I wish there was a download that only contained the pk3 and the wad.
It would make things easier for people who don't even use any of the other files.
And the boss health meters still haven't been adapted to the horizontal huds:
(I apologise if it's a bit dark, but I wanted to show it's v4)(click to show/hide)
Something a bit shocking is Dive Missile ; not only it can now fires quickly, still keeping the best homing abilities, but also the ammo cost was halved... ._.
It can only be fired quickly if the missile hits something, so the weapon is actually usable now and not a joke weapon.
Internet Explorer - Downloads the errorish Zip faster than Google wow
Delivering
WeaponsMaps:(click to show/hide)(click to show/hide)
if the changes are bad
Always maintain a questioning attitude, friend. Blindly accepting any changes introduced without thinking for yourself is very bad.
I'd also like to know how you keep coming back to this forum, as I was fairly sure you'd been banned once or twice.
MM2FLA was on the list of maps to be made bigger too but I insisted it was left alone, possibly others too. We do listen to what the players want, that's why there was a thread about it.
I dunno why people have issues with MM2DW1, the original layout was completely flat with a few things to climb up if you were lucky. Now it has a little more depth to it. MM1FIR is a little bigger but still an average sized map and has a little more going for it than the old layout which was a little cramped. Same with MM1CUT. We'll be keeping an eye on the feedback though for future versions, it isn't impossible for us to revert certain changes back.
MM2FLA was on the list of maps to be made bigger too but I insisted it was left alone, possibly others too. We do listen to what the players want, that's why there was a thread about it.
If I find something wrong with the game I'd offer it in a constructive manner, not how Bikdark is doing it when it just comes off as if the team owes him something and he's like a whining child.
I happened to have looked into the pk3, and found out that all the weapon obituaries got moved into the language file. Any particular reason why?Quite simple, it's easier to maintain. If we have to change an obit for one weapon, then we only need to edit one place.
The difficulty is a bit over the top, though.
The only drawback I noticed is when you play through that, and then you look back at the older content--chapters 1 through 6--and it just leaves you feeling unsatisfied or empty. Doc Robot Rush is easily the most boring boss I've ever seen, Guts Dozer is a close second, the Robot Master Endurance is unnecessary and monotonous, and Gamma gets tedious and frustrating after your first fight against him. Alien would have made a fantastic boss for chapter 2, and Doc Robot has so much potential as a boss. There's an obvious quality margin in terms of single player content that kind of itches at you
Quote from: "Gumballtoid"The difficulty is a bit over the top, though.
This is true, they are difficult but I did this on purpose as we are 9 games in now. Naturally the bosses have to get more challenging the further into the game you get!
At least old heat was different. New heat looks absolutely terrible with those guardrails and the spaces in the floor.
Quote from: "Bikdark"At least old heat was different. New heat looks absolutely terrible with those guardrails and the spaces in the floor.
*Image removed*
MMCTF04 - Eddie replaced by Duo FistMore like I redid the entire map. Please, at least give credit were it's due. :/
Your "flight" path is already predefined when using Super Adapter, and your airtime is severely limited.Not really. Super Adaptor can reach a lot of heights and the speed of your movement allows you to dodge trouble, get out of reach. And it's infinite to boost. You get a powerful homing weapon with it to boot.
With Treble Boost, you have large amount of FREE flight time that is only limited by how much ammo you can pick up. Think Rush Jet is infuriating? Cool, now take that and amplify it tenfold.And just dodging things isn't going to net you any frags. Treble Boost is only really capable of being used for mobility or fighting. It does not have enough ammo for both. And it's only in a few maps as it is. Few of which are already flying-centric, like Wind and has flying counter weapons.
Quote from: "Bikdark"Your "flight" path is already predefined when using Super Adapter, and your airtime is severely limited.Not really. Super Adaptor can reach a lot of heights and the speed of your movement allows you to dodge trouble, get out of reach. And it's infinite to boost. You get a powerful homing weapon with it to boot.
Super Adapter is a single boost that just BARELY gets you from bliz/wave platform in MM7DW4 to the one above. Treble Boost is FLIGHT. FLIGHT will get you anywhere not physically blocked out. Treble is superior to Super Adapter in terms of mobility.
Ammo is only a minor inconvenience, since using a W tank or grabbing Treble Boost again will completely refill your ammo. Small weapon energies take 5 to fully restore, and large ones will take 2.
The actual homing fist is hardly worth mentioning when treble boost gives you AMAZING disengage on the spot.Quote from: "Bikdark"With Treble Boost, you have large amount of FREE flight time that is only limited by how much ammo you can pick up. Think Rush Jet is infuriating? Cool, now take that and amplify it tenfold.And just dodging things isn't going to net you any frags. Treble Boost is only really capable of being used for mobility or fighting. It does not have enough ammo for both. And it's only in a few maps as it is. Few of which are already flying-centric, like Wind and has flying counter weapons.
Now see, you're only looking at Treble Boost from an offensive point of view. What you're not looking at is the fact that disengage is extremely powerful in this game. By disengage, I mean the ability to effectively stop a fight you're involved in from occurring. Want to know it's so good? Because this game is ALL projectiles. Backpedaling while munching hp pellets is not something you can stop, no matter how good you are. This is why Skull barrier is SO good right now. Immediate disengage that is impossible to re-engage on for the next few seconds + ammo refill time.
Treble boost gives you the next best thing under invincibility - the ability to force your opponent into aiming in a third dimension. Shooting people in the air in this game is NOT easy, and it never will be. Again, this is because of the game being projectile-centric. You simply turn on Treble Boost to disengage, switch weapons when you want to turn it off. It gives you complete control of the game.
And just because it's "only in a few maps as it is", doesn't mean it can't be improperly implemented.
And just because it's "only in a few maps as it is", doesn't mean it can't be improperly implemented.
Shooting people in the air in this game is NOT easy, and it never will be.Because you know this game clearly does not have ANY anti air weapons what so ever... or people that can actually freaking aim. Oh wait.
Super Adapter is a single boost that just BARELY gets you from bliz/wave platform in MM7DW4 to the one above. Treble Boost is FLIGHT. FLIGHT will get you anywhere not physically blocked out. Treble is superior to Super Adapter in terms of mobility.You completely underestimate the power of Super Adaptors mobility. The fact it's infinite far exceeds anything you can do with Treble Boost.
Treble boost gives you the next best thing under invincibility - the ability to force your opponent into aiming in a third dimension. Shooting people in the air in this game is NOT easy, and it never will be. Again, this is because of the game being projectile-centric. You simply turn on Treble Boost to disengage, switch weapons when you want to turn it off. It gives you complete control of the game.Just having Treble Boost alone is not complete control. If you can't do anything with said control, then it isn't doing much in your favor. And this is an FPS game. You already aim at people on the "third dimension" on ledges, in the air, below you.
