Mega Man 8-bit Deathmatch > W.I.P Forum
8BDM6aPlus
JaxOf7:
New thread cause reorganizing
main project 1: "8BDM Plus"
https://allfearthesentinel.net/zandronum/download.php?file=v6a-editsforplus-b1h.pk3
edits to v6a to make plus work, doesn't really change anything on its own. (black hole bomb is no longer team colored).
proposed for v6b.
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b12h.pk3
(add after editsforplus)
a series of toggleable improvements to 8bdm and moddability improvements.
side project 1:
"Meta LMS"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-metalms2.pk3
(add after plus)
A dynamic attempt at weapon loadout balance by having weapon winrate affect player hp level.
main project 2:
"L Wep"
Balancing weapons for loadout.
Also extra weapons.
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-v1i.pk3
its own Meta LMS
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lweps-metalms3.pk3
side project 2:
"Maestro And Doc"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-maestroanddoc4b.pk3
Statted Meastros and a Doc Robot you can stat yourself
main project 3:
"basic bosses"
a boss system with megaman bosses
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-lwep-basicbossesv1c.pk3
"more bosses"
adding bosses and mob classes to basic boss. the mob classes include maestros and doc.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebossesv1b.pk3
"more bosses music and taunts"
music/taunts for basic/more bosses.
https://allfearthesentinel.net/zandronum/download.php?file=6a-morebosses-musictauntsv1b.pk3
JaxOf7:
Initial post
--- Quote from: JaxOf7 on December 21, 2020, 02:32:32 AM ---New thread cause reorganizing
main project 1: "8BDM Plus"
https://allfearthesentinel.net/zandronum/download.php?file=v6a-editsforplus-b1.pk3
edits to v6a to make plus work, doesn't really change anything on its own. (black hole bomb is no longer team colored).
proposed for v6b.
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b5.pk3
(add after editsforplus)
a series of toggleable improvements to 8bdm and moddability improvements.
side project 1:
"Meta LMS"
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-metalms2.pk3
(add after plus)
A dynamic attempt at weapon loadout balance by having weapon winrate affect player hp level.
--- End quote ---
8BDM6a Plus changelog
b1
corwepteamcolors + mimimap icons
b2
improved hudnum.acs
extra and plus menu created
minimap plus an option
b3
player colors are sync'd when a player connects as opposed to whenever a player spawns/respawns
script 255 (ammo color) replaced
healing works as percentage of maxhealth
b4
loadout
b5
black hole team color fixed
ally/enemy healthbar, invisual
JaxOf7:
Explaining Meta LMS (old thread https://cutstuff.net/forum/index.php?topic=11712.0)
I have a dream
of choosing the LMS loadout.
But the weapon balance wasn't really designed for this, so what to do?
Well what if choosing certain weapons buffed/nerfed your hp depending on that weapon's winrate?
That's the basic idea of this mod.
But I also had to add something to address some problems with this.
So each map change there's an alternation of the rules.
Ruleset 1: Player choice loadouts, unscored results. "Freeplay"
Everyone gets to choose their loadouts. Hopefully this will be balanced over time, which is the end goal.
And the results are unscored. So you can choose your favorite weapons and win without worrying about getting them nerfed.
Ruleset 2: Random loadouts, scored results. "Data Collection"
Everyone gets random loadouts. Let's get some people out of their weapon comfort zones...
And the results are scored. Random loadouts should essentially test every weapon, and those weapons' power-levels should contribute to a winrate for that weapon. And if that winrate then refactors into a weapon's power (affecting its wielder's hp), an equilibrium should be reached... or at least we should see some fun weapon power trends.
"Benchmark Weapons"
Oh also some weapons in the loadout menu are marked with a "B" like so
(click to show/hide)These weapons will not change your hp and I consider them the "average" weapon of their category.
(I think having some weapons stay at +/- 0% hp means the other weapons will center around that value?)
Choose them if you want a guaranteed 100 hp.
They are:
Thunder Bolt
Metal Blade
Flame Blast
Drill Bomb
Scorch Wheel
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b6.pk3
b6
(enemy health bar is now default)
team imbal
classbase
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-mlms2-moreweps.pk3
add after metalms to add the following weapons
Time Slow, Rain Flush, Flash Stopper, Centaur Flash, Tornado Blow
JaxOf7:
https://allfearthesentinel.net/zandronum/download.php?file=8bdm6aplus-v1b7.pk3
b7
modstuff
-player gravity rework
-flightdisable
-tracer height and health get
-fragless kill flag
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-mlms2-moreweps-e.pk3
more weapons in meta lms including some custom ones
(click to show/hide)Time Slow, Rain Flush, Flash Stopper, Centaur Flash, Tornado Blow
Stop Flasher, Gravity Squeeze, Dynamo Conductor, Hyper Galaxy
custom weapons on their own
https://allfearthesentinel.net/zandronum/download.php?file=6aplus-extraweps.pk3
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