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Author Topic: MM1 original stage mode  (Read 49050 times)

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February 12, 2011, 05:45:20 PM
Reply #45

Offline ice

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Re: MM1 original stage mode (fixed monster pack download ready)
« Reply #45 on: February 12, 2011, 05:45:20 PM »
-_-; If you read the last few pages, you can clearly see I was describing the finished product, the finishd product is still in development, as a matter of fact, I clearly posted gutsman's stage was just finished AFTER I released the monster pack, this is just the monster pack thats out, it will not effect single player mode untill the finished poduct is released. to use them just type in the consol summon cutman and cutman will appear. its as simple as that.

now can a mod please delete this conversation, its congesting this thread.

also please read through the thread before asking me questions because I sometimes have a habit of misinterpreting questions

(sorry for my rage outburst but I was getting annoyed)

February 12, 2011, 05:52:59 PM
Reply #46

Offline MLDKF

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Re: MM1 original stage mode (fixed monster pack download ready)
« Reply #46 on: February 12, 2011, 05:52:59 PM »
Sorry. I didn't know. But I like the idea. I always thought what would happen if you took the Mega Man series and made 3D versions of the stages to battle on. As awesome as MM8BDM is, it still doesn't suffice. Can't wait to see the others. Do you have any screenshots of Cut Man's stage or any of the other stages?

February 12, 2011, 06:08:26 PM
Reply #47

Offline ice

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Re: MM1 original stage mode (fixed monster pack download ready)
« Reply #47 on: February 12, 2011, 06:08:26 PM »
theres not really enough of each to do a screenshot of as every stage except gutsman's starts at the area outsde the bossdoor to test the campagn. I'll add more when I get to the stages, although bombman's stage is almost done

March 20, 2011, 11:00:08 PM
Reply #48

Offline arkman

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Re: MM1 original stage mode (fixed monster pack download rea
« Reply #48 on: March 20, 2011, 11:00:08 PM »
I am feeling confident.

Do you need a wily stage?

March 21, 2011, 12:26:04 AM
Reply #49

Offline ice

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Re: MM1 original stage mode (fixed monster pack download rea
« Reply #49 on: March 21, 2011, 12:26:04 AM »
Go for it, try to make it as much like the original mm1 stage as posible (you can make some areas as wide as you want though like outside areas or boss rooms)

March 22, 2011, 07:13:05 PM
Reply #50

Offline ice

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Re: MM1 original stage mode (fixed monster pack download rea
« Reply #50 on: March 22, 2011, 07:13:05 PM »
After making some classes and learning how to make better weapons, Ive decided tweak all of the RM monsters, and not only that, I'm going to add the ones that havent been added yet like stoneman and diveman, this will be done by maby tomorrow

March 22, 2011, 08:36:00 PM
Reply #51

Offline arkman

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Re: MM1 original stage mode (fixed monster pack download rea
« Reply #51 on: March 22, 2011, 08:36:00 PM »
YESZ.

I made a jumping version of your Sniper Joe in case your interested.

March 22, 2011, 09:00:10 PM
Reply #52

Offline Metallix

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Re: MM1 original stage mode (fixed monster pack download rea
« Reply #52 on: March 22, 2011, 09:00:10 PM »
I just now found this. Pfft.

Dang, man. This looks like a lot of fun. Looking forward to the release.

March 24, 2011, 01:08:25 AM
Reply #53

Offline ice

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Re: MM1 original stage mode (fixed monster pack download rea
« Reply #53 on: March 24, 2011, 01:08:25 AM »
Ive fine tuned most of the classes and gave them all death animations, Ive also fixed some spelling errors and fixed some of there AI, I have to warn you guys, some of them may of turned out worse off (needleman) and some probably broken in small rooms (napamman and woodman), anywho, here you go

http://www.megaupload.com/?d=IXJ1HALF

Also, Ive used some sprites from the class mod, but I couldent make heads or tails out of the credits list, so if you know who made what and coded what, I'll be glad to credit them in the final release

(gravityman (for obviouse reasons) and diveman have not been made yet)

March 24, 2011, 02:05:30 AM
Reply #54

Offline -FiniteZero-

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Re: MM1 original stage mode (Fine tuned monsters)
« Reply #54 on: March 24, 2011, 02:05:30 AM »
The Robot Master classes are neat. I like to summon two robot masters to see them duke it out.

March 24, 2011, 02:15:46 AM
Reply #55

Offline ice

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Re: MM1 original stage mode (Fine tuned monsters)
« Reply #55 on: March 24, 2011, 02:15:46 AM »
A fun thing to do is summon one on there own map in 1 player mode
(trolling cutman is my fave) btw, I'll fix his jumping sprites in the official mm1 maps, and for later releases I'll make custom megaman classes to see how future megaman would work in the past... and maby protoman and bass for lulz

March 24, 2011, 02:17:55 AM
Reply #56

Offline -FiniteZero-

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Re: MM1 original stage mode (Fine tuned monsters)
« Reply #56 on: March 24, 2011, 02:17:55 AM »
Another fun thing to do is to bind "summonfriend [insert robot master here" to several keys, then start a deathmatch with plenty of bots.

April 01, 2011, 05:37:18 AM
Reply #57

Offline ice

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Re: MM1 original stage mode (Fine tuned monsters)
« Reply #57 on: April 01, 2011, 05:37:18 AM »
While making the RM monsters I noticed alot of the weapons didnt have damage types so Ive created alternate weapons that you gain from the RMS you defeat, also some of the weapons will also be added like magnet beam (looks kinda meh atm but I'll change it's appearence later) and others will have there behavior changed altogether, like hyperbomb only being fired 1 at a time and you cant change weapons till it explodes like in mm1, and time stopper will cause damage to quickman, and also, I fixed flashman so he actually freezes time and other RM's too damageing quickman (flashman, brightman, and centaurman cant be frozen though) flash stopper more or less turns you into flashman, and unfortunately, sparkshock will be useless unless used againsed magnetman. Ive also added some suprise monsters and enemies. I will also make a new leafsheild that just damages them instead of pushing them, and fix the issue where magnet/dive missiles kill them instantly

April 01, 2011, 11:06:46 PM
Reply #58

Offline ice

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Re: MM1 original stage mode (Fine tuned monsters)
« Reply #58 on: April 01, 2011, 11:06:46 PM »
After screwing around some more, I've decided to redo all of the weapons (not that anyone even cares about my topics anymore) The weapons will now only do 1 damage like the original games, and the damage will be amplified according to the weaknesses like if cutman was hit it will only do 1 damage, but if elecman was hit, it would do 10, also I changed RM's health to 28 I've also pretty much negated spam damage now, so you can run up to starman and you'll only get hit once every second or so instead of 1000 times a second, Ive also givin the RM's that ability too.

April 02, 2011, 04:32:58 AM
Reply #59

Offline arkman

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Re: MM1 original stage mode (Fine tuned monsters)
« Reply #59 on: April 02, 2011, 04:32:58 AM »
For the record, I CARE.

I just have been busy and not able to do much these last few weeks.