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September 04, 2016, 12:23:18 AM
Reply #585

Offline MegaVile

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Re: The Idea(s) Topic
« Reply #585 on: September 04, 2016, 12:23:18 AM »
Has a Mega Man Eternal expansion been suggested?
I'm not really making it because I can't code yet, but maybe I could be credited for an idea of it, and having Mega Man Killers as actual bosses, but only 10 attempts ( to be nice) before having to skip, and you know, maybe OPTIONAL NEEDED wily bosses, and Wily Machine Eternal + Wily capsule could be the final boss(es), and also The Mega Man Killer, actually, I'd like to see the Mega Man Killer.

September 04, 2016, 03:17:33 AM
Reply #586

Offline kirbymariomega

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Re: The Idea(s) Topic
« Reply #586 on: September 04, 2016, 03:17:33 AM »
a very silly idea that randomly came to mind: super mario 64 expansion!

it could include the fifteen main stages -- probably not faithful recreations considering that a platformer's level design obviously doesn't work very well in a deathmatch environment; though with my limited knowledge of the subject i feel like a couple of the stages could fare well untouched. i'm thinking it could be based around team deathmatch battles with the larger bosses and some of their mooks vs. you and perhaps yoshi, mario, luigi, and wario as time goes on? if there were to be a campaign, bowser in the sky would obviously be the final boss.

September 06, 2016, 10:18:36 PM
Reply #587

Offline Xhatahx

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Re: The Idea(s) Topic
« Reply #587 on: September 06, 2016, 10:18:36 PM »
How about a LMS mod where everyone has a strange hitscan weapon: it has no firing state, it just deals 1 damage every tic for everyone who passes in front of the crosshair. It encourages sneaking up on enemies and hiding in the shadows. Something has to be done to reduce stalling, however. Maybe every player would take 1 point of damage every (amount of players alive) seconds. Something else has to be done to make sure everybody's ready for slaughter, probably by giving everyone 5 seconds at the beginning to prepare and hide.
EDIT:http://cutstuff.net/forum/index.php?topic=10584.0 Made it myself.

September 06, 2016, 11:12:03 PM
Reply #588

Offline LemonPig

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Re: The Idea(s) Topic
« Reply #588 on: September 06, 2016, 11:12:03 PM »
How about a GRAND-DAD expansion(will surely work)?

September 07, 2016, 01:03:55 AM
Reply #589

Offline GameAndWatcher

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Re: The Idea(s) Topic
« Reply #589 on: September 07, 2016, 01:03:55 AM »
How about a GRAND-DAD expansion(will surely work)?
I'm not sure how it would work. Would it be based on "The Rescue of Dino and Hoppy," Vinesauce, SiIvaGunner or some combination of the three?

September 13, 2016, 07:01:16 PM
Reply #590

Offline LemonPig

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Re: The Idea(s) Topic
« Reply #590 on: September 13, 2016, 07:01:16 PM »
the three.

September 13, 2016, 07:06:50 PM
Reply #591

Offline LemonPig

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Re: The Idea(s) Topic
« Reply #591 on: September 13, 2016, 07:06:50 PM »
DatBoi.420.360.exe expansion
a class expansion wich includes:
(click to show/hide)
more to come aytayayayayay

October 29, 2016, 07:37:26 PM
Reply #592

Offline Ehibika

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Re: The Idea(s) Topic
« Reply #592 on: October 29, 2016, 07:37:26 PM »
The Push Before Christmas!

A community project proposal.


The holiday season is practically around the corner (if said corner was still a couple blocks away), the day of snow, eggnog, good cheer, and most importantly; presents from saint Nicholas himself. However as we all know, Christmas has a pretty nasty habit of getting attacked by some evil force, selfish organization, or all around grouch that just wants to spoil the season for millions of people for their own gain, and this year they’re joining forces into an organization under the name “The Naughty Group”, bit of a hokey name yes but it’s only for the season so who cares,
But with their combined force they would surely curbstomp Santa and bring an end to Christmas in record time!

As such, ol’ santa clause had to start issuing out his shipments under the watchful eyes of additional help. With the coming of Christmas he began recruiting a group of heroes from around the world to guard his sleds and make sure they reach their destinations safely. Are you a good enough guy to save Christmas? Or a bad enough dude to take it down?

==So what was all of this leading up to?==

Mainly, a proposal for a community mod aimed to act as a seasonal revival for Evil escort. Coming with new, holiday themed escort specific maps that employ design choices more suitable for Evil Escort, instead of how at the moment, it works off of modified CTF maps.

