2009, 11:11:41 AM »
Quote from: "Ivory"
Yeah, fire weakness was a stupid idea. Frost Bite dies to it just as easily as any other ghoul. However I still think Ice Resistance would be a nice touch.

I could but I think if someone pelted shards of ice at your face, regardless of what substance you were made of, it would still hurt :P

December 02, 2009, 12:59:01 PM
Reply #47

Offline CarThief

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Re: GVH:Cold Demise feedback
« Reply #47 on: December 02, 2009, 12:59:01 PM »
I wouldnt mind Frostbite having ice resistance, hehe... This would make him effective against hunters camping with ice. About 1/3 of the damage or so or whatever that takes like 3 or more full ice hits to kill him might do?
Yes, his attack also needs to be easier to use, i rarely seen people frag someone with his bite attack, unless they where stuck. :P

Only the bots seem more accurate with it, but they can keep an constant eye on the enemy, if you didnt have to look at your target while crunching (like sjas), it might be alot easier to use, even if you keep the same system.

December 02, 2009, 04:01:02 PM
Reply #48

Offline Robjoe

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Re: GVH:Cold Demise feedback
« Reply #48 on: December 02, 2009, 04:01:02 PM »
Alright. Here are some things I'm going to recommend:

1. Frostbite bleeds red. I don't get it. I say he should bleed blue blood, or smear the ice decal from the Hunter's Ice Arrows.

2. Maybe include some sort of recharging ammo on Santa's Snowball gun, sort of like Frostbite's ice breath. It can be a little annoying when he can constantly pelt you with them with no draw backs on the Santa player.

3. You absolutely need to include just one more icey map, just so you can use the song Winterbliss from Castle Crashers there. =P


Also, if anyone cares, me and Ivory tested last night, some damage values are:
Dropped and set Holly: About 8 damage
Thrown Holly if it hits you while it's flying: About 42 damage
One puff of close-range ice breath: About 18 damage
A solid Frostbite chomp: About 80 damage
One Snowball: Around 8-12 damage

Also, the ice breath has some damage fall off that I think can be a little steep.

December 02, 2009, 04:30:59 PM
Reply #49

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #49 on: December 02, 2009, 04:30:59 PM »
Quote from: "Robjoe"
1. Frostbite bleeds red. I don't get it. I say he should bleed blue blood, or smear the ice decal from the Hunter's Ice Arrows.

He should be bleeding ice shards, is that not happening?

Quote from: "Robjoe"
3. You absolutely need to include just one more icey map, just so you can use the song Winterbliss from Castle Crashers there. =P

The race track map had it but it was tooooooooo big.

December 02, 2009, 04:33:21 PM
Reply #50

Offline Robjoe

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Re: GVH:Cold Demise feedback
« Reply #50 on: December 02, 2009, 04:33:21 PM »
Quote from: "CutmanMike"
Quote from: "Robjoe"
1. Frostbite bleeds red. I don't get it. I say he should bleed blue blood, or smear the ice decal from the Hunter's Ice Arrows.

He should be bleeding ice shards, is that not happening?
Well, ice chunks do fly off of him in place of blood when you hit him, but I mean the blood DECAL. He bleeds red instead of blue.

December 02, 2009, 04:43:32 PM
Reply #51

Offline CutmanMike

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Re: GVH:Cold Demise feedback
« Reply #51 on: December 02, 2009, 04:43:32 PM »
Ohhh okay, I can fix that

December 02, 2009, 06:43:42 PM
Reply #52

Offline Robjoe

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Re: GVH:Cold Demise feedback
« Reply #52 on: December 02, 2009, 06:43:42 PM »
You can have him smear the Hunter's Ice Arrow decals, too. =P

Oh, also, Frostbite needs a "Oof" sound for when you click a wall that does nothing.

December 02, 2009, 07:05:19 PM
Reply #53

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« Reply #53 on: December 02, 2009, 07:05:19 PM »
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December 02, 2009, 07:09:11 PM
Reply #54

Offline CarThief

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Re: GVH:Cold Demise feedback
« Reply #54 on: December 02, 2009, 07:09:11 PM »
I dont think any ghouls have an oof sound for checking walls.
But anyway, some more tiny map flaws. The Creeper hole in the ship level as shown in the screenshot appears to be too small, its most likely at the engines of the ship.

And the cyborg can camp on these bars and actually stand on them, being completely out of ground ghoul's reach, especially Jitterskull.

December 02, 2009, 07:11:41 PM
Reply #55

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« Reply #55 on: December 02, 2009, 07:11:41 PM »
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December 02, 2009, 07:42:54 PM
Reply #56

Offline Robjoe

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Re: GVH:Cold Demise feedback
« Reply #56 on: December 02, 2009, 07:42:54 PM »
Quote from: "CarThief"
I dont think any ghouls have an oof sound for checking walls.
Sjas screams if you check a wall, and I think Choke might make a noise.

December 02, 2009, 08:03:39 PM
Reply #57

Offline Major Cooke

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Re: GVH:Cold Demise feedback
« Reply #57 on: December 02, 2009, 08:03:39 PM »
Quote from: "ds201"
I'd rather the Strange Aeons map the way I had it.
If anyone would like to check out the one that has not been touched by anyone else, Here is the link.
Download
The map is called AEoD

'Scuse me! You are not the author, nor the distributor of the Aeons of Death title map. The map was made by DBThanatos, not you. Don't claim what's not yours, please and thanks.

On top of that, Cutman asked DBThanatos himself if he could take it and modify it, and DBT gave him the permission. Enough said.

December 02, 2009, 08:10:23 PM
Reply #58

Offline Ivory

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Re: GVH:Cold Demise feedback
« Reply #58 on: December 02, 2009, 08:10:23 PM »
Quote from: "Robjoe"
Quote from: "CarThief"
I dont think any ghouls have an oof sound for checking walls.
Sjas screams if you check a wall, and I think Choke might make a noise.

Choke doesn't make a noise. In fact, if Choke is currently making a noise (falling or taunting) hitting use on a wall silences him. Which if your fast enough, you can make choke drop large distances without alerting humans. As long as you fall against a wall or you have something to hit use on to silence when choke has landed.

December 02, 2009, 08:15:17 PM
Reply #59

Offline Mobius

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Re: GVH:Cold Demise feedback
« Reply #59 on: December 02, 2009, 08:15:17 PM »
Quote from: "BloodRaven"
The holly traps do none damage to me! I crossed one when I was Creeper and I lost 2 hp. Hefty damage? Wouldnt think so.

Damage ranges from 2 to 20 (or 30). I died walking on one as a Creeper just to see.