Mega Man 8-bit Deathmatch > Projects & Creative

AMP map pack. FINISHED, SO SEXY!!

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Mendez:
I finally got around to updating this map pack for V6. Nothing drastic, just several quality-of-life changes to keep the maps playable. Also, I added a preview map from AMP2.
TSPG link: https://allfearthesentinel.net/zandronum/download.php?file=amp-mp-1.7.pk3
Dropbox link: https://www.dropbox.com/s/eu8t67azec9jcin/AMP-MP-1.7.pk3?dl=0

Changelog for AMP 1.7:
All maps - Converted to UDMF format to match MM8BDM map standard
All maps - Changed hud message to use the MM8BDM map cards instead
All maps - Added team spawns and single player spawns
All maps - Adjusted block monster linedefs to prevent bots falling into pits
All maps - Change music scripts to use the MM8BDM map card system instead
All maps - Added new 'Intense' track called track_I1
All maps - Adjusted several steps to require less jumping overall
All maps - Increased ladder speed on most ladders from 15 to 20
All maps - Did a passthrough in SW rendering mode to help squash visual bugs
All music - Balanced out sound levels
AMP03 - Changed water script to use 'Water sector' items instead
AMP07 - Added all weapons from MM8/MMB/MM9/MM10/MMV plus items
AMP17 - New map

Stardust:
Ty for updating this map pack. It's one of those early days MM8BDM map bundle I missed hosting

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