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Author Topic: Mega Man 11  (Read 54646 times)

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February 25, 2013, 04:40:39 AM
Reply #90

Offline Ivory

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Re: Mega Man 11
« Reply #90 on: February 25, 2013, 04:40:39 AM »
Except, that isn't in Bass' character at all.

February 25, 2013, 04:43:10 AM
Reply #91

Offline GameAndWatcher

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Re: Mega Man 11
« Reply #91 on: February 25, 2013, 04:43:10 AM »
To Be Honest, I'd like to see another MMV, with the Evil Robot from Megaman 8 as the Final Boss, like he is in 8BDM.

February 25, 2013, 04:50:05 AM
Reply #92

Offline fortegigasgospel

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Re: Mega Man 11
« Reply #92 on: February 25, 2013, 04:50:05 AM »
Except to our knowledge the Evil Robot was destroyed and never rebuilt (last you see of it is at the end of the intro stage when Wily caries off the tiny orb remains of it), unlike Duo who (presumably) Light sent to Cossack to rebuild.
I base the idea of Cossack rebuilding Duo off the original concept of Duo was actually to be a Cossack robot and bring him back into the story, but after some time they decided an unknown alien robot would more fit the defending the universe from evil idea and allow making him more powerful. Duo was already in concept stages at that point, and many of his Cossack bot design ideas were actually kept in the new design idea for his rebuilt body.

February 25, 2013, 06:24:21 PM
Reply #93

Offline -FiniteZero-

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Re: Mega Man 11
« Reply #93 on: February 25, 2013, 06:24:21 PM »
I'd just like to see Cossack in a game again. He's a cool guy, he builds robots and doesn't afraid of anything.

February 25, 2013, 07:05:20 PM
Reply #94

Offline ChaoticChao

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Re: Mega Man 11
« Reply #94 on: February 25, 2013, 07:05:20 PM »
When I said a new evil mastermind, I meant a new evil genius (maybe disguised as Wily?)

February 26, 2013, 04:49:25 AM
Reply #95

Offline ServantofCygnus

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Re: Mega Man 11
« Reply #95 on: February 26, 2013, 04:49:25 AM »
Quote from: "ChaoticChao"
When I said a new evil mastermind, I meant a new evil genius (maybe disguised as Wily?)

LIKE
EVERY FANFIC
AND MEGAMAN 4 HACK
EVAR

February 26, 2013, 12:50:17 PM
Reply #96

Offline ChaoticChao

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Re: Mega Man 11
« Reply #96 on: February 26, 2013, 12:50:17 PM »
Quote from: "ServantofCygnus"
Quote from: "ChaoticChao"
When I said a new evil mastermind, I meant a new evil genius (maybe disguised as Wily?)

LIKE
EVERY FANFIC
AND MEGAMAN 4 HACK
EVAR
So? I haven't played any of those.

February 27, 2013, 05:11:38 AM
Reply #97

Offline fortegigasgospel

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Re: Mega Man 11
« Reply #97 on: February 27, 2013, 05:11:38 AM »
Nope, not allowed. Its ALWAYS Wily, no exceptions.
Alien threatens to make Megaman his slave (Terra) = Wily behind it.
New evil scientist (Cossack) = Wily behind it.
Super Computer takes control of robots (CRORQ) = Wily behind it.
Robot forming army and revolting (King) = Wily built robot and found out he made it hate humans too much.
Robot trying to stop Wily's robots from helping him get out of prison (Bass) = Wily behind it.
Robot from future threatens present (R-Shadow) = Wily built it.
Group of Aliens wreak havoc on global level = being controlled by Wily who poisoned the whole planet.
If it is a Megaman game, Wily has to be involved somehow as the true enemy with one glaring exception and that was R&F2.

February 27, 2013, 05:28:59 AM
Reply #98

Offline Ivory

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Re: Mega Man 11
« Reply #98 on: February 27, 2013, 05:28:59 AM »
R&F2's relevance to canon can be debated anyways = w=

February 27, 2013, 04:21:53 PM
Reply #99

Offline Donutyoshi

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Re: Mega Man 11
« Reply #99 on: February 27, 2013, 04:21:53 PM »
I actually intended my fangame to have Wily not really behind it.

Better yet, I actually went with this.

