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Author Topic: Unofficial MM8BDM Release on OS X  (Read 58402 times)

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August 30, 2011, 02:14:32 AM
Reply #30

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #30 on: August 30, 2011, 02:14:32 AM »
Apologies for the double-post, but this is to signify the new release of MM8BDM for Mac.

September 04, 2011, 09:10:02 AM
Reply #31

Offline theanjo

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Re: Unofficial MM8BDM Release on OS X
« Reply #31 on: September 04, 2011, 09:10:02 AM »
This new update is very confusing. Such as I can't join servers because mm8bdm can't locate skulltag on doomseeker, bit i can on offline skirmish. And OpenGL doesn't work. OpenGL issue does kinda get on my nerves because of that edge of aiming up and down all the way is gone now. :| One last thing that worries me is that fact that I could never seem to host a server on Doomseeker. You don't have to reply to all of these but I'd like to get a few answers.

October 01, 2011, 05:12:53 AM
Reply #32

Offline Tesseractal

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someone join dat vanilla server
« Reply #32 on: October 01, 2011, 05:12:53 AM »
I installed this but I get the following message when trying to join a server through DoomSeeker.

Code: [Select]
Client binary cannot be obtained for game: Skulltag
No testing directory specified for Skulltag

Preferences are set to this:

Code: [Select]
Engines: Skulltag:
Path to client binary: /Applications/MegaMan 8-Bit Deathmatch.app
Masterserver address: skulltag.servegame.com:15300
"Testing Releases" Checked. All other fields blank.

File paths:
/Users/[me]/.doomseeker
/Applications/Mega Man 8-bit Deathmatch.app/Contents/MacOS

I tried copying the filepath at the end to the "client binary" path, no success. I was able to join a server through internal browser, though. Any solutions for DoomSeeker?

October 01, 2011, 04:18:50 PM
Reply #33

Offline Gummywormz

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Re: someone join dat vanilla server
« Reply #33 on: October 01, 2011, 04:18:50 PM »
Quote from: "Ice-IX"

Code: [Select]
"Testing Releases" Checked. All other fields blank.

Testing releases always needs to be unchecked.

October 02, 2011, 07:01:45 AM
Reply #34

Offline Tesseractal

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skulltag y u no release 98e
« Reply #34 on: October 02, 2011, 07:01:45 AM »
Thanks, that error went away.

Unfortunately, as far as setting client binary goes(under Preferences > Engines > Skulltag), it seems that the "Skulltag.app" is the only thing that DoomSeeker can use to launch 8BDM, and the only Mac-Compatible Skulltag available in .app format is 98d. If the "8BDM" app is set for the Skulltag engine, trying to join a server results in... bringing up the "launcher" (which only allows for Campaign or DoomSeeker). I copied some of the skulltag files from the 8BDM app and placed them in a different folder, but DoomSeeker was not able to run them. ("could not be run")

By launching MM8BDM, I'm able to play campaign (in v2c/98e) and join servers from the internal browser. Is there any way to add WADs with belthatsar's launcher / terminal / console commands?

October 02, 2011, 02:44:10 PM
Reply #35

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #35 on: October 02, 2011, 02:44:10 PM »
Hey all -

I've been watching the threads, but not near my Mac to do the testing needed to fix this.  I have some time to look into it today though, so I may have a work around/release that fixes your woes.  Before you go into trying to download additional files/ let me have a whack at it .  You shouldn't need to download anything extra.

Thanks!

-Belthesar

October 28, 2011, 05:40:56 AM
Reply #36

Offline Shade_Koopa

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Re: Unofficial MM8BDM Release on OS X
« Reply #36 on: October 28, 2011, 05:40:56 AM »
How would I go about installing this on a Mac OS-X? I mean, do i just open/extract the .dmg file and click on the installer like you said? Do i have to that Wine program or can Mac OS-X do it on it's own and such? (originally a windows user; trying to install this on a Mac OS X).

June 04, 2012, 04:02:48 AM
Reply #37

Offline GameGuyAnon0mous

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Re: Unofficial MM8BDM Release on OS X
« Reply #37 on: June 04, 2012, 04:02:48 AM »
AWWW YEAAAA
This makes me so happy  :mrgreen:  :mrgreen:  :mrgreen:
I owe you, man!

June 04, 2012, 01:57:48 PM
Reply #38

Offline GameAndWatcher

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Re: Unofficial MM8BDM Release on OS X
« Reply #38 on: June 04, 2012, 01:57:48 PM »
[sarcasm]Nice bump, man.[/sarcasm]
Anyway, you're going to have to update when v3a comes out.

June 04, 2012, 02:46:31 PM
Reply #39

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #39 on: June 04, 2012, 02:46:31 PM »
Is there an ETA for v3a?

June 04, 2012, 07:21:52 PM
Reply #40

Offline GameAndWatcher

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Re: Unofficial MM8BDM Release on OS X
« Reply #40 on: June 04, 2012, 07:21:52 PM »
What's an ETA? The game hasn't updated yet.

June 04, 2012, 07:29:38 PM
Reply #41

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #41 on: June 04, 2012, 07:29:38 PM »
Estimated time of arrival. As in, is V3A expected soon?

June 04, 2012, 07:42:19 PM
Reply #42

Offline fortegigasgospel

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Re: Unofficial MM8BDM Release on OS X
« Reply #42 on: June 04, 2012, 07:42:19 PM »
Quote from: "belthesar"
Estimated time of arrival. As in, is V3A expected soon?
V3a is the MM8 expansion. So same thing they say about that.

June 04, 2012, 07:44:27 PM
Reply #43

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #43 on: June 04, 2012, 07:44:27 PM »
Gotcha. Well, as soon as V3A drops, I'll work on updating the OS X client.

December 22, 2012, 12:14:49 AM
Reply #44

Offline belthesar

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Re: Unofficial MM8BDM Release on OS X
« Reply #44 on: December 22, 2012, 12:14:49 AM »
A new port has been created for the release of V3A. You can find it at the first post of this thread.  Please let me know if you have any bugs or other issues.  Thanks!