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Messages - Joseph Collins

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31
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 19, 2013, 02:07:21 AM »
Quote from: "PLAINOLDLUIS"
Is it me or is Axl's toad weapon missing?

I know it's water pistol but where is it?
Looking at the coding, there is absolutely no reason that I can find as to why this weapon can't be selected. (Which probably means it some incredibly stupid oversight the likes of which I've encountered time and time again just working on skin overrides...) The coding looks to be complete, the projectiles exist and they do damage like they should, and the game recognizes that the weapon itself is an object... but for whatever reason, it can't be given or spawned into play.

The weapon itself, based on the coding, appears to be a "charge to fire" style weapon which releases a torrent of water when fired.  Could be neat.

32
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 18, 2013, 06:15:47 PM »
I can't see to replicate this event.  I got the Fourth Armor, then I got the Gaea Armor later, and after that stage, I could switch between them using the capsule without fail.  Hm...

33
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 18, 2013, 01:06:23 AM »
Quote from: "TheDoc"
That reminds me
Are you only supposed to be able to have one armor at a time? Because once I got Gaea Armor, unequipped it, and got Fourth Armor, but when I went back, I could only switch between Fourth and none. Is this on purpose?
On the current public server, I've never had a problem switching from unarmored to Fourth to Gaea Armor.  I don't think any of the other players have, either, but I could be wrong.

34
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 17, 2013, 10:47:49 PM »
You may have to explain that reply a bit more thoroughly.  What's stopping you from simply renaming the X class to "Megaman"?

Also, I think I found the problem with X rapidly flipping through all his sprites when he stops.  The way the armors currently work, X has to hold an unselectable inventory item, as is the case with certain Vanilla weapons.  This works alright, except for the graphical glitches that happen.  If I knew how, I would personally piggyback the armors as unselectable sub-classes which also gain weapons when X does, then make the armor capsule in the side room into an interactive armor selection system. (Like Auto's combat training system in Vanilla.)  I wouldn't think it'd be too hard, but it would probably require extra work and a bit more coding.

I'd also like to suggest doing this for Vile and his weapon systems.  That would make configuring him a bit more easy and remove the need for an entire room filled with weapon changers.

35
Anything Goes / Re: General Offtopic Discussion
« on: October 17, 2013, 07:46:02 PM »
Quote from: "Beed28"
I've just been told that my laptop's pretty much packed it in. :( I'll have to buy a new one, and it will probably come with Windows h8.
You know... Windows 8 does have a "classic desktop" mode.  You can pretty much ignore the Start Screen if you just add things to your Desktop Taskbar.  For example, on this Windows 8 laptop of mine, I have two folders as toolbars on my Taskbar; one for typical "Start Menu" items (web browsers, e-mail, "Run...") and one "Shortcuts" -- which are things I use more regularly than other things.

You can also just do like most people and flood your Windows 8 Desktop with icons.  :P

36
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 17, 2013, 07:42:49 PM »
Or, you know, do like the other class mods and just change how the "Megaman" class works; override "Megaman" with X.  X is still a "Megaman", after all, so you can technically get away with calling him that in data files and on the class selection prompts.

37
Anything Goes / Re: General Offtopic Discussion
« on: October 16, 2013, 10:02:57 PM »
Happy birthday, Lego!

Also, for what it's worth, Oliver, I don't even know who you are.  Therefore, I can't hate you.  :D

38
Anything Goes / Re: General Offtopic Discussion
« on: October 16, 2013, 04:34:20 PM »
Yup yup.  It's all up to date with the new "Best Ever" server and whatnot.  In fact, it searches quite a few things:

Complete GetWAD search list
(click to show/hide)
But of course, some people make custom servers to set their latest builds or whatnot, so they generally won't upload it.  But if it's a public testing cycle on a non-passworded server, you'd think they'd put the WAD URL in their server information...

39
Anything Goes / Re: General Offtopic Discussion
« on: October 16, 2013, 01:16:00 PM »
You know what my most favorite thing about Doom and its off-shoots is?  I absolutely love it when people host a public server, with no password protection... which has a WAD or PK3... which GetWAD cannot freaking find.  It's a great way to keep people out of your public, non-passworded server!

Seriously though, I guess it's just too much trouble for people to put the WAD location(s) in their server description these days.  Either that, or I need to add some non-default servers to my GetWAD...

