Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Maps => Topic started by: Linnie on November 07, 2013, 06:08:45 AM

Title: MM8BDM Legacy Pack (V3A belatedly released!)
Post by: Linnie on November 07, 2013, 06:08:45 AM
I realized one wasn't made, so I spent a couple hours making one. It's a compilation of all the old maps from previous versions of MM8BDM (to my knowledge; if there are others, please let me know and I'll add it).

http://static.best-ever.org/wads/mm8bdm-legacy-v3a.pk3 (http://static.best-ever.org/wads/mm8bdm-legacy-v3a.pk3)

The current version of the pack contains 52 classic maps:
(click to show/hide)

Obviously none of the maps are made by me. If anyone has map credits for each of these versions of the maps, I'll gladly credit them.
Title: Re: MM8BDM Legacy Pack
Post by: FTX6004 on November 07, 2013, 06:13:12 AM
Well Since there was a thread of this mappack but you did it faster but i think your missing some maps.
Title: Re: MM8BDM Legacy Pack
Post by: Linnie on November 07, 2013, 06:19:36 AM
Quote from: "FTX6004"
Well Since there was a thread of this mappack but you did it faster but i think your missing some maps.
Oh.

So there is.


I didn't see that at all. I mean, I knew they were planning on making one but it fell through and I figured they had stopped, but I didn't realize they made a thread about it.

Well, it doesn't hurt, right? It only took me a couple hours to convert all the maps so I figured they just lost interest. Looking at that thread, though, I do see I missed MM7DW4. I also see they thought of the exact same naming scheme as I did (I swear it was coincidence). I'll add MM7DW4L in the morning.
Title: Re: MM8BDM Legacy Pack
Post by: Laggy Blazko on November 07, 2013, 10:44:04 AM
Could you add the SGC-demo metalman, please?
Here's the demo if you don't have it.
http://underground.bananachan.net/SGC/MM8BDM-SGC8.zip (http://underground.bananachan.net/SGC/MM8BDM-SGC8.zip)
EDIT: Oh, BTW, Darkman's castle was a bit smaller prior to V3A.
Title: Re: MM8BDM Legacy Pack
Post by: Linnie on November 07, 2013, 04:49:16 PM
Added MM7DW4L (Skull Fortress 4 V2C), MM5DARL (Darkman V2C), AND MM2METL (Metalman SGC). The link to the updated .pk3 is in the OP.
Title: Re: MM8BDM Legacy Pack
Post by: GameAndWatcher on November 07, 2013, 09:04:07 PM
You'll want the ORIGINAL original SpringMan stage with the hole in the middle from v2a.
If only someone still had Cutman Alpha and Gutsman Alpha from the alpha stages of the game.
Title: Re: MM8BDM Legacy Pack
Post by: Geno on November 07, 2013, 10:32:55 PM
This pack has reminded me just how similar the new Magnetman and Geminiman maps are to the older ones.

And it'd be neat if the pre v3a Waveman was included. You know, the giant one?
Title: Re: MM8BDM Legacy Pack
Post by: Orange juice :l on November 07, 2013, 10:59:55 PM
If you're gong to include old waveman, you might as well bring back the WAYPASTCOOL Sanic wavebikes, as opposed to the slow ones we have now.
Title: Re: MM8BDM Legacy Pack
Post by: Balrog on November 07, 2013, 11:08:17 PM
Quote from: "Orange juice :l"
If you're gong to include old waveman, you might as well bring back the WAYPASTCOOL Sanic wavebikes, as opposed to the slow ones we have now.
^

The old wavebikes were what made MM5WAV cool, and I was very disappointed to see them go.
Title: Re: MM8BDM Legacy Pack
Post by: Geno on November 07, 2013, 11:12:14 PM
I can't believe I forgot the old wavebikes.

