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Messages - Magnet Dood

Pages: 1 [2] 3 4 ... 294
16
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 17, 2021, 12:46:46 AM »
Blast Man
Tornado Man
Snake Man (I'm paying a debt)
Solar Man
Gravity Man

Grenade Man
Shade Man
Wood Man
Skull Man
Torch Man

17
So what are the official colors used on the banner on the first page

lol those are super old
A better indicator of their "official" colors would probably be the image where they're all walking, and even that one's outdated.

18
Greetings, esteemed visitors!

In a surprise twist of fate, our weapons pack has been finished and released! They're up on TSPG now and can be enjoyed at your leisure. You can also grab them from the first page.

When hosting, use the first one (mmd-weps-v1a.pk3) to play with them on the DOSR maps themselves! They'll automatically replace some of the weapons from core on there. Use the second one (mweps-mmd-v1a.pk3) to use them with Trillster's weapon randomizer mod! They'll appear in LMS rotations and in... other stuff that I forgot! (I've only played in it like once.)

You can also get them right here if you don't want to jump back to the first page!
Weapons (Compatible with Map Pack)
Weapons (Compatible with Trillster's Weapon Randomizer)

Being sentimental, it feels really, really weird to write this. The fact that we've reached a finished state, as in officially finished with the three core components a Mega Man game needs to be represented in this game with (skins, maps, weapons) is really nuts. I could not have done it without a lot of help from the team you see on the front page. I started this expansion when I knew very little about making one, despite how many projects I started when I was first here. Having it be a real, actual thing that people can enjoy is indescribably cool to me.

I'm super grateful for all of the support you've shown DOS Reborn. I'm glad people really enjoy our fun take on Simon's reimagining of the originals. We have a few plans to update our maps with v6 weapons, and I personally would like to take another shot at remaking Buoy Man's map. We also might see if we can fix the bot implementation into the campaign, and maybe (BIG, HUGE, DON'T COUNT ON THIS maybe)... we might try our hand at a campaign ourselves, further down the line.

But for now, it's all finished the way we wanted it to be from the beginning. And that feels pretty good.

Thank you again for support! Happy fragging!

~ DOS Reborn Development Team

19
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 11, 2021, 12:16:44 AM »
Commando Man
Wood Man
Splash Woman
Metal Man

Bubble Man
Sheep Man
Acid Man
Gyro Man > Neptune > Saturn

20
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 08, 2021, 08:31:17 PM »
Victory fistpump!



Crystal Man
Frost Man
Shade Man
Grenade Man
Top Man

Crash Man
Wave Man
Pump Man
Yamato Man

21
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 06, 2021, 08:07:17 PM »
CHARGE MAN
Tomahawk Man
Cut Man
Dive Man
Freeze Man

Sword Man
Blizzard Man
Slash Man
Quick Man
Turbo Man

22
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 04, 2021, 11:45:44 PM »
Hard Man
Gyro Man
Strike Man
Tornado Man > Crash Man > Ground Man

Plug Man
Acid Man
Commando Man
Charge Man > Star Man > Toad Man (I'm cheering for whoever gets out of this)

23
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: January 02, 2021, 04:12:12 PM »
Freeze Man
Napalm Man (sorry bubble...)
Elec Man
Knight Man

Dynamo Man
Junk Man
Crystal Man
Stone Man

24
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: January 02, 2021, 01:28:51 AM »
In comparing this to the previous MMSP mods, I did want to ask (and maybe I've even asked this before) if you plan on putting any optional things to find in the various stages like the armor capsules or the MMW parts? I imagine that you'd rather just focus on laying the groundwork first and foremost, but is this something that you're already planning for the future, or is it something you don't want to implement for this mod?

There will be some things to discover in stages, like the E-Tanks from the originals! Only thing I can recommend is to keep your eyes peeled if you're looking for secrets.

25
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: January 01, 2021, 07:14:37 PM »
That is correct! Didn't want any weapon or stage overlap with them both being electricity themed; you'd be surprised how hard it is to come up with just eight around one theme, let alone 16.

26
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: January 01, 2021, 06:50:10 PM »
Happy new year from the Cossack Crew!  :mrgreen:

Thank you for your continued patience and support of our mod! It means a lot to all of us that you've expressed your excitement in playing. This post will hopefully answer some of the questions we've heard in the past and give you an in-depth update of where we stand, and when you might expect a first release.

Let's say hello to one of our new stages first!

(click to show/hide)

Q: Wow! So the second stage is done, right?
A: Almost! We're just getting into the final stages on this one, but there's still a few things we've got to work out. Some of the enemies still need touch-ups, and I haven't quite finished the mid-stage effect I'm hoping for here. But it's fully playable with a boss to fight at the end, so it's functional!

Q: What else needs to get done before I can play this?
A: Well, quite a bit. While Napalm's stage is nearly complete like Wood Man's, there's a couple of systems that we've run into problems with (namely the weapon get screen and the weapon-giving function). We still need a lot of work on the weapons themselves, too. I am gonna be pushing for a release this year with three playable stages to improve its shelf-life a bit, if all goes according to plan. We'll keep you updated on when that might be. Once that's through, we'll work on bugfixes for the first wave and then finish it off with the 4th stage of the first 4, then get to work on the next 4! After that, we'd be jumping into Wily stage territory. The ultimate goal is still to provide a full-game experience; we'll see if we're able to deliver on that and how we feel once we get everything finished.

Q: What DOES need doing, then?
A: We need to code super attacks for the bosses, finish 13 more weapons, fix some of Napalm's enemies (mainly Mizziles and Power Musclers), code a few more of Yamato's enemies and Yamato's boss fight, finalize his layout, update the hub so the weapon-giving and weapon-get screens work, finish the weapon display room, test all of it offline, and make sure none of it breaks online.

Simple!

In reality, if we find the time to really grind away at some of this stuff, we should be able to get through it relatively quickly. Time is just a limited resource for many of us, so please just stay patient with us! We're working hard when we can to get this out and we're thrilled to bring it to you.

It's really scary to think that this project is already a year and a half old... It's easily one of the most fun projects I've been able to be a part of, and I'm thrilled that you'll be able to enjoy it soon. Thanks for your continued interest! We'll see you next time!

- Cossack Labs

27
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: December 30, 2020, 09:44:09 PM »
Snake Man
Air Man
Enker
Sheep Man

Plant Man
Wave Man
Block Man
Mega Water S

28
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: December 28, 2020, 11:07:43 PM »
Turbo Man
Gravity Man
Sword Man
Dive Man
Blizzard Man

Centaur Man
Terra
Bright Man
Bounce Man
Spark Man

29
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: December 26, 2020, 12:04:49 AM »
Jupiter
Magnet Man
Fuse Man
Fire Man
Magic Man

Uranus
Cloud Man
Burner Man
Ice Man
Hyper Storm H

30
Forum Games / Re: [Round 2] Cutstuff 2020's Best Robot Master EVER
« on: December 24, 2020, 03:31:31 PM »
Nitro Man
Pump Man
Gemini Man
Pharaoh Man
Spring Man

Shade Man
Drill Man
Ring Man
Burst Man
Search Man

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