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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 199126 times)

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April 04, 2016, 08:46:16 PM
Reply #285

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #285 on: April 04, 2016, 08:46:16 PM »
Quote from: "Max"
Quote from: "fortegigasgospel"
5. Cause I almost forgot this part. What is the point of the secret still being in the original Gaea Armor location? I tried every weapon but nothing happens.
If you're talking about the 'a secret is revealed' jingle that's because there's a W Tank there, if you're not then I don't know
I never saw a W tank, maybe cause I was on only the second difficulty? I went there a large number of times but never saw anything other then the Yanbow that spawns next to it.

Also messing around with Homing Sniper, really good homing ability, being a ripper and having no clip. Is it intended to go through walls or is that something that will be changed at a later date? Not too much of a problem, though if you do change that I suggest buffing it's damage a little bit.

April 05, 2016, 04:41:18 AM
Reply #286

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #286 on: April 05, 2016, 04:41:18 AM »
Oh my god! Is the mod finally updated? Thank the heavens! Tomorrow, I'm gonna play the heck out of this again!

April 05, 2016, 01:00:00 PM
Reply #287

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #287 on: April 05, 2016, 01:00:00 PM »
I found a bug: When you select Search Man's stage, it goes to Blizzard Man's stage instead.

April 05, 2016, 07:09:21 PM
Reply #288

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #288 on: April 05, 2016, 07:09:21 PM »
Quote from: "BombHornet"
I found a bug: When you select Search Man's stage, it goes to Blizzard Man's stage instead.
Search doesn't have a stage yet, he was put in to show who the 8th boss was going to be.

April 05, 2016, 11:49:49 PM
Reply #289

Offline ice

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #289 on: April 05, 2016, 11:49:49 PM »
speaking of Blizzardman, could you replace the 2 tiny health capsules in front of the boss door to large ones?

April 05, 2016, 11:53:05 PM
Reply #290

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #290 on: April 05, 2016, 11:53:05 PM »
Quote from: "ice"
speaking of Blizzardman, could you replace the 2 tiny health capsules in front of the boss door to large ones?

I somewhat agree. Two small health capsules really doesn't suffice the submarine gauntlet, but two large health capsules is basically full health. Maybe one large one and one small?

April 06, 2016, 12:41:34 PM
Reply #291

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #291 on: April 06, 2016, 12:41:34 PM »
Quote from: "fortegigasgospel"
Quote from: "BombHornet"
I found a bug: When you select Search Man's stage, it goes to Blizzard Man's stage instead.
Search doesn't have a stage yet, he was put in to show who the 8th boss was going to be.

Oh, so he was only a placeholder then.

April 06, 2016, 10:32:13 PM
Reply #292

Offline Superjustinbros

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #292 on: April 06, 2016, 10:32:13 PM »
Pretty solid update, though I still think X is a bit weak in terms of raw power. The new stage is fun to explore though. Hopefully we'll see Search's stage done at some point.

April 07, 2016, 05:40:32 PM
Reply #293

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #293 on: April 07, 2016, 05:40:32 PM »
Just updated front page, used BE link and put in more weaponry

I've been updating the hub, nerfing / bugfixing Shade enemies, about to put his Dark Hold nightmare hyper in the game maybe
v2.9 will have Search Man's boss fight and an accessible Blade Armour, but there will be no stage because I don't want to sprite all those enemies I'm tired

here's stuff if people want to help me then maybe i'll do it










this last guy is optional since he wasn't actuallly in search's stage but he'd help the variety a lot there aren't many enemies that shoot bullets in his stage



Search's stage was going to be TRULY nonlinear, more so than Needle and Blizzard's because there wouldn't be 3 defined paths, there would just be a mess of jungle and you'd have to SEARCH (haha) for where to go with switches randomising each time and exploration through jungle, rapids, cliffs, and military bases
also woodman

April 07, 2016, 07:10:17 PM
Reply #294

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #294 on: April 07, 2016, 07:10:17 PM »
Mind if I take that helicopter enemy at the bottom? I could use some more spriting practice and it looks easy enough.

April 07, 2016, 07:22:32 PM
Reply #295

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #295 on: April 07, 2016, 07:22:32 PM »
I'm interested in making a skin for one of these guys. Do you want their skins to have the standard blue palette?

April 07, 2016, 07:32:15 PM
Reply #296

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #296 on: April 07, 2016, 07:32:15 PM »
no, they're not going to be used as player skins so blue isn't necessary and neither is pain or anything that's not on their sheet

April 07, 2016, 08:32:37 PM
Reply #297

Offline Superjustinbros

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #297 on: April 07, 2016, 08:32:37 PM »
A truly nonlinear stage could be fun, just don't do any of those stupid "pick the right path in a tunnel or else start over" shenanigans and you should be good.

Also to make good use of the minimap system.

April 07, 2016, 08:40:47 PM
Reply #298

Offline Chaosman.EXE

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #298 on: April 07, 2016, 08:40:47 PM »
I'm liking this... Some of the levels are a wee bit long but I don't mind it too much. Having a bit of a hard time finding the armors though; I only found one capsule so far and it's probably for X seeing how I couldn't use it.

April 07, 2016, 11:38:36 PM
Reply #299

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #299 on: April 07, 2016, 11:38:36 PM »
Oh yes, another Bug with Shademan I noticed, sometimes one of his noise crushes doesn't return to him, so he will only fire a single charge, then wait endlessly for the other to return to him.
I'm not perfectly sure what is causing this to happen either as I'm usually staring at him during the fight.
Also I give props to having Shade and Cut reference the Power Fighters path they appear in together. I would recommend swapping Stone to beat Needle and have Toad beat cut, so that Shade can beat Stone, it would further the reference, and Stone beating Needle still makes sense (especially for X) since "rocks wouldn't be punctured by the needles as easily and potentially damaging his head needle" could work for the reasoning. But obviously that is just my oppinion, you might not have even realized you did the reference.
As for Search, you could still have Sniper Joe for shooters, they did appear in his stage iirc, if not still could work for not having to code a new enemy.