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MM8BDM Discussion / Please STOP radically re-designing all of your maps!
« on: October 19, 2020, 09:44:01 PM »
ok now, with just a few days before Version 6 comes out, I know it is exiting and all that, however there is one BIG issue I've been having with this game for years now, it is about dang time that we talk about this, and yes I regret not making this topic/post years ago, but better late than never I hope, so are you ready? ...
While I was learning how to be a game developer/designer over the years so I thought, when you design your maps, what you DON'T do with a game like this, is COMPLETELY re-design your maps the way so many countless mappers have been doing after "updates", BOTH for the core AND custom maps,
apparently those days are LONG gone, NOT TO ME, but apparently to so many of the mappers and dev's of/for this game today. At least that's the impression that I've been getting!
Maps that did it RIGHT (for the most part) since V2C: MM1GUT, MM1ELE, MM2CRA, MM2WOO, MM3SPA, MM3MAG, MM3HAR, MM4SKU, MM4DRI, MM4TOA, MM5GRA, MM5STO, MM5DAR.
Maps that did it WRONG (for the most part) since V2C: MM1DW2, MM2BUB, MM3SHA, MM4DIV, MM4BRI, MM4PHA, MM4RIN, MM5GYR, MM5CRY, MM5WAV, MM6CEN, MM6YAM, MM7FRE, MM7BUR, MM7CLO, MM7TUR.
Maps since V2C that I'm not sure about now: MM1CUT, MM1ICE, MM1BOM, MM1FIR, MM2HEA, MM2QUI, MM3GEM, MM7SPR.
( What you should also be doing, is find ways to add-in more unused textures from the original Mega Man games if there's any left. )
It's fine if you add-on some new part(s) to the map(s) and/or change not too many parts/things around, but NOT if you completely scrap the map(s) for no good reason at all!
Please STOP radically re-designing your maps the way you have been! It is both so annoying and unnecessary! To me for one, anyway...
Unless maybe if the map's quality is that of/near OZX when he first started 'mapping' for MM8BDM.
I can explain further if you really want me to, but there's only so much text I can type into here at a time, I just mainly wanted to finally get this topic started.
Please tell me I'm NOT the only one who has been bothered by this BIG issue of MM8BDM over these many years!
While I was learning how to be a game developer/designer over the years so I thought, when you design your maps, what you DON'T do with a game like this, is COMPLETELY re-design your maps the way so many countless mappers have been doing after "updates", BOTH for the core AND custom maps,
apparently those days are LONG gone, NOT TO ME, but apparently to so many of the mappers and dev's of/for this game today. At least that's the impression that I've been getting!
Maps that did it RIGHT (for the most part) since V2C: MM1GUT, MM1ELE, MM2CRA, MM2WOO, MM3SPA, MM3MAG, MM3HAR, MM4SKU, MM4DRI, MM4TOA, MM5GRA, MM5STO, MM5DAR.
Maps that did it WRONG (for the most part) since V2C: MM1DW2, MM2BUB, MM3SHA, MM4DIV, MM4BRI, MM4PHA, MM4RIN, MM5GYR, MM5CRY, MM5WAV, MM6CEN, MM6YAM, MM7FRE, MM7BUR, MM7CLO, MM7TUR.
Maps since V2C that I'm not sure about now: MM1CUT, MM1ICE, MM1BOM, MM1FIR, MM2HEA, MM2QUI, MM3GEM, MM7SPR.
( What you should also be doing, is find ways to add-in more unused textures from the original Mega Man games if there's any left. )
It's fine if you add-on some new part(s) to the map(s) and/or change not too many parts/things around, but NOT if you completely scrap the map(s) for no good reason at all!
Please STOP radically re-designing your maps the way you have been! It is both so annoying and unnecessary! To me for one, anyway...
Unless maybe if the map's quality is that of/near OZX when he first started 'mapping' for MM8BDM.
I can explain further if you really want me to, but there's only so much text I can type into here at a time, I just mainly wanted to finally get this topic started.
Please tell me I'm NOT the only one who has been bothered by this BIG issue of MM8BDM over these many years!