...And all you can use is the world's shittiest spread buster while everyone else has weapons that aren't terrible.
Stop looking at it from an offensive point of view. Treble boost gives you massive amounts of game control if you know that it's defensive, not offensive.
People who are actually good at the game can lead their shots
Sorry, but this argument is not applicable in this game. Aiming slow projectiles vertically AND horizontally at the same time is simply not going to happen. You fail to realize that adding a third dimension to how someone must aim is EXTREMELY powerful.
and/or use Proto Buster/Magnet Missile/Dive Missile to mitigate the distance issue
or use Astro Crush/Lightning Bolt to pick you out of the air
or use Gravity Hold to fuck your day up completely
"If a player is good, they'll hit someone in the air"
If a player is good, they won't be stupid enough to let magnets hit them, or use treble boost while an enemy has Ghold. The argument works both ways, you know.
Weapons to deal with Treble Boost
Starman has Ghold (difficult to obtain, mitigated by not being an idiot), Astro (Effectiveness debatable, difficult to obtain), and Magnet (Effectiveness debatable)
Knight has Rain Flush (not able to kill directly, small chip damage at best)
Wind has Centaur (chip damage, difficult to obtain?) and Magnet. Good luck with the rest lmao
MM7DW4 has Magnet, Rain, Centaur
Astro2 has Ghold and Astro
Dynamo has Lightning Bolt (effectiveness debatable)
MMBdw1 has Lightning Bolt
I'm still not sure I see the issue here. Sure, it can be annoying, but I'd hardly consider it "overpowered."
If you think easy disengage and hella game control ISN'T overpowered, you clearly have not played this game enough
Quote from: "Bikdark"Super Adapter is a single boost that just BARELY gets you from bliz/wave platform in MM7DW4 to the one above. Treble Boost is FLIGHT. FLIGHT will get you anywhere not physically blocked out. Treble is superior to Super Adapter in terms of mobility.You completely underestimate the power of Super Adaptors mobility. The fact it's infinite far exceeds anything you can do with Treble Boost.
What in the hell are you talking about? It's a once per jump, small boost. If you're referring to the fact that it's ammoless, please note that Wtanks and ammo are easily available on ANY map, as well as simply grabbing another treble boost.
Looks like you're overestimating it.Quote from: "Bikdark"Treble boost gives you the next best thing under invincibility - the ability to force your opponent into aiming in a third dimension. Shooting people in the air in this game is NOT easy, and it never will be. Again, this is because of the game being projectile-centric. You simply turn on Treble Boost to disengage, switch weapons when you want to turn it off. It gives you complete control of the game.Just having Treble Boost alone is not complete control. If you can't do anything with said control, then it isn't doing much in your favor. And this is an FPS game. You already aim at people on the "third dimension" on ledges, in the air, below you.
Treble boost nets you the ability to fight when YOU want, not when your enemy wants. If you're low hp or not stacked with weapons, you can throw treble boost on to disengage ezpz. Treble boost ALONE will not win a game, but neither will any other weapon (debatable), so you cannot use that as an argument.
Ah, but if people are on ledges or you yourself are on a ledge, is their vertical position changing much? No, it is not. With flight, you can freely change your vertical position, rather than be limited to your easily predictable jump.
Stop looking at it from an offensive point of view. Treble boost gives you massive amounts of game control if you know that it's defensive, not offensive.
The reason we're bringing up the offensive point of view is that when you're on the defensive, you're not helping your own cause. As much as semi-reliable disengage is good for saving your ass and resetting the playing field, the game typically relies on your ability to kill people to score points. And if you're running away to go scrounge up health pellets, you're not killing people. A good offense is just as important as a good defense, which is why weapons with OHK and 2HK potential, no matter how tricky or time-consuming they are to use properly, are so damned powerful. You can disengage all you want, but you're never going to win if you can't win a fight.
Sorry, but this argument is not applicable in this game. Aiming slow projectiles vertically AND horizontally at the same time is simply not going to happen. You fail to realize that adding a third dimension to how someone must aim is EXTREMELY powerful.
Leading shots in this game is difficult, but not impossible. Any weapon with a projectile speed of ~40 or 50+ is tricky to react to in a typical fight scenario. Besides, the rest of your argument basically boils down to "I don't know how to move my mouse up, therefore flight should be banned."
"If a player is good, they'll hit someone in the air"
If a player is good, they won't be stupid enough to let magnets hit them, or use treble boost while an enemy has Ghold. The argument works both ways, you know.
If a player is good, they'll be able to use Magnet Missile in a way that compensates for nearby terrain and movement, or trick the enemy into thinking flying away is a safe option. The argument works both ways, you know.
Weapons to deal with Treble Boost
Starman has Ghold (difficult to obtain, mitigated by not being an idiot), Astro (Effectiveness debatable, difficult to obtain), and Magnet (Effectiveness debatable)
Knight has Rain Flush (not able to kill directly, small chip damage at best)
Wind has Centaur (chip damage, difficult to obtain?) and Magnet. Good luck with the rest lmao
MM7DW4 has Magnet, Rain, Centaur
Astro2 has Ghold and Astro
Dynamo has Lightning Bolt (effectiveness debatable)
MMBdw1 has Lightning Bolt
I believe Knight also has Proto Buster, AKA the fastest shot in the game barring IG Metal Blade. Correct me if I'm wrong on that one.
Also, Wind and Dynamo are incredibly claustrophobic to the point where being able to fly does pretty much jack crap in most parts of the map.
Also, if Lightning Bolt isn't effective, I don't know what is. That thing is hell to try and dodge.
If you think easy disengage and hella game control ISN'T overpowered, you clearly have not played this game enough
Again, disengage is strong, but it can be countered and if you're relying on it you're doing it wrong.
The more I keep reading the back and forth on this the more holes keep getting punched in Bik's argument.lmao dude what are you talking about. If you would actually take the time to read and process the arguments, you'd know whose arguments have holes in them
At this point, I see Bikdark as nothing more than a mumbling fool who won't admit he's wrong...Hey guy, this is kind of rude and unnecessary no matter who's winning the argument.
lmao dude what are you talking about. If you would actually take the time to read and process the arguments, you'd know whose arguments have holes in themOh I took the time to read and process the arguments, Ivory and Cold's sides seem far more sound than yours.
Hey guy, this is kind of rude and unnecessary no matter who's winning the argument.I'm trying to be civil here but its hard when Bik argument comes off as complaining.
Are you going to provide evidence to back that claim up or are you just going to blindly side with the larger group and argue semantics?Because clearly you have so much evidence to prove your side.
Are you going to provide evidence to back that claim up or are you just going to blindly side with the larger group and argue semantics?
I'm trying to be civil here but its hard when Bik argument comes off as complaining.(http://i.imgur.com/YF2XFw3.gif)
You can edit posts, you know, Shadow Blade?Not exactly sure on what you mean by this. I know I can edit posts. I'm confused on the context of this in the situation though.
