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Messages - JaxOf7

Pages: 1 [2] 3 4 ... 43
16
W.I.P Forum / Re: 8BDM6aPlus
« on: April 06, 2021, 08:34:27 AM »
Boss info (re)post

File Organization Explanation
(click to show/hide)

Boss gameplay instructions
(click to show/hide)

jax's boss guidelines
(click to show/hide)

jax's boss pointers
(click to show/hide)

17
W.I.P Forum / Re: 8BDM6aPlus
« on: April 06, 2021, 08:30:52 AM »
return of basicboss and moreboss

"basic bosses"
a boss system with megaman bosses
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-basicbossesv1bh2.pk3
"more bosses"
adding bosses and mob classes to basic boss. the mob classes include maestros and doc.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesv1ah.pk3
"more bosses music and taunts"
music/taunts for basic/more bosses.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesmusicandtaunts.pk3

misc extras
just the boss mode
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-basicbossmodev1b.pk3
make megaman not-a-boss in basic bosses
https://allfearthesentinel.net/zandronum/download.php?file=6abbv1a-nomegaboss.pk3

19
W.I.P Forum / Re: 8BDM6aPlus
« on: April 05, 2021, 04:06:09 AM »
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-maestroanddoc4b.pk3
v4 -> v4b
(some file renaming)
doc ammo regen nerf
1 speed point 0.1 -> 0.083 (doc top speed 1.4 -> 1.33)
doc shield height 83%

21
Pending / Re: [Feature] Projectile Team Colors
« on: March 25, 2021, 05:12:54 AM »
fixing some stuff

https://allfearthesentinel.net/zandronum/download.php?file=corewepteamcolorsv6a-3h.pk3

changes
(click to show/hide)

component files

3->3h file

22
W.I.P Forum / Re: 8BDM6aPlus
« on: March 23, 2021, 06:01:19 AM »
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1h.pk3

v1h
new buster
shooting buster
hard knuckle
damage 80 -> 70
magnet missile
damage 30 -> 22
deep digger
damage 34 -> 42
improved corner bounce
salt water & noise crush
improved corner bounce
wild coil
new initial "cross" trajectory
electric shock
hitstun fix
close -> rapid

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-maestroanddoc4.pk3
statted maestros and a doc robot you can stat yourself
screenshots
(click to show/hide)

b3->b4
docbuster is now an edit of omni buster
bugfix: wtank use

23
W.I.P Forum / Re: 8BDM6aPlus
« on: March 06, 2021, 05:33:04 PM »
oh this thing is still going on

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1g.pk3
(click to show/hide)

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms3.pk3

24
https://allfearthesentinel.net/zandronum/download.php?file=1fctftokothv1d.pk3

v1c->v1d
reducing net traffic
mostly with the script updating the cvars

25
DECORATE and ACS Modifications / Re: Megaman Unlimited Weapons
« on: February 03, 2021, 02:17:29 AM »
MWEPS version
(https://cutstuff.net/forum/index.php?topic=11846.0)
https://allfearthesentinel.net/zandronum/download.php?file=mweps-mmu-v1a.pk3
Translation numbers
300 - 320
Pain slot
30

(Huh, this seems familiar...)

26
W.I.P Forum / Re: 8BDM6aPlus
« on: February 02, 2021, 10:59:58 PM »
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b10.pk3

b10
bots using loadout start out using a random weapon

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1db.pk3

v1db
bots using loadout start out using a random weapon

27
DECORATE and ACS Modifications / Re: Megaman Unlimited Weapons
« on: January 30, 2021, 02:43:25 AM »
v6a update
(sbarinfo, wepacs, spawnloop)
(v6 damage buff)
glue shot code update
nitro blast uses explosioneffect2
tank arsenel sync code update
yoku self damage improved
yoku hazard updated
yoyo cutter recode
jet missile update (actually a seeker now)

https://allfearthesentinel.net/zandronum/download.php?file=v6a-mmuwepsv1a.pk3

music that was in there for some reason

https://allfearthesentinel.net/zandronum/download.php?file=sparemmumusic.pk3

28
W.I.P Forum / Re: 8BDM6aPlus
« on: January 05, 2021, 02:19:45 AM »
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b9.pk3

b9

added a check for if team imbalance should multiply ammo
team imbalance uses GetTeamProperty

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1d.pk3

v1d

skull barrrier
improved bot behavior
slows user
quick boomerang
movement rework, "quicker"
flame sword
rework into a 2-strike weapon
modstuff
(amomulc update)

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-bootlegcbm8ah.pk3

ah
team imbal doesn't multiply ammo of bootleg classes
rebound striker correct start ammo
fixed altfires

29
W.I.P Forum / Re: 8BDM6aPlus
« on: January 03, 2021, 06:59:36 AM »
Return of bootlegcbm

https://allfearthesentinel.net/zandronum/download.php?file=pluslwep-bootlegcbm8a.pk3

The classes if they just used 2 vanilla weps.

30
W.I.P Forum / Re: 8BDM6aPlus
« on: January 03, 2021, 06:50:31 AM »
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b8.pk3

b8
wep remove option
minimap works with wep remove properly
test classes renamed

"L Wep"

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1c.pk3

weapon balancing for loadout and extra weapons
v1a
new weapons: stop flasher, gravity squeeze, dynamo conductor, hyper galaxy
skull barrier
-depletes twice as fast off-wep
plant barrier
-reduced healing-ammo efficiency
-increases healing from other sources while up
black hole
-can now be switch off while keeping black hole up
-however, will not detonate off-wep

v1b
increased black hole damage 20->25
plant barrier heal rate and healing decreased. heal amp incrased. drains to 0 ammo and shot costs 1 ammo.
crystal eye damage 67->52
skull barrier
cooldown 80 tics -> 130 tics
if don't take hit, lose more ammo
invuln 10 tics -> 5 tics

v1c
modstuff
plant barrier lms limit
weapon ammo bars are based on selected weapon's ammo as opposed to selected weapon
generic ammo bar and second ammo bar

https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms.pk3

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