Bring them back!
Title: Re: MM8BDM Legacy Pack
Post by: Beed28 on November 08, 2013, 01:01:41 AM
Are you going to add Heat Man's and Wind Man's legacy maps eventually? Or will that come after v4a's release?
Title: Re: MM8BDM Legacy Pack
Post by: Linnie on November 08, 2013, 01:33:15 AM
Alright, I have Alpha Cutman and Alpha Gutsman, I have V2C Waveman but I'm still trying to get the old wavebikes to work (I have no idea what the problem is, I made new actors using the V2C code and updated the ACS for Waveman to use those new actors but it has all the properties of the V3B actors), and I've yet to grab a copy of V2A so I don't have that version of Springman. If anyone knows of a link to it, please send it my way.

Quote from: "Beed28"
Are you going to add Heat Man's and Wind Man's legacy maps eventually? Or will that come after v4a's release?
Of course, after V4A I'll add all the maps that changed between V3B and V4A.

EDIT: Actually, can someone maybe look through this code to see if you can find what's wrong with it?

(click to show/hide)
I'll also post it in the Help thread in case I'll get help quicker there.
Title: Re: MM8BDM Legacy Pack
Post by: GameAndWatcher on November 08, 2013, 01:48:24 AM
Quote from: "Linnie"
Alright, I have Alpha Cutman and Alpha Gutsman
Hell yes! Can't wait to try this when it's ready!
Title: Re: MM8BDM Legacy Pack
Post by: Linnie on November 08, 2013, 06:10:23 PM
Hurrah, V1C is finished and released.

Added maps:

MM1CUTL -- Cutman (ALPHA)
MM1GUTL -- Gutsman (ALPHA)
MM5WAVL1 -- Waveman (V2C)
MM7SPRL1 -- Springman (V2A)

Map changes:

Edited a typo in MM5GYRL's name (it was mistakenly labeled as V3C instead of V2C).
The V3A versions of Waveman and Springman have been renamed MM5WAVL2 and MM7SPRL2, respectively.

Updated links are in the OP.


Special thanks to Yellow Devil for figuring out what my problem with the old wavebikes was (I had forgotten to compile the edited map ACS). MM5WAVL1 (V2C) has the classic WAYPASTCOOL wave bikes, while MM5WAVL2 (V3A) has the newer, slower wavebikes.
Title: Re: MM8BDM Legacy Pack (V1C)
Post by: Tfp BreakDown on November 08, 2013, 10:20:05 PM
I believe you are missing the pre v3 sparkman map from v1 to v2 linnie.
Title: Re: MM8BDM Legacy Pack (V1C)
Post by: Orange juice :l on November 08, 2013, 10:30:08 PM
Crashman was also different, up until v3a I believe.
Title: Re: MM8BDM Legacy Pack (V1C)
Post by: Linnie on November 08, 2013, 11:17:33 PM
Are there any others? I'd like to make sure I have at least 4-5 maps between each update so I don't have to make people download a new version every single day.

I think I should find the threads for each version, look through the change logs, and look through the maps that got changes to see which ones were notable enough to be added. But, if there's anything especially noticeable, like those two maps you mentioned, please let me know.


Don't worry about swamping me with a huge list of maps if you have a huge list of maps, it honestly only takes a few minutes to fix up the maps, the only ones that take any noticeable time are the ones like V2C Waveman where I have to make the old gimmick compatible with the new, and even that isn't any kind of big deal.
Title: Re: MM8BDM Legacy Pack (V1C)
Post by: Orange juice :l on November 08, 2013, 11:34:07 PM
If you're just looking for more maps to pad out the next version, Stoneman also had some changes to his cliffs around V3A or so.
Title: Re: MM8BDM Legacy Pack (V1C)
Post by: Sir Lemon on November 08, 2013, 11:52:41 PM
So the bots in Cut and Gut Alpha are constantly killing themselves. I know we want to preserve the glory of these classic maps but perhaps at some point this can be remedied? :P

Other than that, wonderful job so far. It's nice seeing a few of the maps from before my time here.
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Linnie on November 09, 2013, 02:30:37 AM
Eight hours later I have V1D ready. Unless there's a major problem with a map I don't think I'll update again until V4A; I looked through all the change logs back to V1D, and I didn't see any notable changes other than the ones previously mentioned and an old version of MM6MRX that used ladders instead of burst pads and had different stair structures.

