Mega Man 8-bit Deathmatch > Projects & Creative

[Game Mode] Light vs. Wily

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Gumballtoid:



After Dr. Wily's latest defeat at the hands of the heroic tournament robot, Dr. Wily went into hiding, feverishly working to put his latest scheme into action. Using his last precious strains of Evil Energy, Dr. Wily retrieved the parts of the Evil Robot from orbit and restored it to working order. With a tamper-proof mechanism in place to ensure it didn't run haywire, the destructive power of the Evil Robot was firmly in Dr. Wily's grasp. The world was settling into its period of peace when cities around the world suddenly found themselves under attack by Wily's forces.

In order to quell the assailants, Dr. Light beckoned Duo to earth to aid in confronting them. However, in his earthly body, Duo was unable to fell the renegade robot. Backed into a corner, Dr. Light and Dr. Cossack worked tirelessly to restore him to his original form using schematics he proffered, hoping to give him the edge he needed. Now capable of fighting back against his adversary, the doctors dispatched Origin Duo alongside a slew of their Robot Masters, outfitted to fight against these new threats.

--

Introducing Light vs. Wily, the MM8BDM adaption of Light vs. Dark from Kid Icarus: Uprising. It's a Team Deathmatch gamemode with a Terminator twist.

How to Play: Two teams engage in Team Deathmatch, as in the vanilla gamemode. Each team sports a collective health gauge that depletes as players on that team are fragged. When the team's gauge hits zero, the last player on that team to be defeated spawns as a boss (Origin Duo or Evil Robot) and the gauge will then represent the boss's health. The objective of the gamemode is to defeat the enemy team's boss while protecting their own. When the enemy team's boss is defeated, your team wins.

The Bosses: When a player spawns as a boss, they are given a Giga Fist weapon (Duo Fist without the punch or mid-charge). They will also receive a number of special "giga" weapons, which are effectively beefed up copy weapons, such as those used by the Evil Robot in the Chapter 8 boss battle, though to a lesser extent. For instance, Giga Super Arm rips a meteor out of the ground and hucks it at hapless targets. They also receive Instagib movement, meaning increased speed and jump height. As a drawback, the boss cannot heal, so it is in the interest of the team to support their boss.

Download v1a here:
Best Ever | Dropbox

Quick note for server hosts: be sure to enable forced respawns -- otherwise, it becomes super easy to abuse. Also, a win limit of 2 is recommended.

(For v1, giga weapons are not included. Those may be implemented in a later version.)

Screenshots:
(click to show/hide)

Please note that nothing is set in stone and is subject to change.

(click to show/hide)Planned Giga Weapons:
• MM1: [FINISHED] Super Arm: Rip an enormous meteor from the ground and throw it. Depending on whether or not you're in the air, you'll either lob it, or hurl it with all of your might!
• MM2: Atomic Fire
• MM3: [FINISHED] Spark Shock: Fire a crackling sphere of plasma! It splits upon contact with the ground or with your hapless enemies. Oh, and it paralyzes.
• MM4: [FINISHED] Drill Bomb: Whip out a drill and perform a dash. Hold the fire button down for a longer dash, and release it to detonate!
• MM5: [FINISHED] Water Wave: Release a torrent of geysers that shoot out along the ground! They're seriously powerful if they hit.
• MM6: Knight Crusher
• MM7: Slash Claw
• MM8: Tornado Hold
• MM&B: [FINISHED] Copy Vision: Summon two holograms that follow you. They lead with a large shot followed by a flurry of smaller shots for maximum effectiveness.

And as the respective expansions are released:
• MM9: Hornet Chaser
• MM10: Chill Spike
• MMV: Grab Buster
Notes:
• While the gamemode plays like a Team Deathmatch mod, it actually runs in Team Last Man Standing with a handful of ACS scripts at work.
• The mod sports team-colored Mega Busters (and lingering weapons like Ice Wall and Copy Vision), Lego's horizontal bar changes, and RushJet1's VRC6 takes on the final boss theme.
• 100% no altfires

The Team:
Gumballtoid - Project head, spriter, Decorate
Lego - ACS and Decorate
Dr. Freeman - Music looping
LlamaHombre, Magnet Dood, SmashBroPlusB - Additional hands, playtesters

With Help From:
Korby and Rui (UI sprite changes)
Jatea, Watzup7856, Spikeboy, Thunderono, xColdxFusionx, Jman, Captain Barlowe (Additional playtesters)

And if you try to make this compatible with classes, I will personally crucify you.

SmashTheEchidna:
Holy crap, this sounds awesome! I'd love to see how this comes out. Good luck to you guys!

Bikdark:
I had an idea for a team hp bar mod a looong time, and everybody called me crazy.

Then this happens.

Looks good tho.

Korby:
you could just give both of the bosses time stopper and make them both immune to time freeze effects.
that way the weapon would be used primarily for getting away from the enemy team in a pinch, but if they're coordinated well, the enemy boss can hunt you down and finish you off.

Stardust:
Woah it looks sugoi ne, it's so attractive

However I doubt the "boss" will need to be protected if he's able to shoot giga fists without charging, that's very threatening, it's like a slower firing mega buster but with giant 50+ damaging projectiles isn't it

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