40
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 16, 2013, 12:44:06 PM »
What?  I'm not loading the mod from the "Skins" folder, if that's what you mean.  I'm manually loading it from the "MM8BDM/Mods" folder, as I've done with other mods I've grabbed.

... or do you mean I should get rid of my Skins folder entirely; that just having the folder itself is enough to screw the mod up?  Because if that's the case, then that's inexcusably bad coding -- especially since the other two mission mods I mentioned work perfectly fine no matter how many skins get loaded up.

Also.  I notice there's no command to vote to return to the hub map. (Typically "puke 417", aliased to "hubcall".)  People often abandon a server in the middle of a stage (for some reason), and I'm the kind of person who hops back on just to put it back on the hub.  So... why was this command removed from your mod?  I like being able to quickly and easily put the map back to where it belongs if no one is playing.

41
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 15, 2013, 10:55:57 PM »
Oh!  There was two weird bugs I encountered in Single Player, too.

- When I went into Single Player one time, I ended up in the floor.  When I hit the movement key, I zipped around the level extremely quickly.  It didn't matter what character class I changed into.  I was stuck.  I was able to quit normally.  The PK3 was loaded via Internet Doom Explorer by joining and leaving a server.
- A second time, I went into Single Player mode, I was again stuck in the floor.  However, this time, I died immediately.  Any time I respawned, I died again.  When I quit, the game crashed with an error dump.  The PK3 was loaded via the launcher this time.

I really, really have no idea how I triggered either of these...  It just randomly does this, for whatever reason.  It also sometimes just plain crashes the game after all the WADs load, too, if you load it up with the launcher.

42
Help & Editing / Re: What is newtextcolours1_102.pk3?
« on: October 15, 2013, 10:44:57 PM »
Ah, dammit.  I was right.  It was stupid-obvious.  Just a simple matter of punching in four-character color codes. (For example, "c[c3]" or "c[m7]".)

Ah well...  Thank you much!

43
Help & Editing / What is newtextcolours1_102.pk3?
« on: October 15, 2013, 02:50:57 PM »
I've been seeing a new PK3 on a lot of servers lately.  One by the name of "newtextcolours1_102.pk3".  Looking at the contents reveals there's two TXT files which, I assume, changes some of the colors or adds to them somehow.  Unfortunately, I have no idea how to actually use the darn thing since, curiously, it doesn't come with any sort of instructions.  It also doesn't change any existing color in the slightest, as far as I can tell.

So...  How does this darn thing work?  Something simple like using different slash commands?  Or... codes of some kind?  It's all very confusing.

44
I was waiting for this to happen.  I was getting bored and thought about updating to 1.2 for 8-Bit Deathmatch anyway, but now, I can feel good about doing so, since it's official.  :3

45
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: October 15, 2013, 02:38:07 PM »
I have to say... that whoever coded this could use some help.  This suffers from all of the bugs the official co-op mod and the Survival in Numbers fork have, as well as having quite a lot of other bugs unique to this fork.  For example...

- Dr. Cossack's war room is sealed in multiplayer, not letting players poke around and talk to the characters outside.
- All characters twitch and cycle character frames at times (usually after coming to a stop).
- Zero has a habit of turning into Protoman at random.
- The platforms in Needleman's stage are incredibly difficult to stay on unless your ping is very, very low (or you're in single player mode).  Even my great ping of 50, I ended up in the abyss more often than not.
- Several projectiles are clipping into the walls when they shouldn't.
- Charging Heatman's weapon with X's Fourth Armor doesn't seem to do much of anything.
- You can bypass the Escargoos in Toadman's stage in different ways.
- Zero's Rending Light of Supremacy kills other players in co-op mode, as well as enemies. (This is usually more funny than annoying.  Usually.)
- Fourth Armor X and Axl can bypass several areas with their hover.  Zero can also bypass areas with his Dragon Flame Blade or Air Waltz techniques.  While this does not break most levels (for example, Heatman's level won't let you hit the second switch before the first), it can expedite certain others. (Such as Cutman's.)

I don't know how many of these "bugs" are actually bugs, but I figured they were worth mentioning.  I wish I could actually do something to help with these, but I'm really crap when it comes to coding anything complex in this game.  So...  Otherwise, this has been a lot of fun so far.  I'm kind of disappointed there aren't more character classes or new levels, but I understand the concept.

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