Updates:

Added four maps:
MM6MRXL -- Mr. X (V1D)
MM2CRAL -- Crashman (V2C)
MM3SPAL -- Sparkman (V2C)
MM5STOL -- Stoneman (V2C)

Made the following changes:
Edited MM1CUTL and MM1GUTL to prevent bots from careening off cliffs.
Fixed a typo in MM5CRYL's name -- it was mistakenly typed as being from nonexistent V3A.
Removed textures from all post-SGC maps. They're already in V3B and make no difference in the maps besides taking up space. The filesize now is smaller than that of the first version.


Well, I hope you enjoy all these maps, and I'll make sure I update again for V4A's release.
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Linnie on November 23, 2013, 11:52:52 PM
Some missing textures came to my attention today. I know about the missing one for V3A Shadow, but I was told about one being missing for V3A Toad but I can't for the life of me find it.

Does anyone know where said missing texture on V3A Toad is, or any other missing textures on other maps?
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Balrog on November 23, 2013, 11:58:46 PM
Yeah. V3A Shadow was looking rather... yellow too, and the floor grid was off.
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Ceridran on November 24, 2013, 12:01:07 AM
The powerups in the center of Cloudman's stage fall through the glass, as well as that one thing in the middle of the stage.
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Linnie on November 24, 2013, 02:21:04 AM
Quote from: "Balrog"
Yeah. V3A Shadow was looking rather... yellow too,
I don't see what you mean. It's the same shade as the new Shadowman, unless the tiles changed, which if they did I would add in the old ones to fix it.

EDIT: Oh my, the tiles did change. I'll re-implement the old ones.

EDIT2: The old tiles have been re-implemented! I just had to put them back in the file and change the texture and animdefs files to not conflict with V3B Shadowman, and it's all working perfectly now.

Quote from: "Balrog"
and the floor grid was off.
Thank you for pointing that out, I'll fix that.

Quote from: "Ceridran"
The powerups in the center of Cloudman's stage fall through the glass, as well as that one thing in the middle of the stage.
I tested this and that didn't happen. I grabbed all the powerups and let them respawn, and they respawned where they were supposed to. Is this a type of thing that only happens online? If it is, I'll look into fixing it but I'll need to ask someone how to do so.



Any other oddities that need to be corrected?
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Superjustinbros on December 23, 2013, 04:00:25 PM
I noticed in the Shadowman maps the tiles are scrambled, especially the top of the large boxes being set up incorrectly.
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Linnie on December 23, 2013, 05:48:02 PM
Yeah, they are. Turns out that between V3A and V3B, the tiles were redone. I've replaced the old tiles and have a fixed version of the map (without interfering with the V3B tiles), but I don't think updating the game for just one map is a reasonable thing to do, so the Shadowman fix will be added to V2 with the V3B Legacy maps (which of course has to wait for V4A to come out).


In the meantime, I am still able to fix any other bugs that might be found, so if you see any other texture errors let me know.
Title: Re: MM8BDM Legacy Pack (V1D)
Post by: Linnie on March 12, 2014, 12:13:57 AM
Bumping with a poll.


I was thinking how the map naming scheme of current (adding an L to the map name or an L# for maps with multiple revisions) isn't the most descriptive.

I was wondering if a better naming scheme would be to add the latest version number a map was used in. For example, MM2CRAL would become MM2CRA2C, MM5WAVL1 would be MM5WAV2C and MM5WAVL2 would be MM5WAV3A. I know such a thing is a longer name and would cause people to need to remember things more specifically, which is why I felt it's best to ask before deciding to change the naming scheme.


Just a reminder that I'm waiting for MM8BDM V4A before updating the pack, the Shadowman error is taken care of, and I'm still open to fixing any more errors if they're discovered.
Title: Re: MM8BDM Legacy Pack (V2A released!)
Post by: Linnie on May 17, 2014, 04:31:26 PM
Legacy Pack V2A is out now.

14 maps from V3B have been added:
(click to show/hide)

Link added to the first post.


