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Messages - BombHornet

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16
Quote from: "fortegigasgospel"
Quote from: "BombHornet"
I found a bug: When you select Search Man's stage, it goes to Blizzard Man's stage instead.
Search doesn't have a stage yet, he was put in to show who the 8th boss was going to be.

Oh, so he was only a placeholder then.

17
I found a bug: When you select Search Man's stage, it goes to Blizzard Man's stage instead.

18
Oh my god! Is the mod finally updated? Thank the heavens! Tomorrow, I'm gonna play the heck out of this again!

19
Projects & Creative / Re: Biometal Brawl [vLX]
« on: May 02, 2015, 03:03:36 AM »
I tested this and I got interested in the mod. You're doing a pretty good job so far. I'm even learning how model ZX's weapons work.  Do you mind if I use some of your coding to create my own classes as long as I give credit?

20
Help & Editing / Re: Gamma and Oil Slider
« on: April 20, 2015, 06:25:29 PM »
Yeah that's what I was talking about. I was trying to bring Gamma to his knees with the Oil Slider but I couldn't reach his forehead.

21
Help & Editing / Gamma and Oil Slider
« on: April 20, 2015, 03:36:53 PM »
So how can I use the Oil Slider to kill Gamma? I try using the Rush COil to get up to his head, but I always seem to miss.

22
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: April 16, 2015, 12:06:42 PM »
Alright, I finally got it. Thanks Doc, and I even managed to activate UH mode.

23
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: April 14, 2015, 03:27:41 PM »
Quote from: "TheDoc"
Quote from: "BombHornet"
So where's the code for the lab and ItemsSP? I'm trying to do this myself, but i'm having trouble looking for it.
I didn't think the items were the problem...the only errors I got were 1.) "EddieProp cannot replace itself" to which I changed
Code: [Select]
EddieProp replaces EddiePropto
Code: [Select]
EddieProp2 : EddieProp replaces EddieProp, and then
2.) "Parent type LightCapsuleBottom not found in LightCapsuleBottomPink"
Here I just got lazy and made another copy of LightCapsuleBottom (and Top obviously) and called it LightCapsuleBottomPink, changing nothing but the translation. Probably unnecessary, I know, but compatibility fixes aren't exactly my favorite thing to do :P

I don't recall any trouble with ItemsSP, though. Did you, uh, check to disable your skins folder? :mrgreen:

I got the Eddie problem covered, but no luck with the capsules and translation, and on top of that I get
Code: [Select]
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.

24
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: April 13, 2015, 03:44:42 PM »
Quote from: "Jdude330"
2 things.
1. Bombhornet, Twin dream would work in one of 3 ways: Not used at all copy dummy with Zsaber, or the most likely candidate, a proto-shield  (or box when you're in it from TEAMSneak) like weapon that moves in front of you constantly and attacks when you do.
2. as you know, this is NOT compatible with 4c. all you have to do to fix this is move the capsuletop and capsulebottom data to the ItemsSP (these are located In the code for the new lab.) if I get permission, I will share my version of it, working in 4c.
(click to show/hide)
So where's the code for the lab and ItemsSP? I'm trying to do this myself, but i'm having trouble looking for it.

25
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: April 07, 2015, 11:10:29 PM »
And then another question is how would Twin Dream work in the game? And I agree the Search Mans stage would be fitting for that game.

26
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: March 19, 2015, 06:23:30 PM »
So for Black Zero's missing techniques, which stages are you planning to make next?

27
Skins & Bots etc / Re: Official Request Thread
« on: February 28, 2015, 01:45:09 AM »
Quote from: "Korby"
Generally, you want to finish all the frames for the skin before putting it into a pk3.

I just wanted to put the download link in case someone wanted to continue working on it with SlumpED

28
Skins & Bots etc / Re: Official Request Thread
« on: February 27, 2015, 04:40:48 PM »
Quote from: "Extremmefan"
Request: Can someone do Chun-Li from Street Fighter X Megaman, please ? Here's a sheet (see spoiler).

(click to show/hide)

I'm already working on the Chun Li skin, but this is my first time doing a sprite, so I may get stuck in the hell that's positioning, and I might not finish it because I don't have a computer at home. I wonder if someone else can work on this? I can upload the file if you want.


29
W.I.P Forum / Re: Megaman Zero Classes
« on: February 18, 2015, 02:27:06 PM »
Update: I'm sorry guys, but I don't think I'm able to continue working on these classes. I have other important stuff to do, such as a big research project for my high school. Also I think I was a little too ambitious to work on this without practicing spriting and coding, and I just can't do it on my own. So this project will be closed until further notice.

30
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: February 09, 2015, 04:29:07 PM »
Anybody up for multiplayer?

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