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Messages - BEan

Pages: [1] 2 3 ... 5
1
MM8BDM Discussion / Re: PLAYPAL NOT FOUND? UBU server error
« on: June 30, 2015, 11:19:32 PM »
THANK YOU IT WORKED

2
MM8BDM Discussion / Re: PLAYPAL NOT FOUND? UBU server error
« on: June 29, 2015, 11:58:06 PM »
I made the changes, but still same result. From what I gathered, I need to throw in the offical doom2.wad or a file is corrupt.

http://zandronum.com/forum/showthread.php?tid=5812

I also my current string.
Quote
/home/lladmin/MM8bdm/zandronum-server -host -port 10666 -iwad /home/lladmin/MM8bdm/megagame.wad  -file -iwad /home/lladmin/MM8bdm/MM8BDM-v4c.pk3 +exec /home/lladmin/MM8bdm/server.cfg

And what my current mm8bdm directory looks like

Quote
/home/lladmin/MM8bdm/lists/
/home/lladmin/MM8bdm/logs/
/home/lladmin/MM8bdm/skins/
/home/lladmin/MM8bdm/MM8BDM.exe
/home/lladmin/MM8bdm/zandronum.exe
/home/lladmin/MM8bdm/fmodex.dll
/home/lladmin/MM8bdm/server.cfg
/home/lladmin/MM8bdm/default.ini
/home/lladmin/MM8bdm/zandronum
/home/lladmin/MM8bdm/zandronum-server
/home/lladmin/MM8bdm/MM8BDM-v4c.pk3
/home/lladmin/MM8bdm/skulltag_actors.pk3
/home/lladmin/MM8bdm/zandronum.pk3
/home/lladmin/MM8bdm/title.png
/home/lladmin/MM8bdm/libfmodex-4.24.16.so
/home/lladmin/MM8bdm/liboutput_sdl.so
/home/lladmin/MM8bdm/README.txt
/home/lladmin/MM8bdm/megagame.wad
/home/lladmin/MM8bdm/zandronum2.1-linux-x86.tar.bz2

3
MM8BDM Discussion / PLAYPAL NOT FOUND? UBU server error
« on: June 28, 2015, 07:47:34 PM »
I am currently working on a ubuntu server and I just ran into a roadblock.  I am getting an error that says W_GetNumFor_Name: PLAYPAL not found! No idea whats going on.

This is my current launch script.
Quote
/home/lladmin/MM8bdm/zandronum-server -host -port 10666 -iwad /home/lladmin/MM8bdm/megagame.wad -file zandronum.pk3 -file mm8bdm-v4c.pk3 +exec server.cfg

This is what my screen looks like.


Any fix for this?

4
MM8BDM Discussion / Re: The NEW MM8BDM Wiki - Signups begin!
« on: May 11, 2015, 12:14:49 AM »
Quote from: "Lego"
I'm a tad late to this, but in any case...

If you run the program and have access to the command line's parameters, you can use those to run a server.
My knowledge of Linux is horribly limited, but that line should run the game using Doom 2 as its iwad. If that works in Linux, then you would simply need to use the following command instead:
Code: [Select]
zandronum -server -port 10666 -iwad megagame.wad -file mm8bdm-v4c.pk3 +sv_hostname "This is not a server, it's a sandwich"I don't know if the Linux port has guis for the server? If not, then you'll have to set the map list manually...which is a chore. If it does, then the map list can be set up under maps->playlist. Otherwise, you'd have to go through and use the commands "addmap MM1CUT; addmap mm1GUT" etc until you added all the maps...

I sincerely apologize as I don't use Linux, my information and guidance is limited to what I know about the Windows port.

Thanks, If i get it working I will write up something for the wiki. I just ask you guys make a spot in the wiki for server admins.

5
MM8BDM Discussion / Re: The NEW MM8BDM Wiki - Signups begin!
« on: May 08, 2015, 11:43:25 PM »
Quote from: "Lego"
Most of the server hosting stuff can be found on the Zandronum Wiki, but you might need to do some digging to find what you're looking for.

Cutstuff also had two tutorials on server hosting if you're just trying to get a server started.
http://cutstuff.net/forum/viewtopic.php?f=44&t=750 - hosting in general
http://cutstuff.net/forum/viewtopic.php?f=44&t=751 - port forwarding [can people see the server remotely?]
"the hosting in general" link you posted is for windows using the launcher built in, for my purposes thats not going to work. For the server I use at lan parties they mostly run on a version of ubuntu-server, so pretty much I can't use the launcher. I did find several good articles on the zandronum site however I didn't see anything about using custom files like the ones mm8bdm uses. If I figure out how to get a mm8bdm server working on linux I would gladly share it and post it on the wiki. If anyone knows anything about hosting a doom server on linux please post it to the wiki.

I did find this.
Quote
zandronum-server -port 10666 -iwad doom2.wad -file <extra wads/pk3s here> +sv_nojump 1 +sv_nocrouch 1 +sv_hostname "This is not a server, it's a sandwich"

6
MM8BDM Discussion / Re: The NEW MM8BDM Wiki - Signups begin!
« on: May 07, 2015, 03:20:08 AM »
Any chance on a section for server admins. I could use a "how-to" for linux

7
MM8BDM Discussion / Re: help with linux server?
« on: August 08, 2011, 08:09:55 PM »
is there a wget command or something I can run that would download a fresh copy and install it?