Double posting is sfgskhghjsgksjQuote from: "Knux"You can edit posts, you know, Shadow Blade?Not exactly sure on what you mean by this. I know I can edit posts. I'm confused on the context of this in the situation though.
Treble Boost is extremely powerfulNot if you know how to aim upwards. It gives the other player an advantage, yes, but it's not really omfg2power5me. Just get a strong projectile weapon and be persistent.
KEEP IT FRIENDLY - No flaming other users. Heated debates are fine, but if it gets to the point you're calling each other names then action will be taken.
Can we please refocus the discussion on the issue at hand rather than a button on a website?Okay first of all it was one reply, that's hardly derailing the topic.
"Strong projectile weapons" tend to be slow and have a bad RoF. You'll only get in 2 shots maximum before someone with Treble Boost will be WAY out of your effective range.Quote from: "Bikdork"Treble Boost is extremely powerfulNot if you know how to aim upwards. It gives the other player an advantage, yes, but it's not really omfg2power5me. Just get a strong projectile weapon and be persistent.
Strong projectile weapons" tend to be slow and have a bad RoF. You'll only get in 2 shots maximum before someone with Treble Boost will be WAY out of your effective range.Ring Boomerang says hi.
I'd have to agree with you there, its pretty useless compared to other mobility items.Mind providing examples and evidence? I'd love to hear your take on this.
I'd have to agree with you there, its pretty useless compared to other mobility items.(http://x1.fjcdn.com/thumbnails/comments/4052545+_329df681b164dcac16d00db9db823a14.jpg)
Stop assuming that the person using Treble Boost is bad at the game. You use Treble Boost to leave a fight that's disadvantageous. If you can't lose a fight, you can't lose the game.
I'm not assuming the person using Treble Boost is bad at the game. I'm assuming that you're using Treble Boost to leave fights that you're losing. Which means that you'd have to be losing fights in order for Treble Boost to be useful. Let's see where this gets you, assuming you successfully disengage:
(T)DM - Disengaging means you aren't killing people, which means you're not getting frags, which means you're falling behind. It's much faster to just take the death with honor and respawn.
Duel - The best mode for disengaging, because it actually matters somewhat. However, you net your opponent the same amount of time to recharge, meaning you're essentially back where you started.
(T)LMS - If you disengage in this mode, you can't heal, meaning you're still in pretty bad shape. Sure, it lets you keep playing and have a chance at a kill, but if you're relying on the disengage to save you, it's still a crapshoot.
Terminator - See DM. The terminator might actually like disengage to save his ass so he doesn't give someone 10 points, but even then it's not spectacular since you can't exactly heal as a Terminator iirc.
Possession - The only time it would be useful is while you're holding the Board. Which, if you do, means you've bugged the game and might get votekicked for being a douchebag.
(OF)CTF - If you got a Treble Boost on a CTF map, you should probably ask yourself a few questions about the quality of the map you're on as opposed to the weapon.
Screw Scramble - Disengage is actually kind of really good in this mode for delivery. Then again, who even plays this mode?
Overall verdict: Disengage isn't spectacularly useful in most modes, essentially offering you one more shot at getting the battle right, or (in some cases) simply prolonging the fight longer than it needs to be. It doesn't directly improve your chances of winning substantially in most gamemodes.
SUCH STRAWMAN WOW
You don't understand that static vertical position != changing vertical position. Hitting someone on a ledge above you is easy, because they're keeping a constant vertical position that is easily predictable. What you're not getting is that if someone can EASILY change their vertical position at will, they will be 5 times as hard to hit compared to someone on a ledge above you, or below you.
Again, I never said that the two were equivalent. Sure, hitting a target who's moving in three dimensions is harder. I'm just saying it's not impossible, and a competent (or lucky) player would be able to shoot someone out of the air.
No response to this. Further increasing either player's skill will not lead to anything.
No response to this. Just saying "you're wrong" doesn't automatically make me wrong.
No, knight doesn't have proto buster.
Okay, my mistake. I have trouble remembering what's on certain maps sometimes.
On Windman, a player can traverse the outsides of the rooms as well with flight, you know.
The invisible ceiling on the outdoor maps are still fairly low, though that is a fair point. The map does, however, have Ballade Cracker, which (while it isn't a perfect solution) has a fast projectile speed and good damage, two things that Treble Boost doesn't exactly like.
Dynamo isn't as cramped as you think. The moving floor sections are great spots to abuse Treble Boost.
Keep in mind that you have to make a tricky jump from the conveyor belt to the platform Treble Boost is on without getting shot, and even then in order to get back you have to expend most of its ammo bar, and then you have to refill it manually because I don't believe there's a Balancer or a W-Tank on the map (again, correct me if I'm wrong.) That seems like a lot of effort for the ability to run away from a fight.
Uh, what? Doing WHAT wrong? If you have powerful disengage then you have an immediate handle on the game's flow.
"If you rely entirely on aim you're doing it wrong."
"If you rely entirely on map control you're doing it wrong."
"If you rely on anything you're doing it wrong."
We call these "playstyles"
I phrased that wrong, and I apologize.
There are ways to counter Treble Boost's disengage, and its effectiveness as a primary strategy is nowhere near ideal. If you believe it's going to save you 100% of the time and rely on that fact as part of your strategy, you are doing it wrong.
"Strong projectile weapons" tend to be slow and have a slow RoF. You'll only get in 2 shots maximum before someone with Treble Boost will be WAY out of your effective range.Proto Buster says hi. (Fastest projectile speed in the game, bro)
If you can realistically, in practice, unstaged, take down a Gyroman in flight using the buster, in a deathmatch scenario, on an average map, then you have a point. I have not seen such a phenomenon in my four years of playing, but if you can provide evidence to the contrary I'd be astounded to see it.
Mind providing examples and evidence? I'd love to hear your take on this.Lets see, you can easily climb hights with rush coil and Item 1 and Tornado Hold, Item 2 and Rush jet are much better aerial tools because well for one you aren't stuck with a pathetic tri shot that can hardly hit anything if you tried.
That's like saying Rockman's megabuster doesn't apply because it's not vanilla Megaman's.I'm sorry what? I'm not even going to bother repeating what I said last post.
I'm sorry what? I'm not even going to bother repeating what I said last post.
So I found out how to open the ZIP file with 7z, but it keeps on saying "Unsupported File Compression" when trying to be extracted. -.-
We're trying to have a civilized discussion about an issue in the game.
civilzedRight because Bikdark basically dismissing anything that comes his way and basically saying "I'm right you're wrong" is clearly civil. There is no major issue, Bikdark is blowing this out of proportion.
