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Messages - NES Boy

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31
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 17, 2020, 03:16:45 PM »
6 Days to Go...

32
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 07:47:55 PM »
7 Days to Go...

Sprites by Molly.

It's amazing that we're already a week away from not only the game's release, but also this thread's second anniversary! I can't wait any longer!

By the way, I wonder what Saturn's stage will be like, since Gravity Man already has the light/heavy gravity gimmick (as opposed to the gravity flipping from the actual MM5).

33
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 03:45:33 AM »
Just realized I broke seven years of lurking to post that.
Yes, it appears the last time you posted, it was in the v3a release thread. If you're interested in how far MM8BDM had come, check out this archive of previous versions on Google Drive.

Anyway, if Mega Man Mania / the GBA version of Mega Man Anniversary Collection had actually been released, would the color schemes for its version of MMV be used?

34
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 12:08:41 AM »
8 Days to Go...

Sprites by Molly.

35
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 14, 2020, 03:12:00 PM »
9 Days to Go...

Sprites by Molly.

36
If you see empty space above this text, that means the video embed code isn't working and needs to be fixed.

UPDATE
Apparently, it still works if you add "https://youtu.be/" to it. For a while, only the hash in the URL sufficed, not the whole URL.

37
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 14, 2020, 02:51:53 AM »
I meant to post this earlier today. Better late than never, right?

10 Days to Go...

Sprites by Molly.

38
Pending / [ALTERNATE GRAPHIC] STORY9.png with Mega Man's helmet removed.
« on: October 13, 2020, 01:15:15 AM »
I always felt that Mega Man wearing his helmet during the V1 and V4 intros happens too soon. In both cases, he's not going into action immediately, he's just making his case to Dr. Light. In the V1 intro, he wants Dr. Light to let him enter the tournament, while in the V4 intro he simply asks to investigate King when Dr. Light voices his suspicions. Those don't really scream "I'm all dressed up and ready take on evil!" to me, they're more like "I don't want to get too proactive; I'm just cautiously waiting until you say the word."

Therefore, I made a replacement for STORY9.png:


Besides, I think this flows in conjunction with the prior image of Dr. Light and Mega Man watching TV in both intros:


This way, it better conveys Dr. Light and Mega Man turning away from the TV after the broadcast, especially when you see it.

39
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 10, 2020, 09:21:16 AM »
The addition of Mega Man V means we'll get to use these babies in our loadouts:


40
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: October 10, 2020, 04:51:06 AM »
In honor of MM8BDM Version 6 coming out in two weeks, here's a new piece of trivia:

The image of Terra in the Version 5B title sequence is based on a card from Series 5 of the Japanese Rockman Carddass series. Here is the card it is sourced from:


And here is Molly's pixel art recreation, including Sunstar:


41
Hey Mike, whenever v7 comes around, maybe consider picking this guy up?  :-*
Hey guys, I'm TheStupidTriforce the creator of this album. Thanks for spreading it around! I really appreciate it. Also, if my music made it into 8-bit Deathmatch my middle school self would freak out.
It's nice to look back at these two posts in light of this.

42
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 09, 2020, 12:09:33 PM »
Hey, with Mega Man V content revealed for V6, I'd like to revisit a point I made years ago.

When CutmanMike originally revealed the Map Creator Cards for V5B, he linked to a gallery of card designs based on various Mega Man games, including MAPCDV, which was designed after MMV:


I noticed that MAPCDV uses the GBC palette (specifically one of the palettes used by the bootstrap ROM, so I looked into the palette used when the game is played on Super Game Boy.

It turns out that the text box uses five different SGB palette schemes throughout the game:






Here is a breakdown on the SGB palettes and when they are used (as well as HSL informaton based on the SNES's color space):

(click to show/hide)

43
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 08, 2020, 10:37:39 PM »
Were those two people in the clocks X and Zero?!
If you look closely...
(click to show/hide)

Anyway, here are the newly revealed stages from the trailer that haven't been shown off beforehand:

(click to show/hide)

So the Mega Man Killers will be getting their own stages.

But what about Quint...?

44
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 08, 2020, 10:09:26 PM »
So...
(click to show/hide)

45
MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch - Archives release!
« on: October 08, 2020, 09:19:45 PM »
I'd like to bump this topic in honor of MM8BDM's 10th anniversary, which is today!

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