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question about MM8DMV3A: Skulltag Actors
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Topic: question about MM8DMV3A: Skulltag Actors (Read 1842 times)
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January 14, 2013, 05:12:22 PM
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tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
question about MM8DMV3A: Skulltag Actors
«
on:
January 14, 2013, 05:12:22 PM »
Are the Skulltag_Actors.PK3 and/or its content added into Megaman.wad or MM8BDMV3A.PK3? Could the lack of such actors affect mods such as Saxton, Classes and Rageroboenza?
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January 19, 2013, 03:27:47 PM
Reply #1
Turbodude
Warrior
Minus the whole 'dude' thing.
>
Date Registered: July 07, 2010, 12:06:31 AM
Re: question about MM8DMV3A: Skulltag Actors
«
Reply #1 on:
January 19, 2013, 03:27:47 PM »
I highly doubt it.
I tried summoning some things found packed in Skulltag_Actors such as DarkImp and Cacolantern, to no avail. Not even a sprite-less monster appeared, just an "Unknown class" message popped up.
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January 19, 2013, 04:21:18 PM
Reply #2
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
>
>
Date Registered: June 20, 2011, 08:07:58 PM
Re: question about MM8DMV3A: Skulltag Actors
«
Reply #2 on:
January 19, 2013, 04:21:18 PM »
I think it's because Skulltag_Actors.pk3 is not automaticly added. I think it has to be manually added.
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question about MM8DMV3A: Skulltag Actors