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« on: October 16, 2016, 06:52:08 AM »
I've expressed my support for the shop concept beforehand which would enable players to "grind" for currency that would make gameplay easier, but for this thread I'll ignore that and go off discrete difficulty settings.
Personally, I think easier difficulty modes should involve, for DM stages, giving the player more damage, incoming damage mitigation, extra resources (think MMK weapons- an EasymodeBuster with boosted stats sounds like a good idea to me about now...) and perhaps frag limit reductions. These directly make winning deathmatches easier, whereas less-tanky bots would only feed each other more. A harder DM mode I think should add a special twist rather than stat tweaks, considering the current gameplay is the most basic and "pure" (i.e. multiplayer-similar). Perhaps frags lost on death, timelimits, bot team stacks, or health handicaps? I think having these "hardmode modifiers" rotate through the stages would be a fun twist.
Bosses are entirely different, though. Simply put easier difficulties could get away with reducing damage taken, reducing boss health, or providing more resources/checkpoints- extreme examples could see troublesome mechanics removed altogether (easymode cop chase could have no aerial cops at all, for example) I've said it before so won't elaborate much on the idea but for Hardmodes I would LOVE to see special challenges tied into the boss itself ala Bass 2.