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MM8BDM Discussion / Re: A Idea For MM8BDM V7?
« on: January 01, 2024, 05:45:36 PM »
Well even with the hint for Ch. 15 being based on MM11 at the end of V6, there's still four more games with Robot Masters of their own: Rockman and Forte: Mirai kara no Chousensha (MM&B: Challenger from the Future), Rockman Strategy, and both DOS titles. The chapter based on CftF would possibly act as a way to tie into the boss fight with Quint between Ch. 13 and 14 with Mega Man's Shadow pulling from the database regarding everything that the player has gone through and attempt to pick up where Wily left off and send his own Robot Masters, the Dimensions (Grey Devil, Bullet Man, Grill Man, AC Man, Komuso Man, the Clock Men, and Compass Man), to overtake the tournament. The chapter boss would be Mega Man's Shadow himself, although not acting as a retread of the Quint fight.
For Strategy, the plot would start in a manner similar to Ch. 8, only with Wily finding the crashed Robots rather than Dr. Light finding Duo. As a result, Wily would find out that these two, Apollo and Luna, have accomplices, all named after the Western Zodiac, and contact them himself. What ensues is a mix of the plots of Ch.8-10, without the Evil Robot and Duo due to the events of V6 and partially with Ch.14 with the Constellation Droids actually working for Wily. Each stage would have their respective Robot Master from the original game's stage while the player is teamed up with Mega Man, Proto Man, and Fan who joins in as a replacement of Bass for this storyline and working on the hero's side. King would also have to replace Duo and bring in his army of Robot Masters to fill in for Duo. The Chapter boss would be a dual boss against both Apollo and Luna, in a manner similar to the Genesis Unit in Ch.10.
The DOS games would be a bit tricky to incorporate seeing as the story is a bit non-existent other than Mega Man needing to defeat Wily. 8BDM would have to figure out how CRORQ (the chapter boss) and its 9 Robot Masters would figure into the plot, although the game can easily split things up by having a cutscene between the first five and the last four, with an initial fight against CRORQ piloted by Wily before he runs off with the super computer mech (using the DOS3 design). The Chapter Boss would be a refight against CRORQ where it is a fully functioning mech acting on Wily's orders (using the original design)
Finally, there would have to be some means to bring things back to the Lanfront Ruins seen as the culmination of V6's sidequest for Ch. 14, since Maestro seems to know Ra-Moon's name without it being conveyed to the player who or what it is. The plot for Super Adventure Rockman would play out which culminates in a rematch with the ancient alien super computer who may have some connection to the Stardroids, Sunstar, and possibly even the Evil Robot.
For Strategy, the plot would start in a manner similar to Ch. 8, only with Wily finding the crashed Robots rather than Dr. Light finding Duo. As a result, Wily would find out that these two, Apollo and Luna, have accomplices, all named after the Western Zodiac, and contact them himself. What ensues is a mix of the plots of Ch.8-10, without the Evil Robot and Duo due to the events of V6 and partially with Ch.14 with the Constellation Droids actually working for Wily. Each stage would have their respective Robot Master from the original game's stage while the player is teamed up with Mega Man, Proto Man, and Fan who joins in as a replacement of Bass for this storyline and working on the hero's side. King would also have to replace Duo and bring in his army of Robot Masters to fill in for Duo. The Chapter boss would be a dual boss against both Apollo and Luna, in a manner similar to the Genesis Unit in Ch.10.
The DOS games would be a bit tricky to incorporate seeing as the story is a bit non-existent other than Mega Man needing to defeat Wily. 8BDM would have to figure out how CRORQ (the chapter boss) and its 9 Robot Masters would figure into the plot, although the game can easily split things up by having a cutscene between the first five and the last four, with an initial fight against CRORQ piloted by Wily before he runs off with the super computer mech (using the DOS3 design). The Chapter Boss would be a refight against CRORQ where it is a fully functioning mech acting on Wily's orders (using the original design)
Finally, there would have to be some means to bring things back to the Lanfront Ruins seen as the culmination of V6's sidequest for Ch. 14, since Maestro seems to know Ra-Moon's name without it being conveyed to the player who or what it is. The plot for Super Adventure Rockman would play out which culminates in a rematch with the ancient alien super computer who may have some connection to the Stardroids, Sunstar, and possibly even the Evil Robot.