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Messages - BiscuitSlash

Pages: 1 [2] 3 4 ... 254
16
Anything Goes / Re: General Offtopic Discussion
« on: June 29, 2016, 03:51:12 PM »
Dammit I always miss out on Shark Week fun. This would have been a great week to watch Sharknado if I actually had the DVD.

17
Anything Goes / Re: General Offtopic Discussion
« on: June 28, 2016, 11:08:24 PM »
I managed to get it along with SideBub3 and DrillArm3. Just need Barrier200 now, which I know how to get. Those last few chips (at least for RedFruit3) were simply a case of use Collect or don't get the chips.

Battle Network post games are such garbage. They tease the player with new and exciting battles. The chip grinding takes more time than the actual game ffs. >_>

18
General Gaming Discussion / im cry
« on: June 27, 2016, 05:28:52 PM »
This game is the biggest disappointment I've ever seen.

From the screenshots that I saw and the insane amount of money put into it, and the fact they were basing the concept off the Megaman games which had lots of great and well executed ideas, I was certain that this would be no less than a great game!

Really I was expecting something like Megaman X8. Great visuals for the time, various things included to spice up the formula, 2.5D greatness, unique and interesting ideas for the stages, etc. We didn't get that.

Up until release I felt a bit guilty that I chose not to back the project. Now I feel happy since it turned out the be the right choice. Weird how pledging money towards a movie about an eagle statue was the superior investment.

19
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 25, 2016, 09:45:19 PM »
Random and mildly outdated question.

How much bot compatibility will the new Centaur Flash have? Like, will the invisibility work on bots at all? Will bots make any effort to avoid players while invisible (backing away for example)? Seems like it would be worth making sure it's there.

20
Anything Goes / Hey America, don't make the same mistake with Trump.
« on: June 24, 2016, 04:18:13 PM »
UK had a referendum yesterday, and throughout June we had 2 really biased campaigns all up in our faces.

About 51% of the voters decided to get the UK out of the EU (European Union iirc). Now our country is likely to fall apart.

21
Mega Man Discussion / Mighty No. 9 not being great is inexcusable.
« on: June 23, 2016, 10:35:13 PM »
So from what I've heard the spiritual successor that had nearly 3 years in the making and about £3,000,000 pledged into it, has turned out to be really mediocre at best. Visuals aren't up to standard, gameplay doesn't have much imagination or thought put into it, level design being crap, forgetting what made the Megaman games so great, etc.

We have plenty of games in the franchise to enjoy, as well as load of fan games.

But in terms of official future games, it's rip in kill for the Megaman franchise.  :(

22
Quote from: "Watzup7856"
Nobody in the Tengu chat wants to attack other people.
Almost nobody.

I often feel insecure around Cutstuff, but I also often realize that majority of people don't actually hate me or want to cause any harm. Stonefunk, most people here would rather we'd all get along, including you!

23
Wow, that's some great info! Odd how it isn't shown more often honestly.
Quote from: "Geno"
Tengu was made to create artificial typhoons for experiments. He joined King's army to get revenge on Mega Man
I love that attention to detail. Tenguman's the most likely to attempt getting revenge on Megaman since he's one of the most smug and arrogant robot masters, which perfectly matches with his tengu theme.

Though I really want to know who were the creators for all those other robot masters!

24
None of the MM&B RMs besides King was made by Wily? Wow, I knew Coldman was one of Light's robots, but would never have guessed something similar about the rest. It's especially surprising with Tenguman actually. He really seems like he'd be a Wily bot.

25
Closed / Now we can do surprise laser shots!
« on: June 16, 2016, 02:58:41 PM »
As much as I love the whole "No Altfires in the core game" thing, those uncharged shots on chargeable weapons really need some love! I haven't done it enough because button mashing with a mouse feels really off.

Vote_Up for this new feature.

26
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Leaf Shield)
« on: June 16, 2016, 02:53:13 PM »
It seems like a good idea for the most part, but my question is how often will people want to use it? It seems decent as a run away utility, but that inability to pick up health and weapons will probably discourage people from switching to it and using it. Kinda seems like current Leaf Shield does the job better.

Still, does seem like it's worth considering. "Will people actually want to bother using this" should always be taken into account though, which is why Flash Stopper is almost never used.

Also I'd like to see Star Crash up for a future debate.

27
MM8BDM Discussion / Star Crash though.
« on: June 15, 2016, 05:54:06 PM »
If we're going to tamper with or rework Leaf Shield, then it should be done with other shield weapons in mind. Remember, why are current Leaf Shield and all the new Leaf Shield concepts different from its original MM2 counterpart? Two reasons. Not all that great in a game of this genre, and not enough diversity between the shield weapons.

The first one there is obvious, but the second one needs attention. Look at the current shield weapons and what they do:

Leaf Shield - Ongoing barrier that protects you from most attacks, but useless against buster, fire and cutting weapons. Can be thrown for an extra attack.
Skull Barrier - Lets you take no damage from the next hit. Can be used with other weapons.
Star Crash - Melee weapon. Can be thrown. Also not a shield of any sort. :l
Plant Barrier - Doesn't protect from direct damage but heals the user. Can be thrown for an extra attack.
Mirror Buster - Protects the player from an incoming attack from the front, firing a projectile that increases in power depending on how strong the opposing attack was.
Junk Shield - Reduces the damage you take and can finish as a projectile? Honestly I still haven't figured this one out.
Jewel Satellite - Protects the player from a few attacks, with each occurrence firing a projectile.

For the most part there's a good amount of diversity between them, but if we're going to redo Leaf Shield, which essentially means making a new shield weapon, we need to make sure it isn't too similar to other shield weapons and isn't too dissimilar to it's original, as well as ideally filling in a gap since that would create a more interesting weapon to use.

Current Leaf Shield fills a gap pretty well to be honest. It's the best shield weapon for when you want to get to places (whether it be finding ammo or weapons, or evading is required). The thing that balances it is that being in enemy sight for too long can get you killed and that if you aren't searching for players then you aren't scoring frags.

28
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Leaf Shield)
« on: June 14, 2016, 10:20:00 PM »
Quote from: "Korby"
You'd throw up Leaf Shield and it would "block" one hit. I put that in quotes because it doesn't actually prevent any damage; However, after taking damage, you heal equal to a percentage of the damage you took. This way, you can still kill someone who has Leaf Shield up, but if you don't think you can finish them off with your next shot, it could be better to switch to your buster or some other weapon to pop it.
At first this sounded similar to Plantman.EXE's Leaf Shield, where the next attack done to him would actually heal him instead of damage him. The healing being the same as how much damage it would have done if the Leaf Shield wasn't up.

Seems like a good idea to play around with but it also seems a bit too far fetched for what classic Megaman had.

29
Anything Goes / Re: Cutstuff Shorts
« on: June 14, 2016, 08:57:51 PM »
One of the best ones I've seen yet!  :lol:

30
Anything Goes / Re: General Offtopic Discussion
« on: June 08, 2016, 09:12:36 PM »
Question for those knowledgeable about Megaman Battle Network 5.

How the fuck do I get RedFruit3? I've literally spent hours trying to get that thing from the Appul viruses, burning through many LocEnemies. I have a few fire chips to make it more efficient, as well as using NapalmChaos, but I've only gotten duplicates of other chips.

I'm not actually going to use the chip. I just need it for that fake longetivity bullshit that Battle Network games are just way too keen on including in their post games.

I will accept an Action Replay code to bypass this travesty. Assuming it's an EU version code.

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