Advanced Search

Author Topic: MM4SP - Cossack Crusaders (WIP)  (Read 7593 times)

0 Members and 1 Guest are viewing this topic.

January 01, 2021, 07:14:37 PM
Reply #30

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • ****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: MM4SP - Cossack Crusaders (WIP)
« Reply #30 on: January 01, 2021, 07:14:37 PM »
That is correct! Didn't want any weapon or stage overlap with them both being electricity themed; you'd be surprised how hard it is to come up with just eight around one theme, let alone 16.

January 01, 2021, 10:14:14 PM
Reply #31

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM4SP - Cossack Crusaders (WIP)
« Reply #31 on: January 01, 2021, 10:14:14 PM »
Shit, dawg, has it been a year and a half?

Really liking what I'm seeing! I totally get that time is a limited resource; if the content looks good, I really don't mind waiting. I've always liked the jungle and cave aspects of Napalm's stage more than the facility, so I'm glad there's a bit more of that accentuated here, and the precarious nature of the cave platforms looks especially fun.

In comparing this to the previous MMSP mods, I did want to ask (and maybe I've even asked this before) if you plan on putting any optional things to find in the various stages like the armor capsules or the MMW parts? I imagine that you'd rather just focus on laying the groundwork first and foremost, but is this something that you're already planning for the future, or is it something you don't want to implement for this mod?

Keep up the great work, guys. I hope you enjoy it as much as we do.

January 02, 2021, 01:28:51 AM
Reply #32

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • ****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: MM4SP - Cossack Crusaders (WIP)
« Reply #32 on: January 02, 2021, 01:28:51 AM »
In comparing this to the previous MMSP mods, I did want to ask (and maybe I've even asked this before) if you plan on putting any optional things to find in the various stages like the armor capsules or the MMW parts? I imagine that you'd rather just focus on laying the groundwork first and foremost, but is this something that you're already planning for the future, or is it something you don't want to implement for this mod?

There will be some things to discover in stages, like the E-Tanks from the originals! Only thing I can recommend is to keep your eyes peeled if you're looking for secrets.

January 02, 2021, 01:40:45 AM
Reply #33

Offline eddiegames

  • Standard Member

  • TheMod is the best, the stupider the better
  • Date Registered: May 15, 2016, 03:45:02 PM

    • View Profile
Re: MM4SP - Cossack Crusaders (WIP)
« Reply #33 on: January 02, 2021, 01:40:45 AM »
Yo this looks super sick, looking forward to where it goes from here!

January 02, 2021, 03:47:53 PM
Reply #34

Offline Ruzma

  • Standard Member

  • darkness
  • Date Registered: August 05, 2018, 05:49:10 PM

    • View Profile
Re: MM4SP - Cossack Crusaders (WIP)
« Reply #34 on: January 02, 2021, 03:47:53 PM »
Why are the mugs so stylish
I mean, I am certainly not complaining!

As I've never had experienced an SP mod before, this promises to be an enlightening experience, if you get my drift


I do hold one question regarding the choice of using the Cossack Robots as protagonists. Was it done as an attempt to give the doc some more spotlight? Is Tundra Man in the game