Quote from: "Bikdark"Are you going to provide evidence to back that claim up or are you just going to blindly side with the larger group and argue semantics?Because clearly you have so much evidence to prove your side.
Oh no I'm stopping right now, but I have a feeling Bikdark won't but for the sake of the thread I say we move on to more important things. I clearly have no authority on this, but I figure this is a saner option.
Can we please refocus the discussion on the issue at hand rather than a button on a website?
The bottom line is that Treble Boost is extremely powerful, and is going to need changes to put it on par with other utilities.
"Strong projectile weapons" tend to be slow and have a bad RoF. You'll only get in 2 shots maximum before someone with Treble Boost will be WAY out of your effective range.
Remember, projectile-centric game. Hitscan would completely nullify any sort of issue Treble Boost imposes.
I'd have to agree with you there, its pretty useless compared to other mobility items.
You uhh, ever use Treble Boost? Lemme just run down what it does for you, mmkay?Quote from: "Bikdark"Mind providing examples and evidence? I'd love to hear your take on this.Lets see, you can easily climb hights with rush coil and Item 1 and Tornado Hold, Item 2 and Rush jet are much better aerial tools because well for one you aren't stuck with a pathetic tri shot that can hardly hit anything if you tried.
Shadow Blade you can stop now
What's stopping from other people from possibly blasting you out of the sky at the same time?
And one other thing: The new weapon icons are SUPER-FANTASTISCH.crash bomb looks just
Except for Rolling Cutter.
And one other thing: The new weapon icons are SUPER-FANTASTISCH.I'm not sure what's wrong about this one? :/ The cutter was metallized instead of being a blank C with sharp teeth. I was the first who proposed to change the old boring icons into the new modern and classy in the v4 thread --except if they already did it in the background before this idea was brought--
Except for Rolling Cutter.
Quote from: "*Alice"And one other thing: The new weapon icons are SUPER-FANTASTISCH.I'm not sure what's wrong about this one? :/ The cutter was metallized instead of being a blank C with sharp teeth. I was the first who proposed to change the old boring icons into the new modern and classy in the v4 thread --except if they already did it in the background before this idea was brought--
Except for Rolling Cutter.
I don't regret it, that's pretty much how they looked in Wily Wars for the most part, I need to get used to these new icons though. The new Atomic Fire is waaaay more colorful for instance, and with the sound edit looking closer to the WWars A.Fire earraping sound, the MM8BDM version of Atomic Fire looks more to the Wily Wars version than the MM2 NES one.
Anyone has tips to defeat HS :( ?
The new weapon pickup icons... Why they do not match with the sprites of the actual attacks? Can we get the old pickup sprites back? Well Leaf is ok. Power Stone looks a like a turd nugget instead of the Cocoa Puff we all know and love. Atomic Fire looks off. Fire Storm is too detailed. Crash Bomb(er) looks really weird. Quick Boomerang looks like a laser fired from some railgun from a contra type game. Rolling Cutter looks like a robotic leg that is bending at the knee. Air just looks bad. Please revert : (These icons are closer to canon. The old icons were mostly the projectile's sprite, put into a tiny box, take Leaf Shield for instance, isn't a neat, single leaf way better than the shield being compressed? Even in MM4+ games, the icons don't *always* match their projectiles (Skull Barrier, Flash Stopper (derp), Lightnig bolt, Tomahawk, Flame Blast, Hard Knuckles, Yamato Spear)... they look more appealing in this version instead of the lazy, projectile compressing into an icon way.
The Blizzard Man sub area is a total killjoy. It has some of the WORST SPAWNS I've encountered in THE CORE. 2 steps away from the edge leading into a pit... yeah it's atrocious. Place the spawns in that area with your back against a wall (Ironic example think of MM6BLI's spawns especially the ones with your back against the wall)I'm gonna have to agree with this. I was still in Click Mode when the map changed to MMBMUS and I careened backwards into the water on accident.
Speaking of MagicMan, is it some bug causing Magicman to be in the sky and on some block textures? Eh I'm sure it will be sorted out eventually.
They deserved entry at some point, though they definitely should have been added at v1.
Now that we're done with Treble Boost for the time being, can we talk about the atrocity that is Skull Barrier?I've been waiting for a good time to squeeze this in
Just a note about the balance, the update has been out less than a day and people are flagging things for OP already. In time we'll address the issues once we receive feedback over the duration of the next few weeks, not just from initial impressions. If you have suggestions to balance weapons/etc out, go to the suggestions forums (http://www.cutstuff.net/forum/viewforum.php?f=25) and post away so we can deal with individual topics and discuss it as a team.Before any more weapon balance discuss takes place, I think everyone needs to spend time with the changes. Something might seem OP initially, but when you work out a counter, it is no longer as powerful as you thought. Also, as Mike mentioned, there's a specific thread for suggestions. If you notice over time that Skull Barrier is a problem, then please, by all means let us know. A day after release? Yea, not gonna care at all quite frankly.
Not a bug, we took some maps out of the campaign in order to make it less tedious. Most notably, 3 of the MM7 castle stages.Hm, indeed. I was just looking in Bugs/Suggestions and came across this. I think it was for the better, actually. Nice idea.
Welcome back, dude! Yeah, I'm certain you'll enjoy it. Lord knows I am! :D
The devs are still absolute geniuses, it seems.
Cutman Mike,are you gonna patch this update with some weapons for the Genesis Unit?
Here are the links to the weapons I'm talking about.
http://zero-janitor.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-199470649
http://gorudosutaman.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-8-Bit-312571934
King turns completely to the side in his (honestly pretty lazy) firing frames, this makes it really hard to determine what direction he's facing when he's charging a weapon which is kinda important
Quote from: "sa173533"Cutman Mike,are you gonna patch this update with some weapons for the Genesis Unit?
Here are the links to the weapons I'm talking about.
http://zero-janitor.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-199470649
http://gorudosutaman.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-8-Bit-312571934
I had to put these into an address bar to find what you were trying to link, because I couldn't get it to work by fixing your links.
(http://fc09.deviantart.net/fs71/f/2012/186/3/a/the_wily_wars___weapon_ideas___8_bit_by_gorudosutaman-d563i1q.png)
The Genesis Unit had no copy weapons, so no, it won't be happening.
But it won't. Just saying.Quote from: "Ceridran"Quote from: "sa173533"Cutman Mike,are you gonna patch this update with some weapons for the Genesis Unit?
Here are the links to the weapons I'm talking about.
http://zero-janitor.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-199470649
http://gorudosutaman.deviantart.com/art/The-Wily-Wars-Weapon-Ideas-8-Bit-312571934
I had to put these into an address bar to find what you were trying to link, because I couldn't get it to work by fixing your links.
(http://fc09.deviantart.net/fs71/f/2012/186/3/a/the_wily_wars___weapon_ideas___8_bit_by_gorudosutaman-d563i1q.png)
The Genesis Unit had no copy weapons, so no, it won't be happening.
