Mega Man 8-bit Deathmatch > DECORATE and ACS Modifications

A Class Base

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JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a.pk3

A bare, open class base without a mod's bells and whistles.

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https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a-extra2.pk3

add after classbase
other simple common features to class mods
1. the seperation of copyweps from non-copyweps
2. health pickups/weapons compatible with different max healths (either percent-style or absolute-style)

JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev5d.pk3

Not much changed for this between v5c and v5d, but here this is.

old file
(click to show/hide)https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev5c.pk3

JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev5d-2.pk3

v5d -> v5d-2
(slight reorganization)
bugfix: no more going invis when hit by reggae trick. (botsight and beatassist possible oddities fixed?)
bugfix: classes share a "megaman" species. proper tengu blade thruspecies behavior.

proto_man 3000:
Yay I finally get to make my own classes... Probably going to be extremely op

JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=aclassbasev6a.pk3

update to v6
including the critical pains and death

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