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It's new! Nice work getting it up an' running!

2
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 03, 2016, 11:54:19 PM »
I am a horrible player and will probably get booed for my suggestion, but HERE GOES:

Have all bosses give more breathing room/a chance to attack back after they're done with one of their attack routines.

Again, I understand a lot of players here like challenge so I understand totally ignoring this suggestion, but it's something I honestly feel would help more casual players (like myself lol).

ESPECIALLY with Bass 2, and how you can't simply track and fire while you dodge (because he's EVERYWHERE and you have to watch your footing too), having him jus sit in a spot for a bit after he finishes his attack would give players a chance to hurt him and not worry about dodging for a bit. I think the bosses already do this a bit, so really I'm only asking that they do it longer (because some fights seriously feel like they jus NEVER stop attacking).

You could also have them only start doing this after a minute or so- casual players would have to just dodge until they get to that point, while advanced players could see it as a speedrun challenge and finish the fight before it becomes "dumbed down".

3
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: August 01, 2016, 10:14:48 PM »
So, I'm a little fuzzy on who all was responsible for what boss fights/graphics, but... to everyone who worked on this, awesome job!

I am terrible, awful at this game, so for literally every fight I cheated to heck and back, but I never would've seen all the cool stuff/funny setups you put in without em.

I hope someone makes a good video showcase of all this stuff, because I know a lot of fans would love to see all these great scenarios you made.

4
Quote from: "Astro Seraphim"
Someone has probably pointed this out before but.
A robot named Bondman was supposed to be in Mega Man (1) along with the 6 other ones. It would've been really neat if they had used him in Powered Up instead of Oilman or maybe Timeman.


Why does Dr. Light need to time travel, anyways?
I dunno but that reminds me that he made that time machine that got stolen in the 2nd episode of "Mega Man: Upon a Star" (and then again in the Ruby-Spears cartoon). One might think Dr. Light is making these dangerous things for Dr. Wily on purpose!!

And of course, this was Inafune's statement about reviving Bond Man in Mega Man: Powered Up:

Quote
"I thought about reviving Bond Man, but it was a little tough. What we could present in Rockman Rockman was a little different than the time that I created Bond Man. So rather than throwing him in hastily, I decided to leave Bond Man as the 'legend' he is, and I created two new characters instead."

Like many other things in the Mega Man series, seems like they wanted to leave him mysterious (which is nice sometimes).

5
I've been enjoying the game quite a bit! It is too bad about technical issues on console versions and other Kickstarter related things; I've been pretty lucky with my Steam version so far.

Some of the transformations are really cool, like Brandish giving you Strider-like sword slashes at no weapon cost. You have to do special techniques (down slash, frenzied cuts) to use energy (which is another thing I like; some powers having multiple attacks).

6
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 28, 2016, 04:02:17 PM »
All the screens you dudes have posted of MM9 stuff looks wonderful! Glad you're still working on this!

I probably already posted something like this, but I remember MM8BDM starting development after MM9's release and before MM10's, so it's really cool to see an official MM9 expansion finally coming to the game : )

7
Mega Man Discussion / Re: End or not end for the megaman story ?
« on: June 05, 2016, 07:33:53 PM »
Haha, I'm with you Emmanuel. I don't ever want these games to end, and I'm fine with them not making a story that ends... it's about the game to us, and all the cool things that come with it. New Robot Masters, new music... Even stuff like "Wily was behind it all along!" doesn't come off as tired to me, but it's something I actually find funny and look forward to. The day they release a classic Mega Man where Wily wasn't somehow behind it will feel very sad  :cry:

However, I can -understand- that to some people, they're more interested in story. The Mega Man series has a lot of cool hooks (great art, gameplay, music) and so people get invested in it, and then people want a killer story to boot. Some people aren't even interested in playing the games, they just would like a story! Which is what stuff like the comics and anime are good for.

Of course, some people also just want the series to end because they want it to evolve (as in, they'd rather have a Mega Man that tried new things rather than what we got with MM9 and MM10). I'm not against them trying new things with Mega Man, but I'm ALSO not against how great MM9 and MM10 were! Like, it honestly baffles me that someone can complain about fun games like that.

Anywho, I think a new EXE game would be wonderful! The biggest feature of course would be f'real online play, something MMBN players have always dreamed of. They could do all sorts of other neat stuff too, like Navi customization... I think they could easily make a game that not only appeals to the nostalgia of old MMBN players but bring in new ones and have an active community for it!