But,this is a fan idea,so it could happen.Just saying.
The biggest stretch is Duo / Giga Fist, but that was derived from Rockman 2: The Power Fighters.Speaking of which (and I know this is for the far future, but), any plans on adding Pharaoh Wave and Centaur Arrow in an eventual update?
[7:55:28 PM] Dr. Freeman: the drums would have fucked up the looping of the songalso while I'm here I might as well complain even more right
[7:55:38 PM] Llama: It's using KINMUS though so blame the stage itself rather than the intro
[7:55:42 PM] SmashMan: then use a drums version for the intro
When the idea was pitched that we should include Wily Tower content, the question was asked very early if genesis unit weapons could be a thing. I said no because it's not canon to the source material, you don't get those weapons in the game. Not to mention we have like what, over sixty weapons now? I feel it's needless to bloat the game with additional weapons at this point, and just stick to the official ones. Any cool ideas for them can be unofficial addons if someone wants to make them.
Also I think someone making a HSH weapon can do waaaay better than just "summon metools" :p
Out of curiosity is there a way to find out the music codes for the V4 boss fights?
Hey everyone! As the changelog says player speed and jump height were increased for Instagib mode. What better way to celebrate than with some Instagib 1FTCF? Come on down to 108.61.83.66:15014 and enjoy some fast-paced CTF action.
But the current way Wave Burner behaves is just how it did in Megaman and Bass. There's no need to ditch game accuracy if it works neatly.This one has made me wonder something... MM&B makes Wave Burner wave in the vertical axis (Y), MM8BDM's waves in the horizontal axes (X and Y). But, if someone picky enough comes up and says it should be on vertical axis (Z), then it would be an awful weapon, right? But what if it included all three axes (XYZ)?
Not to mention, keep fucking TF2 of all things out of the core. That's what Saxton is for.
I think the wave burner could be changed to remove the spread. It makes targeting the opponent inconsistent. Dont change the damage, maybe make it function like TF2 Pyro's flamethrower?Also, he's basically suggesting MMV Electric Shock.
A question for you modding GODS.Well, as Ivory stated in the RNC suggestion thread (http://www.cutstuff.net/forum/viewtopic.php?f=25&t=6769)...
I had heard that MMU was a fan-made game given support from Capcom (or was that someone else? I'm not sure, but that's beside the point)
Any chance that this might make it into MM8BDM at all? Even as a sort of "last update", signaling the end of progress on it?
PU is an official capcom, RNC is not.So I guess the same applies to MMU.
There is nothing to discuss.
Wouldn't 9, 10, V and that weird WonderSwan game happen before that?All except that last one from what we have been told. And I think SFxMM isn't happening in core anyway, something about not an official game I think.
It also signalled the end of the classic series (or so Megaman's defeat at the hands of Zero says), so I thought putting it in as a sort of "final update" would be a good idea.
What's the music in the final battle where(click to show/hide)
In game the track name is MMWTFBOS and it was written by OrangeMario primarily with assistance by Rushjet1 and Blaze iirc. The title of the track is Journey to Genesis. Feel free to correct me if I made any mistakes guys.
That's why I wanted to include it at all, in case CutMangMike stops updating MM8BDM. But eh.It's actually more of a case of the dev team calling it quits than Mike at this point. :ugeek:
I fail to understand how the current version of WT1 was primarily made by you when I was in charge of most of the decision-making behind the cover. The most you really did was the drums and badger me about making it something more than chord city.
And Unlimited is likely not being done at all in core. And the expansion lasted a week. Same goes for SFxMM.Quote from: "Perfectlylegit"That's why I wanted to include it at all, in case CutMangMike stops updating MM8BDM. But eh.It's actually more of a case of the dev team calling it quits than Mike at this point. :ugeek:
I'm sorry, perhaps that came off harsher than intended.
I'm not asking you to belittle your work to "small fixes," Musashi, as chord city does constitute more of an issue than that, and you did help to keep the music as a whole closer to the style imposed by Mega Man 1-6.
At the same time, you putting your name as the main worker behind my cover just kind of stings. You understand where I'm coming from, if nothing else?
Happy birthday, bro!Thanks, bruh.
Quote from: "Perfectlylegit"Happy birthday, bro!Thanks, bruh.
Also, that Waver Buner XYZ thing is making me curious. If you could, release it as a mod please.
So YEAH. All the hype was REAL and DESERVED. You guys did a really good job!
Remove the Zandronum-Username.ini file from the MM8BDM directory.
i got (finally..)mm8bdmv4a and im making this (http://fc02.deviantart.net/fs70/f/2014/143/9/8/sparx_for_mm8bdmv4a_by_sparx1lithum-d7jhik7.png) its my main char =>
(http://fc00.deviantart.net/fs71/f/2014/031/0/6/sparx_mmx_style_by_sparx1lithum-d74h8gd.png)
Well I decided to go through the old bosses again and...(click to show/hide)
I was talking about those with Llama and Freeman a few days ago. Among them, the ones I really think need attention are the boss theme, the fortress boss theme, Bass's theme, the victory theme, and the credits theme.
What are the music codes for the final bosses of every version of this game?
What about King's theme?
Does anyone have the assets for the skins?If not,how can I access them?
What the hell you mean "can't" do it? Is your computer being a smeghead with you or can you not extract a simple zip file?It's the latter.
It comes standard on most computers and it can extract most archives.
Maybe I was mistaken. I just remembered it being on this computer when I got it, as well as my last four.QuoteIt comes standard on most computers and it can extract most archives.
No, it doesn't come standard at all.
Well,can anyone post all the skins on here?
Why would you want each and all skins to be compiled into sheets? Some fishy request, if you ask me.
Which version of 7-zip should I get?
Edit:Great,since I got sceptical that this program will screw with my computer,I couldn't finish the installation.
I got Slade 3.02 and I extracted the files and put them into a folder.What's my next step?
Edit:I tried to open Slade and I don't have"MSVCP100.dll".How do I get that?
SLADE 3.1.0 beta requires the 32-bit Microsoft Visual Studio 2013 Runtimes (x86) to be installed, which can be downloaded from the link below:Spending more than 3 seconds looking at the page could of answered your problem before you even had it.
Microsoft Visual C++ 2013 Runtime (http://www.microsoft.com/en-ca/download/details.aspx?id=40784)
Spending more than 3 seconds looking at the page could of answered your problem before you even had it.He doesn't seem to pay attention and read, I've already told him he needed to download that file. In fact, I've noticed some new players seeking help do that. They just skim the posts and pages we give them, instead of reading them properly and/or thinking and coming up with their own conclusions, thus they have to ask the question again/ask more questions. They're used to being told what to do and how to do it, I feel that that's pretty strange.
