Advanced Search

Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 202005 times)

0 Members and 1 Guest are viewing this topic.

April 11, 2016, 01:33:00 AM
Reply #345

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • *****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #345 on: April 11, 2016, 01:33:00 AM »
Am I allowed to suggest Threxx's version of the MM7 boss theme? I always thought it had the best sound to it.


April 11, 2016, 01:36:08 AM
Reply #346

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #346 on: April 11, 2016, 01:36:08 AM »
just stopping by to say I'm going to be a day late on the update - class has been demanding my attention a good bit more than usual recently.

if anyone has questions until then feel free to keep asking, just know I probably won't get an answer out until tomorrow

April 11, 2016, 01:41:49 AM
Reply #347

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #347 on: April 11, 2016, 01:41:49 AM »
I've heard Threxx's MM7 covers, but I don't think his sound really fits into 8BDM's overall reimagining of MM songs. Pretty much every single cover so far of a MM song that was not originally on the NES was done in such a way that it would sound like it did, making heavy use of instruments from MM1-6 songs (barring original compositions). Threxx is far, far more liberal in that aspect, and unless the devteam pulls a 180 in terms of how MM7, MM8 and MM&B songs should sound like, I don't expect them to replace them all with Threxx's covers. Maybe just one. If he ever sent his stuff to the devteam or not, I don't know.

April 11, 2016, 04:26:31 AM
Reply #348

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #348 on: April 11, 2016, 04:26:31 AM »
Speaking of music, while I doubt it'd happen I would really like to see redone themes for Time, Oil, and the MMPU boss theme made using MM1's sound font.

Yes the current themes do sound like something that'd be in a Mega Man game, or at least an NES game = made later into the system's life, but I feel like they may be too detailed of remixes especially compared to the OSTs of 1-6, 9, and 10.

(the non-PU MM1 maps themselves also have this to a certain extent in my opinion- with the six+two Wily stages sticking to original, arguably more simple MM1 tiles instead of opting for combining them with more detailed tiles like colored MMI, downgraded MM1WW, or downgraded MMPU tiles)

April 11, 2016, 04:47:55 AM
Reply #349

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #349 on: April 11, 2016, 04:47:55 AM »
Timeman's theme and Oilman's theme are covers by OM. The MMPU boss theme is a cover done by whoever was in charge of music for the FC Team, at the time of 8FC's development. I did try making a MM1-themed edit of OM's MMPU covers, but the original compositions aren't something that would lend itself well 1:1 to MM1's sound in some specific parts, which honestly need some more in-depth look at them and perhaps a finer ear for MM1 pitches and vibratos.

April 11, 2016, 06:44:52 AM
Reply #350

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #350 on: April 11, 2016, 06:44:52 AM »
I don't care much for the 'explosion' effect in Threxx's version.  Just doesn't fit my view of the retro megaman asthetic.

April 11, 2016, 12:00:14 PM
Reply #351

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success
  • *******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #351 on: April 11, 2016, 12:00:14 PM »
I kinda like the dynamic the Powered Up masters have going with the original six; yeah, they were included in the remake, and they share the same series of map code, but they're a fair bit more refined since they only existed in the remake. Even their boss theme lends itself to that.

Personally I'm happy with the MM1 maps as they are now. Including Wily Wars tiles would mix it up too much for my tastes.

April 11, 2016, 07:51:22 PM
Reply #352

Offline Thunderono

  • MM8BDM MM9 Contributor

  • The Treaded Treasury
  • ******
  • Date Registered: December 04, 2010, 11:20:27 PM

    • View Profile
    • KHAN
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #352 on: April 11, 2016, 07:51:22 PM »
The only song in core I'd care to see be remade is Search Man.  That song sears my ears every time we roll that map.  Of course, I wouldn't shed any tears if TENVMUS bit the dust or at least had a little less than 1/11 chance of rolling.

April 11, 2016, 08:15:05 PM
Reply #353

Offline <geminibro>

  • Standard Member
  • Date Registered: June 30, 2013, 07:49:22 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #353 on: April 11, 2016, 08:15:05 PM »
Going slightly off-topic, but, the MM9 Expansion Team, you did a very good job with these maps.

I remember awhile back, i made a Galaxy Man map, it ended up getting lost as i switched computers. But i was proud of it, noneoftheless.

April 11, 2016, 08:23:26 PM
Reply #354

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #354 on: April 11, 2016, 08:23:26 PM »
Most of the MM8 covers OM did need to be looked at, IMO. I'm sure he can make them sound way better now.

April 11, 2016, 11:22:55 PM
Reply #355

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #355 on: April 11, 2016, 11:22:55 PM »
Quote from: "Gumballtoid"
Personally I'm happy with the MM1 maps as they are now. Including Wily Wars tiles would mix it up too much for my tastes.

You do have a point there. The maps are playable and fare pretty well even if the textures for those stages may lack detail compared to the maps in the games to follow Then again the original game's tiles weren't exactly eye and I can't blame someone for sticking true to the source. I would be interested in seeing how the MM1, 2, and 3 maps fare with Wily Wars textures, but I wouldn't hold my breath for it considering it'd only be simple aesthetic changes.

April 12, 2016, 01:29:35 AM
Reply #356

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
v5 weapon thread going up tomorrow
« Reply #356 on: April 12, 2016, 01:29:35 AM »
Hello again, Mega Man fans. Today's buzz is some more Mega Man 9 content, but before I get too far ahead of myself let's answer some questions.

(click to show/hide)

Here's a look at one of the new weapons.

(click to show/hide)

See you all next update, and prep yourselves for some weapon discussion tomorrow!

April 12, 2016, 01:47:54 AM
Reply #357

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #357 on: April 12, 2016, 01:47:54 AM »
Such an unBEElievable weapon. I can't wait for this expansion to BEE released.

April 12, 2016, 05:42:31 AM
Reply #358

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #358 on: April 12, 2016, 05:42:31 AM »
It's a deadly bee weapon.

Bees.
My god.

Does seem to be a very interestuiging weapon that succeeds in setting itself apart from all of the other homing weapons.

April 12, 2016, 12:24:26 PM
Reply #359

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #359 on: April 12, 2016, 12:24:26 PM »
(click to show/hide)