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Author Topic: MM8BDM Screenshots  (Read 1306737 times)

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March 16, 2016, 07:49:31 AM
Reply #6795

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6795 on: March 16, 2016, 07:49:31 AM »
Not a screenshot of in game, but a screenshot in a form.
GOD these were shooty before, but touched up Torch's textures, coding, names, walls, everything was redone from scratch to make them look better for the fix coming. I haven't begone work on it yet but wanted to share anyway and by showing a new look at the a texture. The new version will have the same thing going on as the upper section of Aqua when it comes to the water, in which it will be over the floor and partially transparent where it will appear, so the textures will show the stained sections closer to the water. Also no, the water will not be moving.
So here is a look at the codings and one of the new textures.


March 20, 2016, 03:10:24 AM
Reply #6796

Offline Superjustinbros

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Re: MM8BDM Screenshots
« Reply #6796 on: March 20, 2016, 03:10:24 AM »
Looks nice.

Also I would be really up to seeing a Rock Force-related expansion get made someday. Heck I'm surprised nothing major (from what I've seen) based on Rokko Chan has ever materialized in the past few years aside form maps using it's music.

March 24, 2016, 04:38:41 AM
Reply #6797

Offline LlamaHombre

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heavy wip
« Reply #6797 on: March 24, 2016, 04:38:41 AM »
was doing this as a warmup before realizing it was totally topical

(click to show/hide)

March 24, 2016, 10:00:59 AM
Reply #6798

Offline -Daiki-TheOni

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Re: MM8BDM Screenshots
« Reply #6798 on: March 24, 2016, 10:00:59 AM »
holy paper-oni... that new map looks amazing... and look at those buildings... they are in 3D!!
keep like that, this V5 is looking pretty bada** O_O

March 24, 2016, 09:19:11 PM
Reply #6799

Offline Max

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i know it looks silly in the second one thats just electric
« Reply #6799 on: March 24, 2016, 09:19:11 PM »
oh god im so tired i dont want to make any more maps for a month or two

welcome to my 3d floor / 0 height sector nightmare

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March 25, 2016, 05:53:08 PM
Reply #6800

Offline Superjustinbros

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Re: MM8BDM Screenshots
« Reply #6800 on: March 25, 2016, 05:53:08 PM »
Beautiful Circuit Shock Man map.

March 25, 2016, 06:24:21 PM
Reply #6801

Knux

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Re: MM8BDM Screenshots
« Reply #6801 on: March 25, 2016, 06:24:21 PM »
I agree with Justin - those textures look kickass and the layout seems pretty interesting. You said before that the water would shock players, but how exactly does that work?

March 25, 2016, 07:57:49 PM
Reply #6802

Offline Max

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Re: MM8BDM Screenshots
« Reply #6802 on: March 25, 2016, 07:57:49 PM »
Quote from: "Knux"
You said before that the water would shock players, but how exactly does that work?

You can see the bars in the third screenshot, when they reach full everyone underwater is zapped for 20ish damage instantly and then the bar resets
That's why a lot of the layout is risk-reward underwater or above the water since you dont wanna fall in and if you go in for items you need to get out in good time
its about every 17ish seconds i forget

Quote from: "Superjustinbros"
Beautiful Circuit Man map.
That's Shock Man, Circuit is all red and green and completely different

March 25, 2016, 08:39:05 PM
Reply #6803

Knux

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Re: MM8BDM Screenshots
« Reply #6803 on: March 25, 2016, 08:39:05 PM »
I've done things in 3d floors before such as eliminating wave bikes if a player lands on them, but I had no idea this kind of effect was possible. Still, I wish air push effects in non-solid 3d floors were possible...

Oh, it might be a good idea to have those bars outside the water as well so players know when it's safe to jump in.

March 26, 2016, 12:30:02 AM
Reply #6804

Offline Tfp BreakDown

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Re: MM8BDM Screenshots
« Reply #6804 on: March 26, 2016, 12:30:02 AM »
Quote from: "Superjustinbros"
Beautiful Circuit Man map.

It's Shock, not circuit btw. (just wanted to correct that.)

And yeah, that map looks pretty dang cool.

March 26, 2016, 12:38:46 AM
Reply #6805

Offline Superjustinbros

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Re: MM8BDM Screenshots
« Reply #6805 on: March 26, 2016, 12:38:46 AM »
Ah yeah, I forgot. X(
MMRF had both of them.

March 30, 2016, 11:39:29 PM
Reply #6806

Offline SmashTheEchidna

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Re: MM8BDM Screenshots
« Reply #6806 on: March 30, 2016, 11:39:29 PM »
(click to show/hide)

March 30, 2016, 11:54:45 PM
Reply #6807

Knux

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Re: MM8BDM Screenshots
« Reply #6807 on: March 30, 2016, 11:54:45 PM »
The Skeleton Joe nearby makes this even more humerus.  :ugeek:

April 01, 2016, 11:03:29 PM
Reply #6808

Offline Stardust

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Re: MM8BDM Screenshots
« Reply #6808 on: April 01, 2016, 11:03:29 PM »
uh-huh what's coming up on the screen oh it looks like a skewer of delicious random self-explaining screenshots.
Don't ask anything just appreciate for what they seem to be.
My first time at mapping for MM8BDM btw.
(click to show/hide)
but wait there's more
(click to show/hide)
no fake.

April 04, 2016, 03:13:44 PM
Reply #6809

Offline Geno

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Re: MM8BDM Screenshots
« Reply #6809 on: April 04, 2016, 03:13:44 PM »
Wow, is that a race mode?!?!??

It looks super cool!!!!

i demand mario kart 64 track remakes