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« on: April 17, 2017, 03:27:46 AM »
Just a suggestion for Sniper Joe, would it be possible to give the swinging for the hammer joe weapon a close range damaging effect? Right now it's probobly the least useful weapon as all it does is stun targets for someone else to get a kill steal from you and by the time you CAN fire any weapons while they're stuned, they've already broken free and ran off.
Right now how the weapons are
Starting buster: Hard to get kills with the low RoF you mostly have to pray you get a kill or get a full bar before somebody kills you. I'd suggest removing the 3rd shot pause altogether
Crystal Joe: Sortof okayish, the crystal sadly blocks your entire view making aiming it difficult, it also makes the shield redundant. I'd suggest making the crystal more of a "wireframe" outline so you can see what you're doing
Grenades: Holy crap these things take forever to explode, you mostly have to hit the target dead on or hope the explosion hits somebody, I'd suggest making them somewhat more like napalm bomb in terms of detonation timing
Skeleton Joe: The bones are actually pretty okay for what they do, no real changes other than maby make the bounce height set instead of having them bounce insanely high completely over your target
Hammer Joe: As stated above, largely useless if you're hoping to get a kill in a group, add some sort of close range AoE to it
Electric Joe: Pretty much god teir, high powered ground hugging spreading ripper AND a close range AoE. I... can't really think of any changes to be honest, the weapon's fun to use and has no real drawbacks to it which I think is what makes it outshine everything else
Machinegun Joe: The other god teir weapon. A large energy capsule fills this thing instantly AND has a crapload of ammo, add the stunlock and hoooo boy. I'd say probobly nerf the ammo you get from capsules slightly and probobly remove the stunlock