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Author Topic: Cutstuff Mapping Jam 8: Jamburger  (Read 935 times)

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October 27, 2022, 03:15:22 AM
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Offline Dr. Freeman

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Cutstuff Mapping Jam 8: Jamburger
« on: October 27, 2022, 03:15:22 AM »
Cutstuff Mapping Jam 8: Jamburger



Hey all you people, it's Dr. Freeman and welcome to the eighth (or seventh kinda. falcon was weird) Cutstuff Mapping Jam! One day these things will end but today is not that day!

If you do not yet know what a mapping jam is, this is the paragraph where I talk about it! The mapping jam is just when the community comes together to make a bunch of maps. But Jam is not just something for veteran mappers to enjoy, in fact, I heavily encourage that if you've ever had an interest in making a map but Megaman 8-bit Deathmatch, that you give it a shot and make those mapping dreams come true! This is not a contest, and there are no winners. We're just getting everyone together to make some maps for fun. And because of that, any help that you may need can be given by anyone willing to do so. Personally I'm always down to help someone if they need it.

Jam is broken down into two separate phases. Phase 1 will be a couple of weeks long where everyone makes a small map piece (details below). The map piece will also act as one's sign up to the jam. Once the signup phase is completed, we move onto Phase 2 where everyone receives two map pieces and have to make a map using those pieces.

But that is not all! For there is one more gimmick returning to his jam, made a little more user friendly this go around. Along with your map piece assignments, each mapper will be given three words chosen from a pool (more on that later as well). Mappers must choose two out of those three words (i guess you can use all three though if you want) and those words MUST relate to the map you make in some way, shape, or form. Don't worry though. I'm all for bending the meaning of words to get what you want, in fact I find it funny if it makes sense to do so. But we will talk more about that when we reach phase 2.

Here are the guidelines for phase 1. It is mostly copy/pasted like it is every year!

(click to show/hide)

BUT, this time you need to give me more than just a map piece. I mentioned everyone will be given words from a pool for phase 2, but that pool will be made by you fellow mappers. Along with your piece please give me at least three words to put in the word pool. You will not get these words yourself! But they will be words other mappers have a chance of getting. I suppose you can give me more but please don't give me more than five for the sake of my sanity.

That said, there's a level of being reasonable when giving me words. Words like "Dark", "Bounce", "Fast", and "Ghost" are things that you can reasonably use in your life. But don't give me things that don't lend themselves well to mapping like "Broccoli" or something. Also nothing on the nose like "Hard Man" (which isn't even a word!!!). At the end of the day, while I want this to be a user made pool, I do reserve the right to deny any submitted words and ask for replacements or just replace them myself. And keep things PG.

As for the more specific guidelines for Phase 2, that's something we will talk about when we get there.

WITH THAT BEING SAID, as always these map pieces and words act as your sign up to the Jam. You will be unable to participate in Phase 2 without completing Phase 1. So the next couple weeks are your chance to sign up!

All map pieces and words are to be submitted to me either by PM on Cutstuff or over Discord (you can find me at Freems#2222). Submissions will close on Sunday, November 13th at 11:59 PM EST (A little longer than two weeks but with how my schedule is lined up, that's the best outcome for me to actually be able to set up Phase 2 on time) Once the deadline has been hit and everything is submitted, we will discuss the next part!

I believe I've covered everything I have to for the time being. If you have any questions about how anything works, don't be afraid to ask! And with that, it's time to jam!


October 27, 2022, 03:20:09 AM
Reply #1

Offline Mendez

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Re: Cutstuff Mapping Jam 8: Jamburger
« Reply #1 on: October 27, 2022, 03:20:09 AM »
If you've never made a map before, but would like to get started, here's a bunch of links to the programs/tutorials used by most MM8BDM mappers these days.

Programs:
Ultimate Doom Builder (recommended map editor): https://forum.zdoom.org/viewtopic.php?f=232&t=66745
SLADE 3 (recommended wad editor): https://slade.mancubus.net/index.php?page=downloads
V6 Resource pack: https://www.dropbox.com/s/ybcpjb0yhqle10n/v6a-resourcepack_r0.1.pk3?dl=0

Tutorials:
[TUTOR] Doombuilder and You: Mapping Essentials 20XX: https://cutstuff.net/forum/index.php?topic=9763.0
[Tutorial] MAPINFO + Custom Music: https://cutstuff.net/forum/index.php?topic=2596.0
Mendez's mapping tutorials: https://youtube.com/playlist?list=PLKkNsgKdqBf2lHHTtn_-rLCEE50pR9WxV

References:
Slade 3 Wiki: https://github.com/sirjuddington/SLADE/wiki
ZDoom ACS wiki: https://zdoom.org/wiki/ACS
ZDoom DECORATE reference: https://zdoom.org/wiki/DECORATE
ZDoom mapinfo reference: https://zdoom.org/wiki/MAPINFO
ZDoom texture reference: https://zdoom.org/wiki/TEXTURES
ZDoom SNDINFO reference: https://zdoom.org/wiki/SNDINFO
ZDoom Sprite reference: https://zdoom.org/wiki/Sprite

October 27, 2022, 04:28:08 AM
Reply #2

Offline LordDamager

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Re: Cutstuff Mapping Jam 8: Jamburger
« Reply #2 on: October 27, 2022, 04:28:08 AM »
This is gonna be one hell of a jam with the words gimmick.

