Mega Man 8-bit Deathmatch > Tutorial Collection

[TUTORIAL] Adding music to your map(s).

(1/4) > >>

TERRORsphere:
To add music and name your map, you'll need to define a MAPINFO lump.

Adding music to your maps using Windows Explorer (zip/pk3's only)
The first thing you need to do is open up Notepad and paste this template in.
(click to show/hide)map MM1CUT "Example of a name"
{
   next = "MM1GUT" //If you have multiple maps then you'll need
   sky1 = "AIRSKY", 0 //You can usually leave this if your map using a skybox.
   music = "CUTMUS" //The name of the music goes here, must contain up to 8 characters
   aircontrol = 0.5 //Don't change this. This is normal for MM8BDM.
   }
Now save it as "MAPINFO.txt". Now drag it into your .zip. If it is a .pk3 file then just rename it to become a .zip.

The inside of your zip should look like this


Now just make the .zip a .pk3 by renaming it and you're done.




Adding music to your maps using Slumped
New Lump.
Name it "MAPINFO"
Use the template that you can find in the previous tutorial.
Save changes and you're done.

Duora Super Gyro:
WHAT IF YOU HAVE MULTIPLE LEVELS. EXACTLY WHAT DO YOU DO

Ivory:
Each map has it's own mapinfo inside the wad, each mapinfo would link to the specific song you intended to use.

There is no difference to what DTD posted. You just do it for each map.

TERRORsphere:
(click to show/hide)map MM1CUT "Example of a name"
{
next = "MM1GUT" //If you have multiple maps then you'll need
sky1 = "AIRSKY", 0 //You can usually leave this if your map using a skybox.
music = "CUTMUS" //The name of the music goes here, must contain up to 8 characters
aircontrol = 0.5 //Don't change this. This is normal for MM8BDM.
}

map MM1GUT "Example of a name"
{
next = "MM1ICE" //If you have multiple maps then you'll need
sky1 = "AIRSKY", 0 //You can usually leave this if your map using a skybox.
music = "GUTMUS" //The name of the music goes here, must contain up to 8 characters
aircontrol = 0.5 //Don't change this. This is normal for MM8BDM.
}

Duora Super Gyro:
Ok thanks u guys
 :mrgreen:

Navigation

[0] Message Index

[#] Next page

Go to full version