Google it, you'll find it rather quickly. I tend to do that when DLL files are missing on a programThat's quite a dangerous suggestion.
What's the music code for ballade's theme?
Well that was a quick change of topic...
I don't know, tbh.
"balmus"?
Speaking of topics. I hate to be the guy, but none of this pertains to V4.
Speaking of topics. I hate to be the guy, but none of this pertains to V4.
Another thing:
I think we need to migrate to a new thread just for this, because this dillema deserves its own topic.
So I've gathered:Quote from: "Dr. Crasger"Another thing:
I think we need to migrate to a new thread just for this, because this dillema deserves its own topic.
sa173533 just barged into this topic and started asking questions...
We really need a new topic for his questions on how to get Slade up and running.
Indeed.It could be a great idea,it's better than let him start spamming or something.
I hate to break it to you guys,but you don't need to do that.That.dll fixer might've cost us $500.So,since I can't rip the skins out of the core game,someone will have to rip them for me.I'll have them on your desk tomorrow.
I hate to break it to you guys,but you don't need to do that.That.dll fixer might've cost us $500.So,since I can't rip the skins out of the core game,someone will have to rip them for me.
Quote from: "sa173533"I hate to break it to you guys,but you don't need to do that.That.dll fixer might've cost us $500.So,since I can't rip the skins out of the core game,someone will have to rip them for me.I'll have them on your desk tomorrow.
Also, it may just be software being software, but there seems to be a lot of weirdness going on when I use it. Mostly just things extending up into infinity, like Sword Man's lavafall. I ended up switching to OpenGL for the first time since V3B, and I have to say, considering the whole reason I switched from it was because Cloud Man's stage was basically unplayable, it moves much, much faster than it did before. My computer, with its pitiful processor and GPU, doesn't even slow down a little when I stand around in Burner Man's stage. Is it just the magic of OpenGL, or did you guys streamline it in some way? I distinctly remember Cloud Man's stage in particular giving me heavy amounts of slowdown, and downright freezing when it was raining, yet it's perfectly fine now.
Slade said that it was missing a .dll file, so I got something to fix it, but if it had continued scanning, the family computer would've broke. The .dll fixer was malware!Wh-why did you get a "dll fixer" without asking us first and checking if it was safe? You just googled for a random thing, thought it was legit without checking and without asking for verification from us or some other forum?
Quote from: "Slade3's download page"SLADE 3.1.0 beta requires the 32-bit Microsoft Visual Studio 2013 Runtimes (x86) to be installed, which can be downloaded from the link below:Spending more than 3 seconds looking at the page could of answered your problem before you even had it.
Microsoft Visual C++ 2013 Runtime (http://www.microsoft.com/en-ca/download/details.aspx?id=40784)
If you still want some sprites:
Here's a link to sprites-inc, this is where they got most of the sprites for 8BDM. (http://www.sprites-inc.co.uk/files/Classic/)
I'm sorry...I didn't bother to do that...Now what?
Okay,Ivory!I'll stop talking about this...*droops my head down and cries* :(
Let the topic get back on track.
What's the music code for King's boss theme?
Quote from: "SmashTheEchidna"What about King's theme?
" Changemus mmbking "
I'm talking about the theme for King's second phase.
Anyway, still checking out the singleplayer campaign, haven't gotten past MM3 yet.
Oh, right, about that. There's a known bug where you cannot progress past Aqua Man's stage iirc. (The game continues, but it will not save) When you reach there, there's a command you can issue to bump your save progress and continue normally.
Quote from: "sa173533"I hate to break it to you guys,but you don't need to do that.That.dll fixer might've cost us $500.So,since I can't rip the skins out of the core game,someone will have to rip them for me.I'll have them on your desk tomorrow.
Also, it may just be software being software, but there seems to be a lot of weirdness going on when I use it. Mostly just things extending up into infinity, like Sword Man's lavafall. I ended up switching to OpenGL for the first time since V3B, and I have to say, considering the whole reason I switched from it was because Cloud Man's stage was basically unplayable, it moves much, much faster than it did before. My computer, with its pitiful processor and GPU, doesn't even slow down a little when I stand around in Burner Man's stage. Is it just the magic of OpenGL, or did you guys streamline it in some way? I distinctly remember Cloud Man's stage in particular giving me heavy amounts of slowdown, and downright freezing when it was raining, yet it's perfectly fine now.
Thanks.Please credit yourself.
now for something actually related to 8BDM v4a, huh?So.
Please?
Anyone?
Oh. Uh, ok.
So I think the Genesis Unit bots got the names wrong. Each member has an abbreviated name based on the japanese name of the Journey to the West characters. As such, their full names are Buster Rod Goku, Mega Water Sa, and Hyper Storm Hakkai: they are referred in-game through their chinese names. It would make more sense if they were referred through their japanese names.
Quote from: "MusashiAA"Oh. Uh, ok.
So I think the Genesis Unit bots got the names wrong. Each member has an abbreviated name based on the japanese name of the Journey to the West characters. As such, their full names are Buster Rod Goku, Mega Water Sa, and Hyper Storm Hakkai: they are referred in-game through their chinese names. It would make more sense if they were referred through their japanese names.
I deliberately chose the original Chinese names to better reference the source material (Journey to the West.)
Also, is the final boss track an original one? Becaus it's the most awesome thing I ever heard in 8BDM and I love the composer of that piece forever.
I deliberately chose the original Chinese names to better reference the source material (Journey to the West.)
Oh, makes sense, thanks for clarifying it.I love those composers forever.
I just wish is was a bit louder.I second this. Wily Tower boss, in particular, is a little too quiet.
Quote from: "The_Broker"I deliberately chose the original Chinese names to better reference the source material (Journey to the West.)
I'm actually reading through Journey to the West now. Unrelated, but nevertheless.
Anyways, the names are the same, just read differently. "Buster Rod Goku" wouldn't be wrong, it's just using the Japanese reading.
??? = Sun Wukong = Son Gok?
??? = Sha Wujing = Sa Goj?
??? = Zhu Bajie = Cho Hakkai
Translating things from language to language can be tricky. Beijing can also be called Peking, for instance. In this case, I think the Japanese names for the characters would fit best, JUST because of the abbreviations. Otherwise, I'm more used to the Chinese names, and would vouch for those.
Quote from: "Legtendga"I just wish is was a bit louder.I second this. Wily Tower boss, in particular, is a little too quiet.
Quote from: "Gumballtoid"Quote from: "Legtendga"I just wish is was a bit louder.I second this. Wily Tower boss, in particular, is a little too quiet.
Well hopefully they'll fix that in v4b.
I think you just need to meddle with SNDINFO or some lump.
Or just do it the unconventional half-assed way and use the "amplify" effect on the music in Audacity.
You should also check your volume levels in the options in-game.Also, maybe one's master volume or sound card could be at fault.
