Advanced Search

Author Topic: Mega Man 11  (Read 28466 times)

0 Members and 1 Guest are viewing this topic.

June 09, 2010, 12:42:46 PM
Read 28466 times

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Mega Man 11
« on: June 09, 2010, 12:42:46 PM »
No it's not an announcement thread, sorry. If Mega Man 11 came out, what would you like to see? Here's my personal list.

    I know it won't happen, but a 2 player mode would be badass. See the megaman 2.5 teaser to see why.
     Wily to not be the main villian, OR not as obvious as the other games. In Mega Man 4 you had no idea Wily was gonna come back. In 5, 6, 7, 8, 9 and 10 you kinda knew he was going to be even though it isn't announced at the beginning. Even if it means bringing some characters back or making some new ones.
     More references to the classic games. Wily weapon archive was pure badass. Yellow Devil has had two come backs now, why not Mecha Dragon, Doc Robots etc?
     More gutsman looking robots.
     Ditch easy mode OR make it so you can't get achievements from it. I would have loved to have a shot at Mr. Perfect on normal and be able to prove that I did it.
     Improve the achievements. They were okay in 10 but really good in 9, as in pretty damn tough. You try beating a mega man game without killing any enemies!
     Definitely going into fanboy dreamworld now: Level editor like in powered up, but in 8-bit form! Imagine sharing your levels online too. It would put LittleBigPlanet to shame.

June 09, 2010, 06:42:00 PM
Reply #1

Offline CopShowGuy

  • MM8BDM Contributor
  • **
  • Date Registered: April 10, 2010, 05:10:02 PM

    • View Profile
Re: Mega Man 11
« Reply #1 on: June 09, 2010, 06:42:00 PM »
Quote from: "CutmanMike"
No it's not an announcement thread, sorry. If Mega Man 11 came out, what would you like to see? Here's my personal list.

    [*]
    [*] Wily to not be the main villian, OR not as obvious as the other games. In Mega Man 4 you had no idea Wily was gonna come back. In 5, 6, 7, 8, 9 and 10 you kinda knew he was going to be even though it isn't announced at the beginning. Even if it means bringing some characters back or making some new ones.
It wasn't obvious in 4 because that was the first time they did that.  People will always suspect Wily, no matter what he says now.

I'd like to be able to play as the robot masters like you could in Powered Up.

June 10, 2010, 03:48:46 AM
Reply #2

Offline Teej

  • Standard Member
  • Date Registered: January 28, 2010, 12:55:50 PM

    • View Profile
Re: Mega Man 11
« Reply #2 on: June 10, 2010, 03:48:46 AM »
Now I haven't played Mega Man 7-10, or any of the GB ones, only Mega Man 1-6, so I don't know if any of this has been done yet...

Introduce a completely new villain. Not a Wily persona, like Mr. X, not a guy blackmailed by Wily, like Cossack, I'm talkin' a completely new villain!  :geek:

Quote
...2 Player...

Quote
...Level Editor...

These too!  :mrgreen:

June 10, 2010, 10:55:38 AM
Reply #3

Offline brotoad

  • MM8BDM Contributor
  • ******
  • Date Registered: February 25, 2010, 01:33:13 AM

    • View Profile
    • http://brotoad.tumblr.com/
Re: Mega Man 11
« Reply #3 on: June 10, 2010, 10:55:38 AM »
I'd like it to be in 16-bit Megaman 7 style. 8-bit was awesome in Megaman 9 but it just feels gimmicky now.

June 17, 2010, 10:17:59 AM
Reply #4

Offline PressStart

  • MM8BDM Contributor
  • ****
  • Date Registered: August 13, 2009, 03:06:04 PM

    • View Profile
    • http://minimega.tumblr.com/
Re: Mega Man 11
« Reply #4 on: June 17, 2010, 10:17:59 AM »
Graphically, I just want it to stick to the good old Inafune designs. 8-bit works great, MM7 style even better...just not 8 (8 wasn't so bad but UHH) or anything that makes him into a next gen mess. Hand drawn Inafune style...now that'd be something!

Probably most important of all: keep up the good work with the music!! Every main MegaMan game for me except 8 has had a soundtrack packed with songs I love, and they did a fantastic job with 9 and 10. I'm worried if they do stray from 8-bit, they'll go for more ambient and trance music...NOOOO

Like CutMan said, more throwbacks! Fans obviously love the huge roster of old Robot Masters, so save some spriting/design time and have them jump out and kill MegaMan! Anything of this sort is cool, and it's kind of nice whenever it's a surprise so I dunno...Playing as them is always good too! Or...just havin the old weapons *cough wily warssss*

2Player co-op would be the bomb.com. I'm guessing they don't want to do this because it would change the game too much, having to account for co-op play and making level design different. Doesn't have to be in MegaMan 11 for me, but at least a spinoff would be nice.