8
MM8BDM Discussion / Re: help with linux server?
« on: August 08, 2011, 06:45:43 PM »
Tried it and this is what happened.

Code: [Select]
hostman@42717:~$ cd skulltag
hostman@42717:~/skulltag$ ldd skulltag | grep "not found"
        libgtk-x11-2.0.so.0 => not found
        libgdk-x11-2.0.so.0 => not found
        libatk-1.0.so.0 => not found
        libpangoft2-1.0.so.0 => not found
        libpangocairo-1.0.so.0 => not found
        libgdk_pixbuf-2.0.so.0 => not found
        libpango-1.0.so.0 => not found
        libSDL-1.2.so.0 => not found
        libGLU.so.1 => not found
        libGL.so.1 => not found
        libjpeg.so.62 => not found
        libfmodex64-4.24.16.so => not found
        libsnes_spc.so => not found
hostman@42717:~/skulltag$ ls
announcer         skulltag           Skulltag Version History.txt
liboutput_sdl.so  skulltag_data.pk3  st-v098d_linux-base.tar
libsnes_spc.so    skulltag.pk3       st-v098d_linux-x86_64.tar
skins             skulltag-server    wads
hostman@42717:~/skulltag$

9
MM8BDM Discussion / Re: help with linux server?
« on: August 08, 2011, 06:15:53 PM »
So far everything looks good as far as the code.

However looks we don't have all the linux binaries to get everything. As of now we just have everythign that is in st-v098d_linux-x86_64.tar and st-v098d_linux-base.tar

10
MM8BDM Discussion / Re: help with linux server?
« on: July 21, 2011, 01:55:46 AM »
I made the fix to the script. would it work with the fix?

11
MM8BDM Discussion / Re: help with linux server?
« on: July 21, 2011, 01:31:04 AM »
After reading through a bunch of stuff I have come up with this:

I would have to intall the skulltag binaries, and make a startup script like this:

Code: [Select]
#!/bin/sh
cd /home/user/skulltag/st
   /home/user/skulltag/st/skulltag-server -host
   +duel 1
   -port 10666
   -iwad "/home/user/skulltag/st/megagame.wad"
      -file "/home/user/skulltag/st/megagame.wad"  "/home/user/skulltag/st/mm8bdm-v2b.pk3"
   +exec /home/user/skulltag/cfg/mm8bdm.cfg

Does that look right? keep in mind I am using a screens program so I can run multiple servers on this box.

12
MM8BDM Discussion / Re: help with linux server?
« on: July 18, 2011, 08:11:40 PM »
Quote from: "Nuy"
You can host a server with just the client using Wine.
Considering the setup and my experince with the windows version. I don't think that is feasible.

13
MM8BDM Discussion / help with linux server?
« on: July 18, 2011, 07:46:32 PM »
I know its been a while since I have been on here.

Currently I am an server admin for a clan that has a dedicated linux box and I am interested in hosting a mm8bdm server on it. However I done it on a windows machine long ago and I no longer have those files or remember the details. I did find some guides to running a standard skulltag server on linux, I just don't know how to do the mm8bdm details in.  Also I remember back in the day I used internet doom explorer to make the files and server config need to run the server, I figured I can modify those to get those working on linux.

Also on the server we are running a "screens" application so that we can deal with servers via ssh.

How do I create a mm8bdm server for linux using what I have got right now?

I also found these links to help me.
http://www.skulltag.com/forum/viewtopic ... 9b#p139930
http://www.garyshood.com/skulltag_server/

14
MM8BDM Discussion / Re: CTF?
« on: August 01, 2010, 05:25:51 PM »
I think one thing that we could try it to take tiles from alot of the levels that have been made then making red and blue versions for bases.

Also I am not really in favor of Team wily vs team light.

Quote from: "DragoonEnRegalia"
If we're talking about making a CTF map, then I'd like to see a Wily Stage that takes influences from each Wily Stage in MM 1-6 and then creates a new Wily Stage. The music would preferably be an 8-bit demake of this little ditty: http://www.youtube.com/watch?v=50D26uBQnrQ

Etc.

Instead of demakes you could go into the other direction.
http://www.youtube.com/watch?v=4G5lw61KooA

Another approach would be to ad a little base and re-arranging some parts and repeating others. Kinda like how a rapper would sample and add to a track taken from a nes game.
2 examples
Punchout track
http://www.youtube.com/user/TheAdventur ... ZqwHJ16T0M  

random - splash woman  
(I do have the intramental version of this, however since I did find it for sale on amazon we may be able to use it)
http://www.youtube.com/watch?v=QCJ0-hyJ ... 1&index=16

15
MM8BDM Discussion / Re: Screenshots
« on: July 31, 2010, 05:48:16 PM »
I have seen alot of bad maps in my day, There is nothing worse than a wall and floor blending in so well that you can't tell where one end and other begins.

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