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[Expansion] Cutstuff Community Classes (Prism Alpha)
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Topic: [Expansion] Cutstuff Community Classes (Prism Alpha) (Read 699185 times)
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February 10, 2016, 10:34:00 PM
Reply #3390
Laggy Blazko
MM8BDM Extender
Unf
>
Date Registered: April 01, 2011, 02:08:23 AM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3390 on:
February 10, 2016, 10:34:00 PM »
I might as well update mine.
Logged
February 14, 2016, 04:49:51 PM
Reply #3391
Trimagus1
Standard Member
Date Registered: May 12, 2014, 06:15:30 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3391 on:
February 14, 2016, 04:49:51 PM »
how many weapons are allowed per class in prism version?
Sorry for this question if this is weird for you.
Logged
February 15, 2016, 02:50:36 AM
Reply #3392
Ceridran
MM8BDM Extender
>
Date Registered: April 07, 2012, 01:08:52 AM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3392 on:
February 15, 2016, 02:50:36 AM »
as many as the average person can manage at one time
keep it playable
Logged
February 16, 2016, 02:38:47 PM
Reply #3393
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3393 on:
February 16, 2016, 02:38:47 PM »
Agreed. There's no hard limit, but keep it sensible. A single flexible weapon can be very powerful. My class only uses a single weapon, but through inventory and altfires I have a wide array of attacks available. Korby has 3 weapons, but the altfire is shared between all of them and it appears as one weapon with 3 different attacks. My advice? Create a single weapon that represents you. If you need to expand on it, then consider a second one. In other words, Keep it Simple.
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February 16, 2016, 05:31:03 PM
Reply #3394
Trimagus1
Standard Member
Date Registered: May 12, 2014, 06:15:30 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3394 on:
February 16, 2016, 05:31:03 PM »
Some classes have any rage feature?
im just asking
Logged
February 16, 2016, 07:49:11 PM
Reply #3395
Ceridran
MM8BDM Extender
>
Date Registered: April 07, 2012, 01:08:52 AM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3395 on:
February 16, 2016, 07:49:11 PM »
yes (Rozark throws extra boomerangs at low HP), but there's no monopoly on it, or on anything else.
you
cannot
forget proper power budgeting if you're gonna work around one.
Logged
February 16, 2016, 10:53:11 PM
Reply #3396
ice
MM8BDM Extender
>
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Date Registered: October 05, 2010, 05:09:31 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3396 on:
February 16, 2016, 10:53:11 PM »
there's also my class that goes into a combined form when enough damage is taken
Logged
February 17, 2016, 02:02:06 AM
Reply #3397
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3397 on:
February 17, 2016, 02:02:06 AM »
Hm. Been a long while since I've posted in this thread.
Anywho, I'll take a look towards building that Bufferman-based FiniteZero class myself, although I am very out of practice when it comes to MM8BDM modding. I'll most likely need to take a look at the last concept I came up with for my class revamp and work from there.
Logged
February 17, 2016, 08:01:14 AM
Reply #3398
Emmanuelf06
Donator
Date Registered: October 07, 2010, 03:03:19 AM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3398 on:
February 17, 2016, 08:01:14 AM »
So, there is not possibility for the old class to be back ?
if this project is different from the other one, can we host the old CSCC? Just kidding.
Anyway, i liked to play with my class, but i feeled sad when i have seen It was removed.
Not a big deal I suppose.
Logged
February 20, 2016, 10:17:29 AM
Reply #3399
Trimagus1
Standard Member
Date Registered: May 12, 2014, 06:15:30 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3399 on:
February 20, 2016, 10:17:29 AM »
It is necessary to have custom weapon HUD for some weapons or i can just use vanilla Arm Cannon HUD?
Just Asking.
Logged
February 20, 2016, 05:22:57 PM
Reply #3400
Ceridran
MM8BDM Extender
>
Date Registered: April 07, 2012, 01:08:52 AM
no
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Reply #3400 on:
February 20, 2016, 05:22:57 PM »
no
Logged
March 11, 2016, 04:16:36 PM
Reply #3401
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3401 on:
March 11, 2016, 04:16:36 PM »
Name: FiniteZero
Armor: 1.75x (Weakness: Water)
Speed: 2x (or so)
Jump: 2x (or so)
Damage Type: Water
Role: Confusion
Weapon Dropped: Buffering Leader (sort of like the Bubble Lead, but it goes straight up and down instead of in an arc, but travels faster)
Description:
In essence, this class has the purpose of messing with the minds of those who face it.
Wep1:
-Weapon: Buffering Leader Fast (It goes straight up and down slowly, but follows the ground quickly like Bubble Lead)
-Alt: Buffering Leader Slow (It goes straight up and down very quickly, but follows the ground slowly)
Wep2:
-Weapon: Buffering Leader Stationary (It stays in place. Can have up to 4 in play at one time.)
-Alt: Buffer Explosion (the stationary Buffering Leaders split into 4 Buffer Leaders that go at a normal speed, in a cross from the original Buffering Leader.)
Skin: Buffer Man (the new skin I just made, you can see it in the Skins topic)
Damage Information: Well... I'm not good with exact numbers, but most of these things should do around the amount of damage Bubble Lead does, though the Buffering Leader Stationary does more damage while the Buffer Explosion does less?
---
I checked, and this is what I had last time. If I could get a bit of feedback on the core ideas of the class, I should be able to revamp it something nice.
Logged
April 13, 2016, 05:08:22 PM
Reply #3402
Trimagus1
Standard Member
Date Registered: May 12, 2014, 06:15:30 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3402 on:
April 13, 2016, 05:08:22 PM »
Did this class mod gone inactive long time ago?
Logged
April 18, 2016, 02:07:16 AM
Reply #3403
Emmanuelf06
Donator
Date Registered: October 07, 2010, 03:03:19 AM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3403 on:
April 18, 2016, 02:07:16 AM »
The fact They removed a lot of class just to keep their friend in this mod They have stolen totaly, supposed, CSCC must be a COMMUNITY project....
But well, nothing will change here, not a big deal anyway' but sad to see what can happen even with this mod.
(at least, my class wasnt broken and OP like messatsu or rozark)
And still a disrepect for people who want their/a class in and who worked hard on it (even if i havent made my own class), you see'
Logged
April 18, 2016, 03:01:47 AM
Reply #3404
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
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Reply #3404 on:
April 18, 2016, 03:01:47 AM »
Emmanuelf,
Your post is just disgusting. I've explained many times why the classes were cut down. If you cannot read then that's not my problem. Don't go making assumptions on your own. If you're upset that your class wasn't included, that's fine, but this is absolutely a way to ensure it never is.
Show some respect for people who put their hard work into projects such as these.
Logged
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[Expansion] Cutstuff Community Classes (Prism Alpha)