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Author Topic: MM8BDM official Weapon Template (v5d)  (Read 124112 times)

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January 07, 2011, 10:08:29 PM
Reply #15

Offline Jennifer

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Re: MM8BDM official Weapon Template (v1)
« Reply #15 on: January 07, 2011, 10:08:29 PM »
I had an Idea this morning while getting ready for school.What if we Made the Rush jet and Rush coil Weapons,Like in the Original games? The Pallate Is already done (super adapter/proto buster Pallate) And it would be Cool to watch rush appear infront of you and Bounce you up to a super adapter.Wouldn't it be cool?

January 08, 2011, 01:54:16 AM
Reply #16

Offline Ashley

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Re: MM8BDM official Weapon Template (v1)
« Reply #16 on: January 08, 2011, 01:54:16 AM »
I can tell that this is all going to go horribly wrong when we hear complaints about why their weapons won't work, or how unbalanced they are, or about that they made too crappy of weapons... (They being anyone in general)

Prepare your keyboards!

January 08, 2011, 02:31:09 AM
Reply #17

Offline Korby

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Re: MM8BDM official Weapon Template (v1)
« Reply #17 on: January 08, 2011, 02:31:09 AM »
Well, they'll need to either activate cheats on their servers or make a map for their weapons, and if the map is low quality....

Meanwhile, I'm still working on the OoS Slingshot. I should be finished soon.

January 08, 2011, 02:59:03 AM
Reply #18

Offline Blaze Yeager

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Re: MM8BDM official Weapon Template (v1)
« Reply #18 on: January 08, 2011, 02:59:03 AM »
How can you make a weapon fire in three directions at the same time

Cause i kinda want to try and code Triple Blade or Magma Bazooka

January 08, 2011, 03:33:35 AM
Reply #19

Offline Korby

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Re: MM8BDM official Weapon Template (v1)
« Reply #19 on: January 08, 2011, 03:33:35 AM »
Easy. First, you probably could have looked at airshooter.

Second, just spawn three projectiles that are spawned in different locations and also fly in different directions.

January 08, 2011, 11:42:45 AM
Reply #20

Offline Blaze Yeager

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Re: MM8BDM official Weapon Template (v1)
« Reply #20 on: January 08, 2011, 11:42:45 AM »
Thanks Korb,it shall help me out greatly

January 08, 2011, 11:58:02 AM
Reply #21

Offline Max

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Re: MM8BDM official Weapon Template (v1)
« Reply #21 on: January 08, 2011, 11:58:02 AM »
A tip to all!

Don't release expansion weapons, we already have enough pre-expansion skins like Splash Woman and Spring Man.

January 08, 2011, 03:03:36 PM
Reply #22

Offline CutmanMike

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Re: MM8BDM official Weapon Template (v1)
« Reply #22 on: January 08, 2011, 03:03:36 PM »
Quote from: "Korby"
Quick question. Because the v2 weapons are already defined in WCOLORS, do we still have to update that when the game hits v2?

The V2 weapons aren't present in the weapon template, so yes

January 15, 2011, 06:37:40 AM
Reply #23

Offline FCx

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Re: MM8BDM official Weapon Template (v1)
« Reply #23 on: January 15, 2011, 06:37:40 AM »
I'm experimenting with the template (I'm trying to do "Homing Sniper" from Megaman 8), but I need "acc.exe" to compile WCOLOURS. Where can I get it?

January 15, 2011, 06:52:37 AM
Reply #24

Offline Ivory

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Re: MM8BDM official Weapon Template (v1)
« Reply #24 on: January 15, 2011, 06:52:37 AM »
Doom Builder 2 has it, just link slumped/slade3 to it in the options.
In the case you don't have Doom Builder 2, you can download it here.

January 15, 2011, 07:05:14 AM
Reply #25

Offline Lio

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Re: MM8BDM official Weapon Template (v1)
« Reply #25 on: January 15, 2011, 07:05:14 AM »
You can download it from ZDoom's website too if you don't have time to download Doom Builder or you don't have the .Net Framework DB needs to install. Place it anywhere you want and link it to your editor like Ivory said.

January 15, 2011, 07:41:39 AM
Reply #26

Offline FCx

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Re: MM8BDM official Weapon Template (v1)
« Reply #26 on: January 15, 2011, 07:41:39 AM »
Quote from: "Ivory"
Doom Builder 2 has it, just link slumped/slade3 to it in the options.
In the case you don't have Doom Builder 2, you can download it here.
Quote from: "Lio"
You can download it from ZDoom's website too if you don't have time to download Doom Builder or you don't have the .Net Framework DB needs to install. Place it anywhere you want and link it to your editor like Ivory said.

Thanks you!!

January 17, 2011, 05:24:17 PM
Reply #27

Offline SmashTheEchidna

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Re: MM8BDM official Weapon Template (v1)
« Reply #27 on: January 17, 2011, 05:24:17 PM »
You know, I'm probably just going to give up on this. I just can't see myself finishing this on time. :|

January 17, 2011, 06:16:27 PM
Reply #28

Offline TERRORsphere

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Re: MM8BDM official Weapon Template (v1)
« Reply #28 on: January 17, 2011, 06:16:27 PM »
Quote from: "SmashTheEchidna"
You know, I'm probably just going to give up on this. I just can't see myself finishing this on time. :|
I'm guessing you mean in time for Weapon Competiton #1. That doesn't really matter, what matters is that more people start making weapons.

January 17, 2011, 06:19:28 PM
Reply #29

Offline Korby

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Re: MM8BDM official Weapon Template (v1)
« Reply #29 on: January 17, 2011, 06:19:28 PM »
As long as the weapons aren't horrible clones, I agree.