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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 198915 times)

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April 08, 2016, 12:18:53 AM
Reply #300

Offline Chaosman.EXE

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #300 on: April 08, 2016, 12:18:53 AM »
Uh... Scratch that... I found the other stuff but for whatever reason Stoneman won't say anything when I play as Zero and the fight won't start. I haven't gotten this to happen with anyone else...

April 08, 2016, 12:22:03 AM
Reply #301

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #301 on: April 08, 2016, 12:22:03 AM »
Quote from: "fortegigasgospel"
Oh yes, another Bug with Shademan I noticed, sometimes one of his noise crushes doesn't return to him, so he will only fire a single charge, then wait endlessly for the other to return to him.
I don't know what was causing this because he already had a failsafe coded in, I switched the flags he was using for his failsafe and he seems to work again so idk, fixed him swooping at dead people too and he has a hyper now

Quote from: "fortegigasgospel"
As for Search, you could still have Sniper Joe for shooters, they did appear in his stage iirc, if not still could work for not having to code a new enemy.
They did but Sniper Joes have a lot of health and often slow down the stage, I need something to fit the Beak / Screw / Hothead (sort of) / Hammer Joe (sort of) / Taban / Wall Turret / Cannon Joe role

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I would recommend swapping Stone to beat Needle and have Toad beat cut, so that Shade can beat Stone,

This sounds good Cut was weak to Toad before Stone was in the game anyway
plus using Gaea Shield on Cutman was always a pain

Quote from: "Chaosman.EXE"
Uh... Scratch that... I found the other stuff but for whatever reason Stoneman won't say anything when I play as Zero and the fight won't start. I haven't gotten this to happen with anyone else...
What weapons were you using? I think I fixed this too but it doesn't happen to regular no upgrades Zero, use "set game_skipbossdialogue 1" in console in the meantime to fix this

April 08, 2016, 01:04:25 AM
Reply #302

Offline BombHornet

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #302 on: April 08, 2016, 01:04:25 AM »
Max, I noticed the spritesheets you posted were .gif files. Are there any .png versions out there, because I'm afraid they might look weird in the game.

April 08, 2016, 10:28:16 AM
Reply #303

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #303 on: April 08, 2016, 10:28:16 AM »
you can just right click, save image as, change to all files and save it as a .png
there's no compression or anything in a gif you can just convert easily

April 08, 2016, 03:26:48 PM
Reply #304

Offline Chaosman.EXE

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #304 on: April 08, 2016, 03:26:48 PM »
Welp, all my problems seem to have been fixed. Really enjoying this ^_^
But, uh... You might want to nerf some of Zero's attacks, the particular one coming to mind being Sentsuizan. It's a little weird to use at points but if I nail something right with it just about nothing survives. Testing it out, I even took down Heat Man with just one use (and he still had a lot of health left before that).

April 09, 2016, 07:41:08 PM
Reply #305

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #305 on: April 09, 2016, 07:41:08 PM »
May I make a couple suggestions? These aren't things specifically about this update, though, but more just two things I've been bouncing around in my head.
1. When X gains an armor from the capsule, I'd suggest it doesn't automatically equip. This helps particularly when you arm yourself for a particular stage and want to keep that armor throughout the level. I guess you could have it auto-equip only if the player has no armor on?
2. I personally would find it nice to have a sort of exit unit you could use if you've completed the stage before like in the X series, simply so you could leave a stage after finding an armor instead of having to chug through the whole thing. This would be only for single player, though, otherwise you'd have to get into all the crap with voting and whatnot, and that could be spammed anyways.

I may have mentioned a couple of these a while back, but I've forgotten if I did.

April 09, 2016, 10:04:19 PM
Reply #306

Offline Max

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #306 on: April 09, 2016, 10:04:19 PM »
Quote from: "TheDoc"
I guess you could have it auto-equip only if the player has no armor on?

I'm not crazy, right? Doesn't it already work this way? I definitely did a test run just now where I didn't get the Gaea armour over the top of the Fourth, and I don't recall ever coding in any sort of overriding when picking up, only when un-armoured


Quote from: "TheDoc"
2. I personally would find it nice to have a sort of exit unit you could use if you've completed the stage before like in the X series, simply so you could leave a stage after finding an armor instead of having to chug through the whole thing.

You can use 'changemap MMXHUB' in console to simulate an exit unit if you want

April 10, 2016, 12:11:21 AM
Reply #307

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #307 on: April 10, 2016, 12:11:21 AM »
Quote from: "Max"
I'm not crazy, right? Doesn't it already work this way? I definitely did a test run just now where I didn't get the Gaea armour over the top of the Fourth, and I don't recall ever coding in any sort of overriding when picking up, only when un-armoured.

No, you're not crazy. I'm just an idiot. I could've sworn that was the way it used to be that I just assumed it hadn't changed before posting this. Sorry about that :(

Quote from: "Max"
You can use 'changemap MMXHUB' in console to simulate an exit unit if you want

Yea, that's what I've been doing. I made this suggestion under the assumption that not everyone will know about/want to use the console, but in the end I suppose it's a small thing.

April 14, 2016, 11:33:37 PM
Reply #308

Offline Sonnitude

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #308 on: April 14, 2016, 11:33:37 PM »
oooh~ I can play as zero? Yes Please. I love Zero for some reason, and I cant really figure out why. Thank you so much for this!

Edit: although I would have loved the option to use the z-saber as the default weapon, is that locked to the black version of zero?

April 22, 2016, 06:20:08 AM
Reply #309

Offline TheDoc

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #309 on: April 22, 2016, 06:20:08 AM »
Currently going to try the Onbuubattan if I get around to it. No promises, but I just wanted to make a note of it.

EDIT: What's the difference between the first and second frame? What exactly is it doing?

April 22, 2016, 06:48:23 AM
Reply #310

Offline fortegigasgospel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #310 on: April 22, 2016, 06:48:23 AM »
Quote from: "TheDoc"
EDIT: What's the difference between the first and second frame? What exactly is it doing?
If I had to guess, I'd say eyebrow wiggle.

April 23, 2016, 06:54:28 AM
Reply #311

Knux

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #311 on: April 23, 2016, 06:54:28 AM »
While playing through this offline a bit before I posted this, I found a strange bug in Heat Man's stage. Spoilered because, well... spoilers.
(click to show/hide)

April 23, 2016, 03:56:18 PM
Reply #312

Offline RifleGod

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #312 on: April 23, 2016, 03:56:18 PM »
When I try to play this, some time after the launch (some minutes) the game crashes.

Nothing appears on the console. Im using Zandronum 2.1.2. I have Windows 7.

Here is the report:

(click to show/hide)

April 23, 2016, 06:21:37 PM
Reply #313

Offline Russel

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #313 on: April 23, 2016, 06:21:37 PM »
Talked about this over in your question thread about it.

Quote from: "Lego"
Go rename your skins folder to something else if you're trying to run with MMX Single Player. That causes crashes fairly consistently when the skins folder is running.

Lemme know if that helps.

April 24, 2016, 01:38:19 AM
Reply #314

Knux

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Re: Mega Man X Singleplayer Classes (Version 2.75)
« Reply #314 on: April 24, 2016, 01:38:19 AM »
Since Dive Man doesn't appear to describe the weapon and I haven't played the game it's from, what does Shadow Runner exactly do? It doesn't seem to damage enemies. Also, while playing offline as X, every time I switch from the Fourth (?) armor, it just reverts to armorless X and doesn't let me choose the others.