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Author Topic: Re: megaman battle & chase project V2A Released  (Read 226908 times)

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July 02, 2012, 01:53:23 PM
Reply #720

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #720 on: July 02, 2012, 01:53:23 PM »
Ballade: Mines are obvious, and I guess the cracker launcher might work too
Punk: can't think of much for him
Enker: Could have an attack that creates a mirror behind him that counters rear attacks

Also what should turboman's attacks be?

July 02, 2012, 01:57:58 PM
Reply #721

Offline Ceridran

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Re: megaman battle & chase project (extra coders needed)
« Reply #721 on: July 02, 2012, 01:57:58 PM »
Punk should be like his alt in YD classes: He stops for a moment, and charges forward.
This could either be an attack that may slow him down, but is efficient with enough racers, or..

..Oh wait, I'm not sure how this would work in a car/cart/thing.

Anyways,

Turboman.. eh..
The best I can think of is actually ramming into the foe.

July 02, 2012, 02:23:56 PM
Reply #722

Offline Hilman170499

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Re: megaman battle & chase project (extra coders needed)
« Reply #722 on: July 02, 2012, 02:23:56 PM »
What about have Turbo Man do his fume thing? Only it slows down enemies.

Edit:Concepts for vehicles of Mega Man Killers(complex too):

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July 02, 2012, 02:25:34 PM
Reply #723

Offline Hallan Parva

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Re: megaman battle & chase project (extra coders needed)
« Reply #723 on: July 02, 2012, 02:25:34 PM »
Turbo Man should throw tires from his body like TurboMan.EXE does!

The tires (which are on fire by the way) roll forward steadily and create smoke clouds on impact.

July 02, 2012, 02:29:57 PM
Reply #724

Offline GameAndWatcher

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Re: megaman battle & chase project (extra coders needed)
« Reply #724 on: July 02, 2012, 02:29:57 PM »
Quote from: "SmashBroPlusB"
Turbo Man should throw tires from his body like TurboMan.EXE does!

The tires (which are on fire by the way) roll forward steadily and create smoke clouds on impact.
That sounds cool, I second this.

July 02, 2012, 07:24:24 PM
Reply #725

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #725 on: July 02, 2012, 07:24:24 PM »
I need 2 people who are good with forming oppinions to test the beta, Any volunteers?

July 02, 2012, 11:01:38 PM
Reply #726

Offline Magnet Dood

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I want to help more with this too so
« Reply #726 on: July 02, 2012, 11:01:38 PM »
I'll test it! Send me the beta and I'll get right on it.

July 04, 2012, 01:43:54 PM
Reply #727

Offline Hilman170499

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Re: megaman battle & chase project (extra coders needed)
« Reply #727 on: July 04, 2012, 01:43:54 PM »
On the last page, I added stuff. Check it out(not spamming okay?).

Also(only open if you played or known Mega Man Battle & Chase):

(click to show/hide)

July 04, 2012, 02:24:45 PM
Reply #728

Offline ice

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Re: megaman battle & chase project (extra coders needed)
« Reply #728 on: July 04, 2012, 02:24:45 PM »
the slashman and knightman ideas work, though turboman driving a car seems a tad weird *car driving a car* as for gyro's "wheels" not sure if that'd work

July 04, 2012, 02:28:35 PM
Reply #729

Offline Hilman170499

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Re: megaman battle & chase project (extra coders needed)
« Reply #729 on: July 04, 2012, 02:28:35 PM »
*looks at Cool Mobile and realizes that Gyro Man's "wheels" wouldn't work*
Hmmm...

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July 04, 2012, 02:44:21 PM
Reply #730

Offline GameAndWatcher

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Re: megaman battle & chase project (extra coders needed)
« Reply #730 on: July 04, 2012, 02:44:21 PM »
Quote from: "Hilman170499"
On the last page, I added stuff. Check it out(not spamming okay?).

Also(only open if you played or known Mega Man Battle & Chase):

(click to show/hide)
Turboman should Just be Turboman, he's already a car.

July 04, 2012, 02:49:56 PM
Reply #731

Offline fortegigasgospel

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Re: megaman battle & chase project (extra coders needed)
« Reply #731 on: July 04, 2012, 02:49:56 PM »
Quote from: "Game&Watcher"
Quote from: "Hilman170499"
On the last page, I added stuff. Check it out(not spamming okay?).

Also(only open if you played or known Mega Man Battle & Chase):

(click to show/hide)
Turboman should Just be Turboman, he's already a car.
But that was the reason Turbo wasn't actually in B&C, they wanted to put him but he wouldn't fit the game system (via taking parts off the car you beat)

July 04, 2012, 02:54:14 PM
Reply #732

Offline GameAndWatcher

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Re: megaman battle & chase project (extra coders needed)
« Reply #732 on: July 04, 2012, 02:54:14 PM »
Quote from: "fortegigasgospel"
Quote from: "Game&Watcher"
Quote from: "Hilman170499"
On the last page, I added stuff. Check it out(not spamming okay?).

Also(only open if you played or known Mega Man Battle & Chase):

(click to show/hide)
Turboman should Just be Turboman, he's already a car.
But that was the reason Turbo wasn't actually in B&C, they wanted to put him but he wouldn't fit the game system (via taking parts off the car you beat)
Still, you are unable to take off parts in this mod, Turboman should stay Turboman.

July 04, 2012, 03:03:41 PM
Reply #733

Offline Hilman170499

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Re: megaman battle & chase project (extra coders needed)
« Reply #733 on: July 04, 2012, 03:03:41 PM »
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July 04, 2012, 03:15:39 PM
Reply #734

Offline GameAndWatcher

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Re: megaman battle & chase project (extra coders needed)
« Reply #734 on: July 04, 2012, 03:15:39 PM »
Quote from: "Hilman170499"
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Ok, but Turboman should just be Turboman.