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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201836 times)

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July 03, 2016, 04:43:28 AM
Reply #465

Offline Magnet Dood

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #465 on: July 03, 2016, 04:43:28 AM »
Cool update. I always wondered if MM7's Master Museum would get implemented in some way, and this is the most logical way to do it as it stands. This answers at least half of the eternal question of whether MM7's missing maps would be added in.

Here's the other half of it just for fun: has MM7's intro stage been considered for this expansion, or future ones?

July 03, 2016, 01:12:24 PM
Reply #466

Offline Geno

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #466 on: July 03, 2016, 01:12:24 PM »
Quote from: "Dr. Freeman"
and this is the closest you guys are going to get to seeing the non canon megaman games in core. don't expect anything else.
(click to show/hide)


Also, if anyone looks at Green Devil too much and thinks he doesn't follow NES rules, this is how I drew him and it would THEORETICALLY work

(the blue-ish palette there would be for his eye before it enters the goo)

I did it that way because using just 3 colours only (like RM8FC does) doesn't really do a good job of imitating the gooey look of the original (and the RM8FC team didn't do a good job with it to begin with)

July 03, 2016, 04:20:59 PM
Reply #467

Offline Forster

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #467 on: July 03, 2016, 04:20:59 PM »
Hope the next update is the last, and the next one will be teaser for V5

July 03, 2016, 04:23:59 PM
Reply #468

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #468 on: July 03, 2016, 04:23:59 PM »
OH MY GOD THE DIMENSIONS
Is still hoping for Dimensions Reborn someday

July 03, 2016, 05:05:03 PM
Reply #469

Offline Thunderono

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #469 on: July 03, 2016, 05:05:03 PM »
Great update!  One thing's really bugging me, though...
(click to show/hide)

July 03, 2016, 06:16:54 PM
Reply #470

Offline Emmanuelf06

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #470 on: July 03, 2016, 06:16:54 PM »
Quote from: "CutmanMike"
Quote from: "Rui"
Wait.... why was BBA Mega Man allowed to have a skin in-game?

I was outvoted I think.

Even that, you should take care, but yes, we need some stuff who can be a little bit off topic because it's supposed to be a fps for the most.
But why not, if a lot of people like it? We can play him in a fighting game x)

July 03, 2016, 06:23:43 PM
Reply #471

Offline Gothic

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #471 on: July 03, 2016, 06:23:43 PM »
I love the new museum, especially the MM7 bits and the R&F2 statues. Can't wait for the new release!

July 03, 2016, 07:01:06 PM
Reply #472

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #472 on: July 03, 2016, 07:01:06 PM »
Seems a lot more museum-y now. Good work!  :)

July 03, 2016, 07:07:10 PM
Reply #473

Offline fortegigasgospel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #473 on: July 03, 2016, 07:07:10 PM »
Quote from: "Superjustinbros"
OH MY GOD THE DIMENSIONS
Is still hoping for Dimensions Reborn someday
That really shouldn't be a needed, the ones here are roughly based off the Roll-Chan (that payed off finally) ones while also having been edited to look more accurate as well, with full rotations on standing sprites at that. ;P
Quote from: "Forster"
Hope the next update is the last, and the next one will be teaser for V5
Patients young padawan, patients.

July 03, 2016, 10:41:02 PM
Reply #474

Offline Goomba98

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #474 on: July 03, 2016, 10:41:02 PM »
I was astounded by the R&F2 masters making cameos in the museum. Nice!

(Also, We're the Robots hype.)

July 03, 2016, 11:05:13 PM
Reply #475

Offline Geno

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #475 on: July 03, 2016, 11:05:13 PM »
Hehe, it was originally my idea to include the Dimensions in the museum (along with the Green Devil)


Glad to see other people like it!

July 04, 2016, 03:13:26 AM
Reply #476

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #476 on: July 04, 2016, 03:13:26 AM »
Well then, congrats Geno!

July 07, 2016, 07:36:56 PM
Reply #477

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #477 on: July 07, 2016, 07:36:56 PM »
Why do you mods like teasing us? I want v5 to be done so badly T~T

Anyway, I like the idea of combining the robot museum from Mega man 7 and Mega Man and Bass. Also...

Quote from: "Thunderono"
Great update!  One thing's really bugging me, though...
(click to show/hide)

 ^ I agree with this as well. This slope in particular bothers me.

(click to show/hide)

This is one reason i hate making slopes in my maps.

July 07, 2016, 08:41:08 PM
Reply #478

Offline Geno

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #478 on: July 07, 2016, 08:41:08 PM »
that slope next to Komusou Man there does look odd

The texture on the side makes it look like it should be stairs instead

July 07, 2016, 09:18:32 PM
Reply #479

Offline Bikdark

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #479 on: July 07, 2016, 09:18:32 PM »
That room in general looks kind of... lazy. I'm seeing a lot of open rooms with pillars, and I'm not digging it much