Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: frozenLake on June 03, 2018, 01:01:27 AM

Title: Make use of ZDoom's extended rotations.
Post by: frozenLake on June 03, 2018, 01:01:27 AM
I mean, this is a really absurd suggestion, and if it were to even be considered, it would probably be a far future thing, but such a thing could still be nice to have.

For those that are unaware what I am talking about with "extended rotations", ZDoom and its derived ports has functionality to allow for additional rotations that go past the typical 1-8, these being 9-G, allowing for 16 different rotations for sprites.

Again, I can't see this being done any time soon, (except perhaps maybe for large decorations that aren't already models/voxels, but those would be harder anyway) as there are far more important things to focus on. But it could still be interesting for the far future.
Title: Re: Make use of ZDoom's extended rotations.
Post by: CutmanMike on June 03, 2018, 04:56:13 PM
You basically explained why it shouldn't happen. Also for such a small detail it would be quite the filesize bloat.