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Messages - __Sidle

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Projects & Creative / Campaign Language Lump
« on: December 08, 2023, 02:27:56 PM »
   This was originally to come alongside a more elaborate vanilla campaign expansion/tweak project, but a number of people said they would appreciate having it quicker all on it's own, so here it is.
    - Most text in the singleplayer campaign is now stored within "LANGUAGE.enu".



    - Editing most existing text is now as simple as creating a new WAD, putting a language lump in it, and copying over the text you personally want changed. Once in-game, make sure your language is set properly (default is "language enu" in the console), and you should see your custom text in place of the original.
    - A few instances of text are located as graphical patches, with the text baked into the image. Those require manual editing outside of language lump capabilities, and are not affected by language settings. (This feature doesn't exist in Zandronum afaik, and is currently dummied out of ZDoom's source. If that feature returns, they will be integrated proper.)

    - Full music credits exist now!
    - Ever wanted to know where that one boss/intense track that only ever plays during a map comes from? Well now the list in the language lump is completed. (Only the UNKOWN maps have their boss music mapcards updated, arenas don't have any new functionality to display them.)

   I might've left in a few random things from my bigger project (like fixing Roll's Skin Wardrobe getting stuck on the first and last entries with the speed buttons), but there's not major sweeping changes to core components. It's just v6b with a bunch of l:"_" and "$_" under the hood. If you have any questions, or I missed a spot, make a post in this thread or [#modtalk] in MM8BDM Unofficial.

mery chrimus

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Events / Re: [MAPS] MM8BDM V6C "Bounty" - Signups open! Deadline 01/Feb/2024
« on: September 30, 2023, 04:26:24 PM »
Name: _Sidle
Maps: MM2FLA, MM2CRA, MM6WIN

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I've wanted to suggest some new visuals to potentially help newer players remember and recognize their kit easier: making the icons for weapon/item tokens distinct from each other.




All of the items that were previously in a normal box are rotund, similar to the Beat letters of MM5. Most of the original art can be cropped into this new form with little hassle, but not all.

(click to show/hide)

I believe that having items and weps in different "containers," in addition to the more varied artwork ends up making them much more identifiable at a glance than they are currently.

Test it out in-game at your own leisure!
https://allfearthesentinel.com/zandronum/download.php?file=rotund.item.icons_rev01.pk3

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Bugs/Suggestions / Re: Bars and Numbers: a New Default UI?
« on: February 22, 2022, 03:03:51 AM »
*reposting*
The WW bar and Anarchy bar feel kind of "out of style" imo.

Maybe more inspiration can be taken from the original games. I've had this concept for a bar in the back of my head for a bit, inspired by the weapon selection screens of 4/5/6/9/10.

(click to show/hide)

The basic goal is quickly finding the exact capacity of the bar, so I'd think making a size difference between the lower layer (empty) and top layer (full) would be easy to catch in the moment.
The only problem-spot is the prevalence of pitch black walls/ceilings being ultra common, but that could be remedied via making the black of the top layer a dark grey (though I don't know how much of a pain in the ass that would be to code).

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Galaxy Man

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Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: March 04, 2021, 06:13:24 PM »
Napalm Man > Hard Man > Snake Man

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Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: February 28, 2021, 10:57:57 PM »
Galaxy Man > Snake Man > Hard Man
Knight Man > Napalm Man > Pharaoh Man

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Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 16, 2021, 06:49:40 PM »
Knight Man
Tornado Man
Dust Man

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Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 11, 2021, 02:23:54 PM »
Dust Man
Tornado Man
Snake Man

Shade Man
Nitro Man
Blast Man

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Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: February 04, 2021, 08:16:21 PM »
Nitro Man
Knight Man
Strike Man

Punk
Shade Man
Pharaoh Man > Shadow Man > Guts Man

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Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: January 31, 2021, 09:16:31 PM »
Nitro Man
Tornado Man
Punk > Blast Man > Hard Man

Burner Man
Solar Man
Fire Man > Turbo Man > Pharaoh Man

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Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: January 28, 2021, 03:34:54 PM »
Strike Man
Galaxy Man
Gravity Man

Magic Man
Sheep Man
Blizzard Man

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Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 26, 2021, 07:56:19 PM »
Blizzard Man
Ballade
Fire Man
Fuse Man > Magnet Man > Burner Man

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Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 24, 2021, 05:00:45 PM »
Crash Man
Charge Man
Turbo Man
Sheep Man
Concrete Man

Flame Man
Tundra Man
Solar Man
Magic Man

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Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 21, 2021, 05:18:00 PM »
Tundra Man
Pharaoh Man
Flame Man
Shadow Man>Knight Man>Nitro Man vs.


Splash Woman
Dive Man
Ballade
Blizzard Man>Sword Man>Buster Rod G

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