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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 699185 times)

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February 10, 2016, 10:34:00 PM
Reply #3390

Offline Laggy Blazko

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3390 on: February 10, 2016, 10:34:00 PM »

I might as well update mine.

February 14, 2016, 04:49:51 PM
Reply #3391

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3391 on: February 14, 2016, 04:49:51 PM »
how many weapons are allowed per class in prism version?

Sorry for this question if this is weird for you.

February 15, 2016, 02:50:36 AM
Reply #3392

Offline Ceridran

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3392 on: February 15, 2016, 02:50:36 AM »
as many as the average person can manage at one time

keep it playable

February 16, 2016, 02:38:47 PM
Reply #3393

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3393 on: February 16, 2016, 02:38:47 PM »
Agreed.  There's no hard limit, but keep it sensible.  A single flexible weapon can be very powerful.  My class only uses a single weapon, but through inventory and altfires I have a wide array of attacks available.  Korby has 3 weapons, but the altfire is shared between all of them and it appears as one weapon with 3 different attacks.  My advice? Create a single weapon that represents you.  If you need to expand on it, then consider a second one.  In other words, Keep it Simple.

February 16, 2016, 05:31:03 PM
Reply #3394

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3394 on: February 16, 2016, 05:31:03 PM »
Some classes have any rage feature?

im just asking  :(

February 16, 2016, 07:49:11 PM
Reply #3395

Offline Ceridran

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3395 on: February 16, 2016, 07:49:11 PM »
yes (Rozark throws extra boomerangs at low HP), but there's no monopoly on it, or on anything else.

you cannot forget proper power budgeting if you're gonna work around one.

February 16, 2016, 10:53:11 PM
Reply #3396

Offline ice

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3396 on: February 16, 2016, 10:53:11 PM »
there's also my class that goes into a combined form when enough damage is taken

February 17, 2016, 02:02:06 AM
Reply #3397

Offline -FiniteZero-

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3397 on: February 17, 2016, 02:02:06 AM »
Hm. Been a long while since I've posted in this thread.

Anywho, I'll take a look towards building that Bufferman-based FiniteZero class myself, although I am very out of practice when it comes to MM8BDM modding. I'll most likely need to take a look at the last concept I came up with for my class revamp and work from there.

February 17, 2016, 08:01:14 AM
Reply #3398

Offline Emmanuelf06

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3398 on: February 17, 2016, 08:01:14 AM »
So, there is not possibility for the old class to be back ?
if this project is different from the other one, can we host the old CSCC? Just kidding.
Anyway, i liked to play with my class, but i feeled sad when i have seen It was removed.
Not a big deal I suppose.

February 20, 2016, 10:17:29 AM
Reply #3399

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3399 on: February 20, 2016, 10:17:29 AM »
It is necessary to have custom weapon HUD for some weapons or i can just use vanilla Arm Cannon HUD?

Just Asking.

February 20, 2016, 05:22:57 PM
Reply #3400

Offline Ceridran

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no
« Reply #3400 on: February 20, 2016, 05:22:57 PM »
no

March 11, 2016, 04:16:36 PM
Reply #3401

Offline -FiniteZero-

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3401 on: March 11, 2016, 04:16:36 PM »
Name: FiniteZero
Armor: 1.75x (Weakness: Water)
Speed: 2x (or so)
Jump: 2x (or so)
Damage Type: Water
Role: Confusion
Weapon Dropped: Buffering Leader (sort of like the Bubble Lead, but it goes straight up and down instead of in an arc, but travels faster)

Description:
In essence, this class has the purpose of messing with the minds of those who face it.
Wep1:
-Weapon: Buffering Leader Fast (It goes straight up and down slowly, but follows the ground quickly like Bubble Lead)
-Alt: Buffering Leader Slow (It goes straight up and down very quickly, but follows the ground slowly)
Wep2:
-Weapon: Buffering Leader Stationary (It stays in place. Can have up to 4 in play at one time.)
-Alt: Buffer Explosion (the stationary Buffering Leaders split into 4 Buffer Leaders that go at a normal speed, in a cross from the original Buffering Leader.)

Skin: Buffer Man (the new skin I just made, you can see it in the Skins topic)
Damage Information: Well... I'm not good with exact numbers, but most of these things should do around the amount of damage Bubble Lead does, though the Buffering Leader Stationary does more damage while the Buffer Explosion does less?

---
I checked, and this is what I had last time. If I could get a bit of feedback on the core ideas of the class, I should be able to revamp it something nice.

April 13, 2016, 05:08:22 PM
Reply #3402

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3402 on: April 13, 2016, 05:08:22 PM »
Did this class mod gone inactive long time ago?

April 18, 2016, 02:07:16 AM
Reply #3403

Offline Emmanuelf06

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3403 on: April 18, 2016, 02:07:16 AM »
The fact They removed a lot of class just to keep their friend in this mod They have stolen totaly, supposed, CSCC must be a COMMUNITY project....
But well, nothing will change here, not a big deal anyway' but sad to see what can happen even with this mod.
(at least, my class wasnt broken and OP like messatsu or rozark)
And still a disrepect for people who want their/a class in and who worked hard on it (even if i havent made my own class), you see'

April 18, 2016, 03:01:47 AM
Reply #3404

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3404 on: April 18, 2016, 03:01:47 AM »
Emmanuelf,

Your post is just disgusting.  I've explained many times why the classes were cut down.  If you cannot read then that's not my problem.  Don't go making assumptions on your own. If you're upset that your class wasn't included, that's fine, but this is absolutely a way to ensure it never is.

Show some respect for people who put their hard work into projects such as these.