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Messages - Thunderono

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31
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 22, 2020, 03:43:15 AM »
Lot of tough ones here

Charge Man
Fuse Man
Ice Man
Spring Man
Snake Man

Splash Woman
Tundra Man
Terra
Sword Man
Tomahawk Man

32
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 19, 2020, 08:00:48 PM »
Pharaoh Man
Needle Man
Blast Man
Nitro Man
Torch Man

Flame Man
Plug Man
Drill Man
Wood Man
Ground Man

33
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 18, 2020, 09:18:26 PM »
Pump man will finally learn glory

Blade Man
Jupiter
Dust Man
P u m p  M a n
Tornado Man

34
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 17, 2020, 10:20:22 PM »
Hornet Man
Mercury
Star Man
Napalm Man
Heat Man

35
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 16, 2020, 11:24:13 PM »
Flash Man
Galaxy Man
Burst Man
Crash Man
Fire Man

36
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 15, 2020, 09:19:15 PM »
Spark Man
Impact Man
Solar Man
Acid Man
Elec Man

37
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 14, 2020, 10:21:08 PM »
Justice will be done.

Hard Man
Strike Man
Centaur Man
Pluto
Dive Man

38
Maps / Re: [Small Map Pack] WetPack v1b
« on: July 24, 2019, 05:10:41 AM »
As mentioned before, this project has been moved to the REAL pack under a new name (The Reef) and is effectively deprecated.

39
Maps / Re: REAL Pack - v1a
« on: May 30, 2019, 03:14:50 AM »
So, like, what's the thing of these maps? On the screenshots, they don't look too out-there and the majority re-use in-game textures and assets, so...do they have any special gimmick? Or, are they particularly fun? Sorry if I'm coming as rude, I'm just curious.
I won't lie-- this post had me floored for a bit.  For the past five hours, actually.  This wasn't a question I've ever seen anyone ask in all my years of being a part of this community, and one neither I nor anyone I hang out with knew how to answer.  It took a while for me to piece together that newer players such as (seemingly) yourself don't have the years-old context of packs like this being released, instead having only the context of main expansions and sub expansions such as DOS Reborn or Rock Force to base your expectations of what side content gets released on.  Sorry if that assumption's incorrect!

So to answer your question proper, there isn't really any thing to this pack.  It's not based on any particular game, the maps don't follow any central gimmick, nothing like that.  Like custom tracks for SRB2 Kart or maps made in Halo's Forge mode, the purpose of this pack is simply to add new content.  You may have seen packs like Legopack, Rozpack or Sharp that do roughly the same thing.

I realize that when put in writing, that's not as exciting as a new, fully custom set of maps like what DOS came out swinging with.  However, packs like this are a chance for individual creators to push their own style in a set of maps truly unrelated to one another and to any other content.  That can be a chance to show off your architectural and texturing skills, to experiment with new styles, or simply to get ideas out of your head.  The (roughly) yearly mapping jams are another outlet for this, and a popular one at that-- Paper Jam was the highest turnout jam ever got!

Your second question (Are they particularly fun?) is a little bit more brutal, and one that I can't answer for my own maps without looking super biased.  I do know that Llama's side of the pack is a ton of fun, though, and I am proud of my own set.  Rest assured that I wouldn't intentionally try to release something that wasn't fun*!  At the moment of typing this post, there're 3 servers running the pack (Classes, Roboenza, and Scorched Earth/Havoc), so if you don't want to just take my word for it, go and check it out!

*Mirror Mode is an exception to this and I'm not sorry for that monstrosity

sorry if this came off as condescending or hostile or anything I just had a really hard time understanding what the question really meant

40
Maps / Re: [Small Map Pack] WetPack v1b
« on: May 28, 2019, 12:03:56 AM »
This project has been merged into the REAL Pack under the new name, "The Reef."

41
Maps / REAL Pack - v1c Released!
« on: May 27, 2019, 11:36:26 PM »
see it works because it's like the REef and ALpacka, get it?

Introducing...
The REAL Pack

An 18 map strong pack of smooth goodness brought to you by LlamaHombre and yours truly, Thunderono!  This pack is the combination of The Reef (previously known as the WetPack, my own pack) and Alpacka, Llama's own pack.  I can't actually think of anything else to put here, so let's dive right in!

Reef screenshots
(click to show/hide)

Alpacka screenshots
(click to show/hide)

REAL Screenshots
(click to show/hide)


v1c Changelog
(click to show/hide)


Grab it from TSPG or Dropbox!

Music and asset credits can be found within each pack's respective README in the main pack's pk3, as well as usage restrictions.

Thanks for playing!

Previous versions
(click to show/hide)

42
Help & Editing / Re: Team Spawns. How do those work?
« on: January 12, 2019, 01:48:37 AM »
You can avoid having to place player 1 starts if you plop "-deathmatch" without quotes in your testing parameters.  For whatever asinine reason, zandronum boots in coop now, so having that line in boots it to deathmatch instead.  If you don't have any player 1 starts in your map, it'll throw that error at you whenever you try to boot up the map in coop.

43
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 11, 2018, 11:22:07 PM »
Last day before release!  Today's update is pretty meaty; not only do I have some changes to an old map, but I've got two new maps to show off!  Let's take a look:
(click to show/hide)

Now let's take a look at the new stuff.  First off, we've got:
(click to show/hide)

And last, but certainly not least, we have:
(click to show/hide)

That's all I've got!  See you tomorrow when we relea-
(click to show/hide)

44
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 09, 2018, 10:23:57 PM »
it's me again

Today I've got a whole heap of props to show off, as well as a new map!  Let's get right into the groove with our first point:

(click to show/hide)

And now let's dive into the new:

(click to show/hide)

That's all I have for today!  Tune in tomorrow for more!

45
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 08, 2018, 10:36:56 PM »
Hey all!  While you're waiting for the pack to drop, we're going to be spending this week showing off some of the content that we weren't able to before.  Let's get right to it!

These updates are going to follow a "Past, Present" scheme.  Each day, I (or Dood) will show off something that's changed with what we've previously shown off, and then a new, never before seen map!  First off, we have:

(click to show/hide)

On to the new!

(click to show/hide)

That's all for today.  Catch you all tomorrow with more DOS Reborn goodness!

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