Maps aren’t the only thing I want to make with this however, along side some new Evil escort maps I want to also develop a community class mod specific for it, having mutually exclusive classes between the nice and naughty sides, in the context of the small narrative shared above, the mod would consist of user created OC classes who have chosen to see to either the safety or the destruction of the holiday, and in turn are structurally designed around the needs of whatever side they are on.

Team Nice are the ones on attack, and such are pushing the sled. Team Naughty on the other had are on defense and need to stop the sled before it reaches its destination. Of course I would oversee class balance in the end, but the main goal would be a user class mod fitted to offer the best experience with payload possible, as well as payload maps designed to offer such an experience for it, but also vanilla and CBM when possible.

==So ultimately, what’s the end goal for this mod?==

At the most minimal, what I’d like to achieve with a group is:
    5 holiday themed payload maps
    8 user classes, 4 on each side.

At the most however, my desired goal would be:
    10 holiday themed payload maps.
    12 user classes, 6 on each side.

And in terms of date, my hopes is to try and get a release done before mid December, perhaps by the 3rd of December, or the first Saturday of the month.

==What do you need from the community?==

Specifically, user created maps and user created classes, I’d bee working on a map myself but my main goal would be putting it all together and ensuring that everything is in tune with each other. For classes I’d like one class per person, but I may allow for 2 if the situation calls for it. since I need 8 classes at the minimum however, that shouldn’t be too difficult to achieve.



The aim of this post is to try and gather interest and form a team in order to get things working, I wanna start on this real early so as to gauge interest a head of time and make sure we have the time needed to get this done, plus I do want to have a team to host closed tests to make sure things are solid before release.


if you're interested in contributing, Send me a PM or let me know on the Cutstuff discord chat, and from there I'll decide on weather to act on this or not.

October 29, 2016, 07:58:14 PM
Reply #593

Offline Rokim21

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Re: The Idea(s) Topic
« Reply #593 on: October 29, 2016, 07:58:14 PM »
What's about a Megaman Gb(1-4)Expansion?

October 30, 2016, 01:03:14 PM
Reply #594

Offline DarkAura

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Re: The Idea(s) Topic
« Reply #594 on: October 30, 2016, 01:03:14 PM »
Azure Striker Gunvolt "Expansion"?

Felt like tossing that idea out there hoping that it'll stick.

Of course this coming from one of the many people with an expansion "in the works" for 3 years so I CLEARLY have my doubts

October 30, 2016, 06:53:44 PM
Reply #595

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #595 on: October 30, 2016, 06:53:44 PM »
Azure Striker Gunvolt "Expansion"?
Felt like tossing that idea out there hoping that it'll stick.
Of course this coming from one of the many people with an expansion "in the works" for 3 years so I CLEARLY have my doubts
We actually talked in discord a bit about this, felt best to make it Mighty Gunvolt expansion instead since it is where the assists would be coming from and it would also mix the MN9 characters in as well (Galgun too) to get easy stuff done while assists for the non-8bit things could be made.

October 30, 2016, 08:00:58 PM
Reply #596

Offline Rokim21

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Re: The Idea(s) Topic
« Reply #596 on: October 30, 2016, 08:00:58 PM »
What's about a Mission Mode Expansion?

October 30, 2016, 08:22:18 PM
Reply #597

Offline DarkAura

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Re: The Idea(s) Topic
« Reply #597 on: October 30, 2016, 08:22:18 PM »
Aside from watching speed-run videos of it, I have minimal/slightly moderate knowledge of Mighty Gunvolt. I thought of including GV2 assets in terms of the weapons based off of Copen's EX Weapons [As well as the ones from his 1st Phase DM at the final chapter that are based off of the ones from the first GV], which I've already devised a concept for all of, and a Copen skin. I'm all for Mighty Gunvolt Expansion if it ever happens.

October 30, 2016, 08:25:39 PM
Reply #598

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #598 on: October 30, 2016, 08:25:39 PM »
Aside from watching speed-run videos of it, I have minimal/slightly moderate knowledge of Mighty Gunvolt. I thought of including GV2 assets in terms of the weapons based off of Copen's EX Weapons [As well as the ones from his 1st Phase DM at the final chapter that are based off of the ones from the first GV], which I've already devised a concept for all of, and a Copen skin. I'm all for Mighty Gunvolt Expansion if it ever happens.
Yea the idea of the "Mighty Gunvolt" expansion was to fill in for both GV and MN9 into 1, it would add the stuff from both not in MGV and maybe even add more GG stuff and cover GV2 once it came out.
What's about a Mission Mode Expansion?
What's about a Megaman Gb(1-4)Expansion?
Unless you are digging way back in this topic, or just blurting out things, nothing about either really.

October 31, 2016, 08:33:32 PM
Reply #599

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #599 on: October 31, 2016, 08:33:32 PM »
I was thinking of a Magitek mod and FF1 spells mod.