WILY WAS BEHIND IT, BUT REALLY ANOTHER GUY REALLY WAS BEHIND EVERYTHING. DOHOHOHO

February 27, 2013, 04:40:03 PM
Reply #100

Offline ChaoticChao

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Re: Mega Man 11
« Reply #100 on: February 27, 2013, 04:40:03 PM »
So, like the reploid force and sigma (X4)

February 28, 2013, 01:42:53 AM
Reply #101

Offline fortegigasgospel

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Re: Mega Man 11
« Reply #101 on: February 28, 2013, 01:42:53 AM »
Quote from: "Ivory"
R&F2's relevance to canon can be debated anyways = w=
Quiet true, it is very debatable. And like Inafune would likely say, he would probably leave it up to each individual person to decide if they feel it is or not, since thats what he says about the events between Classic and X.
Quote from: "ChaoticChao"
So, like the reploid force and sigma (X4)
Yes, the only exceptions in X are Xtreme 1 (Sigma was not behind it, he was fought in the database), X8 (he was the cause though), and Command Mission (takes place after 8, so Sigma is no more)

July 29, 2013, 10:37:24 AM
Reply #102

Offline The_Dude

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Re: Mega Man 11
« Reply #102 on: July 29, 2013, 10:37:24 AM »
For a "Mega Man 11" they really should have:

1. No Weapon/Shop limitations amongst the playable characters (like in Mega Man 10)
2. Playable Characters: Mega Man, Proto Man, Roll, Bass, the Robot Masters (like in Powered Up) and Ryu
3. Alternative paths to Robot Master shutter (it surprisingly increases replay value)
4. Create your own Character/Stage (something like Mega Man Universe)
5. A "Retro Mode" (People new/veterans to Mega Man can experience the past's best bosses)
6. Backwards compatibility with 9 & 10 (Load data to use past game's weapons)
7. Hidden Capcom references to other series and a virtual commemorative booklet to past Robot Masters (like Complete Works but also available in other areas)
8. FREE DLC
9. Like CutmanMike said a 2-Player mode, preferably cooperative with friendly fire option
10. Completing achievements unlocks specials (i.e. "Mr. Perfect" completed unlocks features like what's seen in Mega Man: Anniversary Collection)

July 29, 2013, 12:04:35 PM
Reply #103

Offline Kage

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Re: Mega Man 11
« Reply #103 on: July 29, 2013, 12:04:35 PM »
If Mega Man 11 is going to be made, this is what I would add (if not all then certain ones):

1.Retro Boss Rushes - Fight all the robot masters from a certain game plus the final wily fight from that game using the weapons from MM11. The boss rushes would  include robot masters from 1 through 11, MM&B robot masters, the Stardroids, the Mega Man Killers from the GB games, and even the Wily's Tower bosses.
2. Devil Boss Rush - Fight every devil boss that ever appeared in the classic series backwards from the possible MM11 devil to the MM1 Yellow Devil.
3. Have the Street Fighter X Tekken Bad Box Art Mega Man as a playable character.
4. Have slide and a chargeable buster available to buy at the shop (then you have to buy no slide and normal buster to remove them).
5. Have Rush Marine return.
6. Implement Rush Drill.
7. Have a rogue sniper joe as a playable character.
8. Have at least one female robot master in MM11.
9. Have suitless MMPU Mega return with Mega Kick.
10. Have a secret (useless) item available to buy for 999 screws then have an achievement that requires you to obtain everything from the shop.

August 19, 2013, 10:10:56 PM
Reply #104

Offline cybersavior

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Re: Mega Man 11
« Reply #104 on: August 19, 2013, 10:10:56 PM »
8 new robot masters which must be defeated in order to gain access to Dr. Wily's Citadel

For Wily's Citadel: (yes I know, this is a bit ambitious)
Think a Castlevania/Metroid all encompassing level (non linear), except instead of it being castle Dracula and its surroundings it would be Wily's fortress and surrounding. Have a giant Wily fortress with different themed areas for each of the robot masters from past games. About half the area of a normal robot master level but entirely linear in lay out. You don't have to beat them all to have access to Dr. Wily himself, only certain conditions need to be met and additional rewards are given along with the ability to get any of the old boss weapons (but limit Megaman, Protoman and Bass to only be able to hold 16 weapons at a time.
(unlock Duo as playable when you finish the game)
- Have Zero faintly visible encased in a tube in the background, during the final Wily fight.

Include the ability to make your own single boss levels the size of robot master levels from past games.
Which you could share online individually or use to create sharable Megaman campaigns.

Have completely finishing the game and getting 100%, tie up all the loose ends in the series and connect it with Megaman X.