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Messages - Superjustinbros

Pages: 1 2 [3] 4 5 ... 42
31
Resources / Re: SJB's collection of Resources
« on: July 11, 2017, 04:58:54 PM »
Bit late, but thanks for the update.

Lately I've been experimenting with voxels and made a few to replace certain props in core. Feel free to import them and use them in voxel packs. If I figure out how to put the voxels into the game myself, I'll update with a proper voxel pack.
(There's also voxel props I made for Geekie's ComHotel, but those'll be for another time.
(click to show/hide)

https://www.dropbox.com/s/a5k2rxogypob9lf/SJB%20voxel%20pack%201.zip?dl=0

32
Didn't really affect me- since his "story" kinda just flew right past me on my first play.

33
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 27, 2017, 03:42:31 PM »
Why were some of the MM8 songs changed?
Updated to be more accurate remixes of the PSN/SS Mega Man 8 themes, at least that's what I'm getting at.

34
Sure, I'd like the voice clips.
(mostly the "hit" ones since the ones on your skin are obstructed by a hit sound)

35
I got instantly attracted to the sounds of the Oliver skin. (especially the randomized hit sounds)
If you don't mind me asking, where did you get the voice?

36
Rejected / Re: Chapter 10 Genesis Unit Boss Bugs
« on: May 24, 2017, 09:20:23 PM »
So what I'm getting here is attempting to use any sort of "give" command will screw up the fight.

37
Rejected / Chapter 10 Genesis Unit Boss Bugs
« on: May 24, 2017, 04:13:44 PM »
So when I was fighting the Genesis Unit during the boss rush (with cheats) twice the game had entered a stalemate.

The first was the result of InstaGib Metal Blade killing Hyper Storm immediately after the phase where he sucks up Buster Rod clones without giving the trio the chance to collide together and die- leaving me stuck. I could not suicide either to restart the fight.

The second one I encountered during a re-attempt has visual proof, where during the phase where Hyper Storm swings Buster Rod with his rod out, the boss is suddenly duplicated and the game crashes not long after.
(click to show/hide)

38
MM8BDM Discussion / Re: A request
« on: May 23, 2017, 05:39:48 AM »
Try to learn up some strategies for playing FPSes- if you need to learn the basics and weapon strategies there's always Auto's training. Easy is also present to dumb the difficulty down.

39
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 22, 2017, 04:24:54 PM »
The hype is real!
So many improvements everywhere that it's hard for me to describe everything that caught me in detail.
(Really love MM4DW1's water on the window glass effect though!)

40
DECORATE and ACS Modifications / Re: Weapons and items on the minimap
« on: April 13, 2017, 06:11:57 PM »
Excellent.

41
Resources / Re: SJB's collection of Resources
« on: April 07, 2017, 03:15:32 AM »
Some random assets I did for CTF maps






Alongside an edited MM1ICE texture to fit Freeze Man's texture set

42
That Bright Man is looking craaaazy.

43
Closed / Re: [New Sprites] Helmetless Megaman, Cutman, and Bombman sprites
« on: February 03, 2017, 12:14:33 AM »
Thanks Dimpsy.

44
Skins & Bots etc / Re: The SuperJustinBros Tauntpack
« on: January 28, 2017, 01:49:54 AM »
Updated for CBM EX v1c, Cross Roll now properly says her taunts.

To allow Tango to use his taunt from the taunt pack instead of his meows, you must go into CBM EX with Slade, open SNDINFO.CLASSES, and delete the line that says
Code: [Select]
$playersound tango male *taunt [meow SE]

45
Maps / Re: [Map Pack] NemuPack v1a
« on: January 25, 2017, 10:21:22 PM »
These maps are looking mighty swell~ Always nice to see maps with the occasional new/recolored textures.

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