ALRIGHT, I just took a gangder at the SNDInfo in the Musics .PK3, and was suprised to see that it hadn't really been updated since V3A, meaning none of the non-MM8 Wily musics are balanced by it. There were catagories for MM&B as well as the Wily Tower, but they're empty. :| No wonder the new music is as quiet as it is. :? A few of the new weapons are also rather quiet, as a side note.
Anyway, here's my personal SNDInfo fix, 'cause why not. It's just a small edit of the original, but everything rather even leveled.(click to show/hide)
Additionally, why are King and Wily's MM&B themes refered to as "MMBKING" and "MMBDW" rather than "KINMUS"/"KINGMUS" and "BDWMUS"/"BDW1MUS"?^ Also that.
Go into options,look for SOUND options,and turn up the volume for the sound and music.
Can Woodman be redone? It sucks. ;^;
The wily stages don't exist because Cossack, Dark Man, and Mr. X are the fortress levels for those games.King was the fortress levels for MM&B. Also, explain MegaMan 2 and 3 having only one.
Jewelman's Jewel Satellite was too fabulous for Plug Man
All obituaries follow the pattern of "X [died to] Y's [Weapon]" for consistency. It's much easier to discern who's killed who with what this way, as you can just glance at the message from left to right to discern victim, killer, and weapon in the blink of an eye. It used to be that some weapons (such as Ring Boomerang) didn't follow this pattern; This caused a lot of confusion, which is why obituaries were standardised in the above manner.Quote from: "-FiniteZero-"Jewelman's Jewel Satellite was too fabulous for Plug ManBest obit. This must be used.
I still want "Megaman really liked Ringman's Funions"This.
As they only have 9, 10 and V left logically yes.I feel as if V should be next, actually. 10, being the last Mega Man game, would be the best one to end with. Thus, I think the best orders would be either V-9-10 or 9-V-10 (assuming V isn't slipped into 9 or 10's update). It's currently a loose end, having been released before Mega Man & Bass, and besides, it'd only be fitting for V to be in V5.
Of course, the reason we don't have that many maps may also be due to people being lazy, but I think the bar is set a bit too high at first for new maps.
Quote from: "TailsMK4"Of course, the reason we don't have that many maps may also be due to people being lazy, but I think the bar is set a bit too high at first for new maps.
Smash isn't the only one who can have music playing with his posts, although my mood detection might be a bit off at this time for me.(click to show/hide)
Now excuse me for a brief moment while I toot my horn about being an extremely quick mapper.
I'm able to dish out full, decent, and completed maps out in about 9 hours (average time) of actual mapping without delays and that's knowing what I'm doing- shortcuts included.
Now we travel the thought train of a mapper.
The amount of people who would "volunteer" 9 hours of their time is extremely low, not to mention once "Planning" is finished it'll exceed into the double digits. Including remodeling, I've spent around 52 hours on just ONE of my maps. Look at that number. Hot damn that's large. When people do finally devote that time into creating a digital arena, specifically beginners, frustrations start to come forth. Things don't work or appear the way they should. They ask questions, spend more time, and eventually finish their map. The mapper feels good.. for about an hour. Soon the critics roll in and they roll in HARD. Budding mappers usually fall to the pressure of such critics- failing to appease the masses. The map then never gets played because the elitist assholes decide to host maps based on their standards and not an overall judgement. Worst comes to worst, you don't even get feedback, you just get "its bad lel". That statement, when regarding your creation, piece of art, life's work- something you didn't even need to create in the first place.. is NOT helpful in any way, shape, or form. All that time, gone. Take that in. Reread that. I'll say it again just in case you kept going forward. All that time you spent working on something you loved is gone; you won't get it back. It sucks, I've been there. However with motivation and the hope of a slim chance that I would map for games as a "job" later in my life (among other personal reasons), I stayed devoted. I finished the update to my pack. I released it and moments later, the critics struck again. Darn those critics. This time I was prepared though. I weeded through the bad feedback and picked out the ones I agreed on. On the flip side, people enjoyed and still enjoy my work. That rush, ooooooooo that rush. It felt good. It feels so good. Feeling people appreciate what you do, one of the few things a mapper, or anyone for that matter, longs for. It overflows you all at once, in bursts, any and every way is possible. Once you feel this drive, its difficult to stop. It's kind of like an addiction, except a healthy one.
If you have the drive to map and go through a few possible failures for this good feeling I spoke of, I have advice to give you (or anyone) regarding ideas and motivation. You see that box over there with all the things people do? Good. Approach it. Kick it off the cliff. You see, everything everyone else does is inside that box, but there's also a good amount of people following the casual advice of "Thinking Outside the Box". One does normal people stuff and the other does inverted things of what normal people do. There's no box now, so you can't do either. So what do you do then? You do what you have to do. Look around you; the best idea is right in front of you. The process is tedious, but the end result is rewarding.
Best of luck, and let's make the dream come alive!
That might have gone deep fast hue, but I'm certain at least some point got across.
Gamma spawns in MM2QUI, MM3SNA, and MM6TOM as well. You just have to look really hard.
I cannot believe it took me so long to notice, but are GROMUS and MWSMUS based at least somewhat on their Chiptuned Rockman iterations? There are parts where they sound very similar, and I was wondering if maybe it was some sort of tricky incorporation.
Skullman got a rework, and that was barely anything other than the buster being a bit straighter.(http://i.imgur.com/UaaKD7E.png)
HeyoooooooooooI knew I wasn't crazy for always imagining the next part of the Ground Man remix starting up.
I did that. Literally those two.
MWSMUS was made by OrangeMario, and I modified it to use MM2 instrumentation, which happened to sound like Chiptuned Rockman's remix of that same theme. My original intention for the Wily Tower songs was for them to reference MM1, MM2 and MM3's musical style in the form of their instrumentation being predominant.
I did GROMUS with its Chiptuned Rockman remix in mind, like, even before it was made.
I don't blame you. I just wish it was something more. I know ninjas are supposed to be sneaky, but how many ninjas have you seen tiptoe?
I realise that since MM9 is most likely the next expansion, we'll be seeing the MM9 Robot Masters in Dr. Light's Lab. I could see Splash Woman sitting in the pond outside, and Plug Man in Auto's room (since Plug Man likes shopping).
The blurry legs for Shadow Man wouldn't even work. Then that would make him look way too much like Sonic.
I was going to suggest probably giving Shadow Man a similar running style Espio had in Sonic Heroes. It still emphasizes the stealthy, snooping nature ninjas have, but at the same time, he's not running like a complete madman.
His sprite could use work in the legs so it wouldn't look like he's using almost no leg movements.
Most of the music was done by OrangeMario and LlamaHombre, but Baiisilisk, MusashiAA, HertzDevil, RushJet1 and Blaze helped out for a couple of songs here and there.
Read back in the thread to check out who specifically did what tracks.
