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Messages - MegaVile

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16
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: June 20, 2019, 04:01:56 AM »
Nice! Return of MMW/SP in a new format!
Wood Man's stage is looking VERY nice!
Also, where can I find Dood on Discord?
I could help with coding, and beta testing, having experience with the former, and a tendency to be a bug magnet for the latter!

17
Maps / Re: REAL Pack - v1a
« on: June 02, 2019, 04:39:40 PM »
> Egg Corridor
Y E S

18
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: May 27, 2019, 06:42:41 AM »
Still no return of old MMBMAG. Sadness
Woah! Nice! So not only is Thunder Claw actually useful but Beat Call isnt pointless anymore! I imagine it will have 1-2 uses?

19
MM8BDM Discussion / Re: Question on Gamma boss theme in V6
« on: April 14, 2019, 12:47:11 AM »
Yep, The Final Stage of V6 And Wily Boss Music of V6 Will Used This Final Boss Instead of The Regular Wily Machine 10 One That's Already used in MM6 Chapters On Wily Machine 10 https://www.youtube.com/watch?v=ahyPMmZLiNM

Wily Capsule Theme (V6 Final Boss Phase 2 Theme) https://www.youtube.com/watch?v=rShfgXyNxr0

And Also The Ending One Is From Mega Man 9 In MM8BDM First Version, So We Used This Instead on V6 Ending As Well As Any of You Who Have Covered This Song In Famitracker LOL https://www.youtube.com/watch?v=74UAePibudY

Please.
Literally stop.
Nobody is believing you.
Why in ANY way do you think either of those songs or ideas will be used in the game at all?
Just saying, if it's a joke nobody is buying into it.
I don't think anyone even believes you.
That being said, just please stop with this, I've seen it so often on places it doesn't belong, I'm no mod and have no power to force you to stop but please consider what you are even doing.
Thank you.

20
Skins & Bots etc / Re: LighterDude's skins.
« on: March 27, 2019, 07:00:41 PM »
Upload an image somewhere, and try to get the URL link from it. I think something like Copy Link Location(?).
An easy example of doing this is going to Discord, uploading the image, and then right clcking the image to get Copy Link.
That's how I would do it personally but if you do not have Discord, the previous method I stated should work.
If it doesn't, I'm not sure either.

21
Skins & Bots etc / Re: LighterDude's skins.
« on: March 27, 2019, 06:13:59 PM »

As for screenshots, I've taken them I just don't know how to add them.

Right next to the Spoiler Icon ("Sp") and under the Italics button (I) is "Insert Images."
Then I believe you can grab a link of the picture (say, URL?) and perhaps paste it in there? I have not legitimately used this myself but I'm sure there are others willing to help you on that who are more familiar with the system.

22
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: March 20, 2019, 02:22:56 PM »
A confused question.
Is the new object going to be one of the runes from DOOM or not?
Seeing as how CBM already covers the Spread rune and Drain Rune, and perhaps might cover future runes later I thought it would be possible to ask now if it would be another rune.
Otherwise, my only other suspicion is the Terminator object, but that is a capsule of Evil Energy, and not Roboenza and nobody plays Terminator, so that theory is debunked.
Either way, be it rune or terminator or neither, deconfirmed or not, I look forward to seeing how this campaign plays!

23
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: February 06, 2019, 10:46:35 PM »
Just realized something: Where's the Magnet Beam?!
After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam!

If we're going to talk about utility weapons not being in 8BDM let's discuss Item 3 and how it's literally the only Item from Mega Man 2 not here.

24
MM8BDM Discussion / Re: MM8BDM V5D - Released!
« on: December 01, 2018, 09:36:59 PM »
Major F to the "Old MMBMAG" Squad

25
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 23, 2018, 04:37:01 PM »
Nice

26
Projects & Creative / Re: Justified Classes v4a Hotfix 3
« on: December 06, 2017, 02:08:16 PM »
I am in the Justified Classes discord, and I can and will say, the mod is NOT dead. There are a few minor setbacks, but fake man is nearly done, and everything is still being worked on. A minor setback involves a developer's computer straight up dying forever. Trust me, I know a dev. And I know for a fact it's not dead. Keep this in mind. Once everything is in working perfect order, and balances are made, it will be updated. The problem is if people can tolerate it after the mess that was last update honestly. And since CBM has basically took over, that is also an issue but in the mean time, I'll repeat it again, development is NOT dead.

27
Projects & Creative / Re: MM8BDM Fishing!
« on: December 05, 2017, 09:38:35 PM »
Fun fact. In the picture shown here, I am the maestro in the far right.
This fact serves no purpose whatsoever.

28
Projects & Creative / Re: Mega Man X1 Classes
« on: September 06, 2017, 01:16:21 PM »
Why does Sting chameleon drop electric spark upon death?

29
No comment

30
Projects & Creative / Re: Mega Man X1 Classes
« on: May 08, 2017, 12:46:54 PM »
I believe so

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