More Eddie

Actually most important point JUST MAKE IT I LOVE YOU CAPCOM

ALSO I'm a big supporter of always fighting Wily. Dr. Wily is just too crazy cool with his huuuuuge robots, and if he ends up not being the last boss in a main MegaMan game I know it will spell the end for MegaMan and I will cry as he fades into the distance jk not really.

June 17, 2010, 03:50:11 PM
Reply #5

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Mega Man 11
« Reply #5 on: June 17, 2010, 03:50:11 PM »
Sunstar is the only one in the official classic series to be the only non-Wily final boss (I'm not counting those shitty not-really-capcom games), and I did think that was pretty cool. It's a cliché so I think yeah, Wily should always be the last boss from now on.

March 09, 2011, 11:10:41 PM
Reply #6

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: Mega Man 11
« Reply #6 on: March 09, 2011, 11:10:41 PM »
In the Wily castle, you should have to have a rematch against EVERY ROBOT MASTER EVER MADE.

...or is that too sadistic?

March 09, 2011, 11:17:35 PM
Reply #7

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: Mega Man 11
« Reply #7 on: March 09, 2011, 11:17:35 PM »
I would absolutely love to see that.

Yes, I know we just bumped a really old topic.

March 09, 2011, 11:23:39 PM
Reply #8

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: Mega Man 11
« Reply #8 on: March 09, 2011, 11:23:39 PM »
You know you two just bumped a...oh, I guess Kapus did.

March 09, 2011, 11:45:53 PM
Reply #9

Offline arkman

  • Standard Member
  • Date Registered: January 17, 2011, 04:22:37 AM

    • View Profile
Re: Mega Man 11
« Reply #9 on: March 09, 2011, 11:45:53 PM »
Erm since it has already been bumped is it safe to revive this now?
it died kinda suddenly after all...

For megaman 11 I would like to see,

an intro stage or tutorial stage instead of an easy mode,

doc robot
King
Huge Wiley Castle,
the stardroids from Rockman strategy.
Hidden bosses and secrets, the only thing that has ever been lacking in the classic games.
Difficulties are normal hard and insane.
rush marine, rush jet, mm5 rush coil, magnet beam throwback.

Extra RM would be nice, like the rockman killers being downloadable,

and that is about it.
wiley tower 2

March 10, 2011, 01:28:07 AM
Reply #10

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of
  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: Mega Man 11
« Reply #10 on: March 10, 2011, 01:28:07 AM »
I only have one thing I'd really like to see in the next Mega Man game--well, two, but the other one's not nearly as important.

Instead of the typical Wily Castle bosses, I'd love to see upgraded designs of previous Robot Masters.  The Weapons Archive was cool, man, but that didn't add anything to how they fought.  I mean things like Snake-Man, with the ability to crawl and a nasty venomous bite.

Also, pinch attacks.  Maybe save those for Powered Up, but they're awesome!

March 10, 2011, 01:40:41 AM
Reply #11

Offline LlamaHombre

  • MM8BDM Extender
  • ***********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Mega Man 11
« Reply #11 on: March 10, 2011, 01:40:41 AM »
Point System.
Passwords. (but keep the save for those who hate passwords.)
And Robot Masters playable. Mainly ones from 1, 3, and 9, since Light made those.

March 10, 2011, 01:43:10 AM
Reply #12

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Mega Man 11
« Reply #12 on: March 10, 2011, 01:43:10 AM »
Well, if you want technicalities. Dr Light AND Dr Wily both collaborated with the MM3 Robot Masters. So it's more of a joint ownership.

March 10, 2011, 01:53:27 AM
Reply #13

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: Mega Man 11
« Reply #13 on: March 10, 2011, 01:53:27 AM »
I'd like...

*readies flame shield*

...Mega Man 11 is NOT be 8-bit.  It was clever for 9, it was getting a bit annoying in 10, but now I'd like to, sometime in my life, play a good Mega Man game with good modern graphics (that isn't a remake).

March 10, 2011, 01:55:34 AM
Reply #14

Offline easyaspi

  • Standard Member

  • AKA ViceroyOfMonte
  • Date Registered: February 01, 2011, 10:30:46 PM

    • View Profile
Re: Mega Man 11
« Reply #14 on: March 10, 2011, 01:55:34 AM »
Why not make it so that, after beating it in 8-bit, unlock a 16- and 32-bit option and voice acting?