It'd be fun, though if someone uploaded a video with all the original 8BDM tracks. Like it was some sort of album.
GENUIS
Could you please stop bumping this thread only to persistently ask people to hand you things that are just way too easy-to-get to ask for?
If he proceeds to do useless bumps, someone should just lock this. Just sayin'.
I've been trying out some maps and I think that Mr.X Fortress to me is the best map in the entire game by far.
Rtist would roll in his graveYou say my name, and I appear! :p
How do I turn the camera to make it face my character?Umm you don't. You can't see the skin's face on chasecam, only the back.
Hm. I have a question or two regarding the "recent" update. So, for the final boss, Doctor Wily, I noticed that he...really doesn't take a whole lot of damage to defeat. Kind of disappointing. My question is, why was he given such low health? Because as far as I can remember, the other final bosses for other Expansions were all pretty difficult. Gamma. Wily Machine 7. EVIL ROBOT. So why the sudden health drop?There was supposed to be a fight? I accidentally clicked fire while he was talking and he exploded.
That's MeguhMang Five, not MeguhMang V.
I know I probably already asked this, but is MegamanV gonna get a release in this?
Clearly, a secret clientside command should be created to change the entire palette to Gameboy colors when MMV expansion is made.
Quote from: "MusashiAA"Clearly, a secret clientside command should be created to change the entire palette to Gameboy colors when MMV expansion is made.
That would actually be really cool. I love the pea-soup green the Gameboy's got going on.
...Okay, I don't actually like it, but I still think that would be neat.
I use that chaos efect along with dead rising.... both are original and funny.Quote from: "Magnet Dood"Quote from: "MusashiAA"Clearly, a secret clientside command should be created to change the entire palette to Gameboy colors when MMV expansion is made.
That would actually be really cool. I love the pea-soup green the Gameboy's got going on.
...Okay, I don't actually like it, but I still think that would be neat.(click to show/hide)
I was getting ready to mention it, but you ninja'd me already.Quote from: "Magnet Dood"Quote from: "MusashiAA"Clearly, a secret clientside command should be created to change the entire palette to Gameboy colors when MMV expansion is made.
That would actually be really cool. I love the pea-soup green the Gameboy's got going on.
...Okay, I don't actually like it, but I still think that would be neat.(click to show/hide)
No offense, Beed, but sometimes it's hard to remember the other chaos effects in that mod when you only seem to talk about Jelly World.
Quote from: "Magnet Dood"No offense, Beed, but sometimes it's hard to remember the other chaos effects in that mod when you only seem to talk about Jelly World.
i guess he likes JELLY in his WORLD
I'm actually really excited for MM9. The big question is, where will the 9th Gen Robot Masters be? Because they ARE all Light Bots.
Making it impossible to tell what weapons other people are using until they shoot at you seems like a bad idea.You already can't tell in team games.
Quote from: "NemZ"Making it impossible to tell what weapons other people are using until they shoot at you seems like a bad idea.You already can't tell in team games.
Quote from: "CopShowGuy"Quote from: "NemZ"Making it impossible to tell what weapons other people are using until they shoot at you seems like a bad idea.You already can't tell in team games.
Unless they are on your team.
I'm hoping to get a v4 release out within the week. This v4b release is less focused on doing anything big, but more so focused on fixing up bugs, oversights, etc from v4a.oh boy oh boy oh boy oh boy oh boy oh boy oh bo--
On the eventual to do list, but I'm not holding back the release any longer waiting for it to happenFUCK THIS I'M OUT
Leaf Shield rework
Can MM4DIV and MM5WAV get overhauls pls
I know you guys are trying to release but nobody likes those maps
V4B Remaining Items (more or less)well hi there
Skull Barrier rework
Quote from: "Max"Can MM4DIV and MM5WAV get overhauls pls
I know you guys are trying to release but nobody likes those maps
It's the kind of map where people can start to leave the servers because it's boring to play in.... like for the map of MegaWaterS (even if there is a "up" part).
I dont like when a map is too opened.....Need more corridors or "road"....in Diveman and Waveman maps, you can make a bigger part with corridors and relief.. i dont know....(maybe because i prefer the maps like mm4sku, mm5nap or mm1dw1 )
A weapon synergizes with the map?Didn't you say you were bad with weapon layouts?
Ohhhhhhhhh Noooooooooo
And you are supposed to be a robot, technically you don't really have a gender.Well, most the robots still technically still do have gender. Otherwise we wouldn't be calling Mega Man "he" and calling Roll "she". Nobody calls them "it".
Well, most the robots still technically still do have gender. Otherwise we wouldn't be calling Mega Man "he" and calling Roll "she". Nobody calls them "it".I'm fairly certain too that, say, a robot programmed to have a male personality would be considered male.
switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
Log(s:"cfDR. WILY:c- Destroy him, my new minions! Wahahahaha!");
break;
case 1:
Log(s:"cfDR. WILY:c- Destroy her, my new minions! Wahahahaha!");
break;
case 2:
Log(s:"cfDR. WILY:c- Destroy it, my new minions! Wahahahaha!");
break;
}
Replace 2710 with...switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnHE WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;
case 1:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnSHE WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;
case 2:
hudmessageBold (s:"nnnnnnnnnnnnWHEN THE HERO ROBOT'S EXPIRATION DATE CAME TO PASS,nnIT WAS REFITTED WITH GOLD COMPONENTS AND DISPLAYEDnnIN THE ROBOT MASTER MUSEUM FOR CENTURIES TO COME."; HUDMSG_FADEINOUT, 3, 9, 240.4, 20.1,999.0, 1.5,0.0);
break;
}
Replace 3750 with...switch(GetPlayerInfo(0,PLAYERINFO_GENDER))
{
case 0:
Log(s:"cfDR. WILY:c- Bah! I guess his circuits fried at the sight of my amazing wily armor!");
break;
case 1:
Log(s:"cfDR. WILY:c- Bah! I guess her circuits fried at the sight of my amazing wily armor!");
break;
case 2:
Log(s:"cfDR. WILY:c- Bah! I guess its circuits fried at the sight of my amazing wily armor!");
break;
}
What specifically do you need to test that requires Open GL? The only things I can think of that require it are models, dynamic lights, and fog.
What I'm saying is, the games faithfulness outweighs the improvement of gameplayI don't remember ever being frustrated at Eddie giving me something I already have in 8BDM. This "improvement" seems far to minor to warrant dropping the accuracy to the original games.
The world doesn't revolve around you thoughI'm not commanding what should happen in this update, I'm just giving my own personal opinion.
Quote from: "BiscuitSlash"What I'm saying is, the games faithfulness outweighs the improvement of gameplayI don't remember ever being frustrated at Eddie giving me something I already have in 8BDM. This "improvement" seems far to minor to warrant dropping the accuracy to the original games.