And now that this is done I can finally actually try out V4A.
Title: Re: MM8BDM Legacy Pack (V2A released!)
Post by: Rozark on May 18, 2014, 11:43:02 AM
If you're including MM4DRI, then you forgot MM4SKU, MM8DW2, MM5STA, and MM7SHA.
Title: Re: MM8BDM Legacy Pack (V2A released!)
Post by: Geno on May 18, 2014, 11:56:42 AM
I find it strange that all the Guts Man platforms in the old maps do not work for some reason.

Although it probably has to do with some code changing shenanigans.
Title: Re: MM8BDM Legacy Pack (V2B released!)
Post by: Linnie on May 18, 2014, 05:07:15 PM
Quote from: "Rozark Kyouko"
If you're including MM4DRI, then you forgot MM4SKU, MM8DW2, MM5STA, and MM7SHA.
Oh, thank you for telling me that. Before V4 come out Ivory gave me a list of the changed maps, and none of those were on said list.


As to Gutsman, I'll get working to fix those actors. Though, are there any besides the one in Alpha Gutsman? I know I forgoed adding V3B Gutsman since the change to MM1GUT is aesthetic.


EDIT: I just quickly added those four maps. V2B is released, the only change is those four maps being added. If I can get a definitive list of the maps that have the Gutsman lift error, I'll fix those, though if it's just Alpha Gutsman I probably won't update the pack just for that and just have it be a fix for later.
Title: Re: MM8BDM Legacy Pack (V2B released!)
Post by: Superjustinbros on May 18, 2014, 06:39:21 PM
Once again thanks Linnie for keeping these old maps safe and playable.
Title: Re: MM8BDM Legacy Pack (V2B released!)
Post by: Kapus on June 21, 2014, 12:31:00 AM
I was able to uncover an old beta version of MM8AQU (thanks to the help of Yuri). It needs to be updated slightly to fit the standards of v4a, but otherwise it's intact and ready to be submitted.

Just a heads up!
Title: Re: MM8BDM Legacy Pack (V3A belatedly released!)
Post by: Linnie on September 25, 2015, 02:07:57 AM
Oh hey, I realized I hadn't updated this pack since V3B so I quickly went and updated it with the V4A maps (V4B didn't seem to have major updates for existing maps). Added MM2AIRL, MM2DW1L2, MM4DUSL2, and MMBCOLL.

EDIT: I'm a huge faggot please rape my face, I added the V4B version of MM2DW1 (the one identical to V4C except with the huge hole in the fence) instead of V4A, I just took down legacy-v3a and put it back up with the correct version. Nobody's hosted this yet so if you just happened to download this in the last 12 minutes delete and redownload, sorry.
Title: Re: MM8BDM Legacy Pack (V3A belatedly released!)
Post by: PotatoStrike on August 01, 2016, 08:29:58 AM
Heya, just calling to say.
Are you working on the next version?
Because v5 is out now.
And a lot of players wish to see the Legacy Pack once again.
Title: Re: MM8BDM Legacy Pack (V3A belatedly released!)
Post by: Evreyday Rider on August 09, 2016, 12:12:18 AM
Hello there.

The best ever link isn't working.

Just thought you'd like to know.
Title: Re: MM8BDM Legacy Pack (V3A belatedly released!)
Post by: sawmaster on April 03, 2018, 11:50:13 AM
umm can someone upload the old file because the website is gone
Title: Re: MM8BDM Legacy Pack (V3A belatedly released!)
Post by: deledeledeledelewooo on October 09, 2019, 04:39:35 PM
umm can someone upload the old file because the website is gone

I found a copy of it on archive.org in the link below. Not sure how to upload the file to this site directly, so just search for the file's name and you should be able to download it.

https://archive.org/download/best-ever.org_WAD_archive_part_M (https://archive.org/download/best-ever.org_WAD_archive_part_M)
Title: Re: MM8BDM Legacy Pack (V3A belatedly released!)
Post by: hansungkee on May 01, 2021, 02:30:44 AM
MM8BDM V6 has Released, so What's We do?