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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201853 times)

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July 08, 2016, 12:55:38 AM
Reply #480

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #480 on: July 08, 2016, 12:55:38 AM »
Quote from: "Geno"
that slope next to Komusou Man there does look odd

The texture on the side makes it look like it should be stairs instead

They should do what they did to the slope in  MMWTDW2 to that slope or change the slope into stairs.

July 08, 2016, 08:48:34 AM
Reply #481

Offline -Daiki-TheOni

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #481 on: July 08, 2016, 08:48:34 AM »
is just a slope, i know it makes textures look bad but theres no need to point at that so badly. just make some low stairs (I mean stairs where you don't have to jump necesarily) and everything should look ok.

also

everything is looking so cool! *^* keep up devs!!

July 11, 2016, 02:44:17 AM
Reply #482

Offline Gothic

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #482 on: July 11, 2016, 02:44:17 AM »
I'd say replace the brick textures on the inside with more tech textures, feels like they belong outside.

July 14, 2016, 03:58:33 PM
Reply #483

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #483 on: July 14, 2016, 03:58:33 PM »
Quote from: "King Dumb"
-3 MM9 Wily Castle maps, representing Wily Castle Stages 1, 2, and 3+4.

So will the third map use Strange World or Castle of Evil?

July 14, 2016, 06:53:54 PM
Reply #484

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #484 on: July 14, 2016, 06:53:54 PM »
I believe it uses Strange World, but Castle of Evil is used somewhere!

Also I have started tweetng out v5 teaser screenshots since we got a bit of a boost from IGN noticing us. Most of the things I've posted about can be found in this thread but not everything!

https://twitter.com/CutmanMike

July 14, 2016, 07:12:48 PM
Reply #485

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #485 on: July 14, 2016, 07:12:48 PM »
Quote from: "CutmanMike"
I believe it uses Strange World, but Castle of Evil is used somewhere!

Also I have started tweetng out v5 teaser screenshots since we got a bit of a boost from IGN noticing us. Most of the things I've posted about can be found in this thread but not everything!

https://twitter.com/CutmanMike

Quote from: "CutmanMike"
There shouldn't be too many of these posts left mind you, since I want to get v5 out in July.

Are you on schedule for this estimated release date? If so, then I am really excited!

July 14, 2016, 07:16:03 PM
Reply #486

Offline MusashiAA

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #486 on: July 14, 2016, 07:16:03 PM »
Gonna go ahead and compile these tweets in a single post for people to see them here if they've missed them.

(click to show/hide)

You can go ahead and follow Mike on Twitter to see if he posts more info about the update.

EDIT: Also yeah hopefully nothing or no one's unnecessarily keeping development on a crawl so that july release gets met.

July 14, 2016, 07:32:37 PM
Reply #487

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #487 on: July 14, 2016, 07:32:37 PM »
We're actually still developing things, we're not waiting for anyone or anything. The team has working towards a late July release. Once the trailer hits you'll know it's round the corner.

July 14, 2016, 10:49:07 PM
Reply #488

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #488 on: July 14, 2016, 10:49:07 PM »
Oh god, Galaxyman in that vid.

July 16, 2016, 02:41:42 AM
Reply #489

Offline TheRealRoyale

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #489 on: July 16, 2016, 02:41:42 AM »
Can add twin devils for mm9 boss? and can add a bossrush?

July 17, 2016, 02:49:07 AM
Reply #490

Offline Hallan Parva

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #490 on: July 17, 2016, 02:49:07 AM »
Quote from: "CutmanMike"
The V5 bosses are so insane I had to give them their own map.
I miss UNKOWN already :ugeek:

July 17, 2016, 03:00:02 AM
Reply #491

Offline CutmanMike

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #491 on: July 17, 2016, 03:00:02 AM »
Well get used to it! They're SO insane that I have no choice but to make an unkown3 for v6.

July 17, 2016, 04:39:43 AM
Reply #492

Offline Dr. Freeman

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #492 on: July 17, 2016, 04:39:43 AM »
Hey all you mega fans! We're back for the last one of these updates!

W O W
DOES THIS MEAN THERE'S A REEELEEASE DATE

nah. that's with the trailer.
So you still get to wait on that for a bit longer, even though we are aiming for a late July release! Which is soooon! Definitely starting to wrap things up, I can say that much.

So CutmanMike has basically been handling Q&A for me, so I'm gonna be leaving all that to him and get right one to some more screenshots!

First on our list is the last Megaman 7 map to be remade...
(click to show/hide)

That was quite a lot for that map, mechanics and all, so let's move on to the last map I promised all of you, MM9DW3!

(click to show/hide)

Would you look at that? That seems to be all there is for this last text update!
You might be expecting some super cool last photoshoot, but to be honest, I have nothing. Mostly because hey, development is (finally) starting to wrap up, and once we have that trailer, well it'd just overshadow whatever picture I'd have to show you.

It's been fun everyone, but I think I speak for everyone when I say we are glad to finally be getting this out the door. We just want to take a moment to thank all of you for sticking with us for this entire development cycle and to thank all of you for your continued support of MM8BDM. This game wouldn't be anywhere without all of you guys!

Before I head off, I'll be leaving one more picture, nothing super big and game changing, just a little something pertaining to the single player campaign.

(click to show/hide)

Until next time!
Which won't be me!

July 17, 2016, 04:43:05 AM
Reply #493

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #493 on: July 17, 2016, 04:43:05 AM »
OH MY BLOODY HECK YES

July 17, 2016, 04:43:36 AM
Reply #494

Offline Russel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #494 on: July 17, 2016, 04:43:36 AM »
(click to show/hide)
i'm gonna miss doggo