9
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: June 12, 2015, 11:36:43 PM »
Quote from: "Mr. Sean Nelson"
I was very disappointed about them not enhancing the graphics. If you have the anniversary collection, there is no reason to buy this. Seems like a cheap cash-grab.

Honestly, I prefer The Wily Wars on the genesis to the NES Megamans 1, 2, and 3.
Enhanced graphics, sound, and a few bug changes go a really long way.
See, it would've been a big plus if they added Wily Wars to the collection. Wily Wars is one of those p rare games that people would gladly buy on Virtual Console or in a re-release, but Capcom hasn't done it yet. I figure the reason was because they wouldn't want to release -any- collections after releasing the games separately on VC and PSN, but that's clearly not the case as they've gone ahead with this Legacy Collection. Now, if Wily Wars was an unlockable on the collection (or some other cool release like a translated Rock Board), that would be hype  :cool:

Also, after playing the Shantae 1/2 Genie Hero beta, it does make me long for a Mega Man with hand-drawn character graphics by Wayforward.

10
Mega Man Discussion / Re: A "new" Megaman game is coming.....
« on: June 11, 2015, 06:48:54 AM »
Quote from: "MusashiAA"
Quote from: "CDRom11_2007"
I think if enough people get it, we might get a new Megaman game in the distant horizon.

I've seen this argument...

so
many
times



and every single time this is argued, it's never such case.
I think a lot of fans feel this way, and I can't really blame em. Capcom recently said they were going to focus on HD re-releases, so it's much safer to use Mega Man for this sort of thing rather than go all out with a new game (which is a darn shame). Hopefully there will be something in the future (heh, something announced at E3 would be nice), but it feels like it's more up to chance than anything.

I am interested in this collection, though. They act like they're holding back some cool things for E3, so I'm hoping they'll show off some stuff that looks cool (I do find the database, getting to go straight to boss fights for training, and challenge/replays intriguing).

11
Release date announced: September 15th!

http://www.mightyno9.com/en/20150429

It's a delay from the original date (which was supposed to be this month), but I'm happy to hear they're getting in extra development time to make the game better.

12
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 13, 2015, 01:29:18 AM »
Very happy to see this topic! I actually came by the forums not too long ago and wondered if further expansions were going to be made. CutmanMike first posted about working MM8BDM about a year after Mega Man 9 came out, and I remember people being in love with 9 (and of course later on 10) and wanting to implement Robot Masters and weapons from the exciting new game right away. Of course, CutmanMike stuck to his guns and focused on 1-6 (but that didn't stop people from making unofficial skins!).

So uh, yea- it's pretty cool to see that you guys have finally made it this far! Mega Man 9 does have a bunch of cool robots in it- and even though it's a "classic" style game, since it got released so many years later after 1-8, I feel like it has to be a lot of younger players' first introduction to Mega Man.

Thanks for continuing to work so hard!

13
Oh wow, this is awesome to see! It reminds me of when we demonstrated Mega Man 8-bit Deathmatch at SGC in 2010. Very cool of you to handle these setups and let others try it out.

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Mega Man Discussion / Re: Rockman Battle Arena
« on: February 09, 2015, 11:44:22 PM »
Oh man I love everything about this. Big props for focusing on an offline game first before developing an online version. I know LOTS of people always ask for an online mode with p much ANY multiplayer game but it's nice to have offline games too (especially since they sometimes implement features that are too difficult to keep for the online version). Very excited to play this when it comes out, the idea is great and I'm already liking the screens.

15
Mega Man Discussion / Re: Classic megaman,in 3D gammeplay?
« on: December 05, 2014, 05:06:32 PM »
A few others (including me!) were remarking how cool Mega Man and trophies from his series looked in Super Smash Bros., so I think a lot of fans would be on board for that look/art style in a full 3D game. It certainly is exciting to think about!

When it comes to making 3D games... I'm not sure myself where the best place to start is. I've personally never had success yet starting any project in 3D, although Unity or Unreal Engine seems like the right path. Hopefully someone with real experience will post and give some useful suggestions.

As long as you have a solid proof of concept gameplay-wise, the graphics won't matter at first. Graphics are important in the long run (and even in the short if you're trying to get the word out/raise awareness), but making the game actually functional and enjoyable should be the primary concern.

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