October 27, 2022, 05:01:45 AM
Reply #3

Offline YairDude

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Re: Cutstuff Mapping Jam 8: Jamburger
« Reply #3 on: October 27, 2022, 05:01:45 AM »
return of deep animal

November 12, 2022, 04:06:58 AM
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Offline Dr. Freeman

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Re: Cutstuff Mapping Jam 8: Jamburger
« Reply #4 on: November 12, 2022, 04:06:58 AM »
My healthy reminder that this is the last weekend to submit a map piece! If you're interested in participating, you have to submit before Sunday is over!

November 14, 2022, 07:23:50 PM
Reply #5

Offline Dr. Freeman

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Re: Cutstuff Mapping Jam 8: Jamburger
« Reply #5 on: November 14, 2022, 07:23:50 PM »
With the submission period behind us, it's time once again to go onto phase 2! Thanks to everyone who submitted a piece!

I'm always for giving way too much time than too little time because we all run BUSY LIVES and mapping for hit game megaman 8 bit deathmatch may not be the thing we have the most time for. So as of right now the deadline for map submissions will be Sunday, February 26th at 11:59est. I almost always tend to throw a week or so on as a deadline extension though, BUT DON'T COUNT ON IT
but it'll probably happen
BUT DON'T COUNT ON IT

Now for the actual mapping! Before I lay down some groundrules, I have to briefly talk about the words you all threw into the pool. Along with your two map pieces, everyone will receive a total of THREE words completely randomly (well mostly randomly, you couldn't get your own word, well in theory, knowing my luck one slipped through the cracks...). Of these three words, you must choose two of them and they have to be related to your map in some way, shape, or form. I am very loose with definitions here so if you come up with a stupid loophole to make your word viable, the only person you have to convince is me. And if it's something cheeky and fun, I'll almost certainly allow it.
Back in Paper Jam you only got two words and you had to use both, but that led to some very difficult to make combos, so with getting three instead, I think it offers more freedom for the mapper to actually make something work, even if rng frowns upon you with weird word choices. Though if you really wanted, you COULD use all three words in in your map, it's just not required.

Now, for the actual guidelines for the maps! Mostly a copy/paste job as always!

-Each mapper must use both map pieces given to them in their map. The piece must be in the playable space of the map at all times and not off in the background or something. However, the mapper is able to make plenty of changes to the pieces if they so desire. Common ways map pieces are changed include...

-Changing the height of parts.
-Changing jump stairs to walk stairs, the other way around, changing it to a ladder or a fan, changing a slope to not a slope or the other way around, etc. etc.
-Adding little things to fill up blank space.
-Changing curved walls to normal angles (or the other way around).
-Flattening out uneven terrain.
-Any textures, aesthetics, or anything like that in the piece.

There are certainly more options than just these, but these are the common ones I've seen in the past. The general rule of thumb is I should still be able to recognize the map piece when everything is said and done. If you have any question about editing a piece because you're unsure, just ask me and I'll let you know if it's legal or not.

-You must choose two of the three words you receive and have them be relevant to your map in some way, shape, or form. This rule is pretty lax but you can't just outright ignore what you get. Please inform me of the words you chose when you submit the map as well, so I know what to look for.

-You're allowed to use custom assets to your heart's content. As long as it's still 8-bit in nature, though I'm sure that goes without saying. But you're not obliged to stick with what's in the core game, though you can if you want!

-Likewise, the song in your map must be 8-bit in nature. If it's not, I have full authority to change the song. Likewise, try not to use a song that's already in the core game, I will also change it in that case. I'm a picky soul about music as well and I will ask for a song replacement if it actually is unpleasant to listen to. Do not worry about adding boss themes because they will be replaced when the pack is released. And while you don't need to worry about adding a map card, I will need the song information so I can do it myself at the very least.

-Some general mapping courtesies. Include at least 32 spawns, 16 Light Team Spawns, 16 Wily Team Spawns, 8 Cossack Team Spawns, and 8 King Spawns (if there's a big problem I can add the team spawns myself). Make sure to keep the lighting at an even 255 unless there's a really good reason for it to be something else (AKA don't make the whole map the default 192). Also make sure you lighting isn't 256, that's a common error that leads to lighting problems. If you have any sorta instant death such as pits, lava, etc. make sure to block the edges of the platforms with block monster lines.

-I will have to either ask for changes or outright reject a map if something in it causes the game to have difficulty running, either offline or online. Software mode is very unpopular in this world, but the map needs to be functional on it, though it doesn't have to be pretty.

-Remember that this is NOT a competition, nor is it a race to the finish line. Feel free to get input from other people if you're unsure about something, and don't be afraid to ask questions if you have any! If you're new to mapping or unsure on something, I would definitely recommend not waiting until the last second to make your map so there's time to get feedback/make potential changes if that needs to happen.

-While it's incredibly unlikely to happen, I hold full authority to reject a map for a failure to abide by the main rules or for any other very unlikely reason that might pop up. As such I hold authority to make slight edits to a map myself if for some reason the situation calls for it. Don't worry about this one too much, it's more of the "just in case" rule.

Well that's enough of that. Let's get on to the map piece and word assignments! Everything will be located under the spoiler tag below!
By the by, if anyone wants to be credited under a different name than what I have here, just let me know.

(click to show/hide)

Lastly, here is the dropbox link with all the map pieces!
https://www.dropbox.com/scl/fo/ycfvysv7t55dgig3x0vfl/h?dl=0&rlkey=izngd3eomlfdyj4ytbdpi21fc

If you have any questions whatsoever, feel free to ask, and let's get to jamming!


November 14, 2022, 08:46:24 PM
Reply #6

Offline VGStar

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Re: Cutstuff Mapping Jam 8: Jamburger
« Reply #6 on: November 14, 2022, 08:46:24 PM »
I get the feeling my words were premeditated since I can only think of one theme given what I got :')