Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Superjustinbros

Pages: 1 [2] 3 4 ... 42
16
Yeah, Centaur and Crash need more cyan in their palettes.
I do like Wood and Napalm, though.

17
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Snake Man
« on: September 23, 2018, 03:06:55 AM »
Aside from the weird front hurt pose (I know what you're trying to go for with the eyes but it looks odd IMO) it looks good.

18
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: August 20, 2018, 10:14:48 PM »
If MM11 ever gets added into 8BDM, it's likely to be after Version 7 drops, which will be the MMV update.
Also, and just to keep it brief: Dynasty Warriors characters in any context would be extremely out of place in the Mega Man universe.

19
Skins & Bots etc / Re: South Park - Stan Skin
« on: August 13, 2018, 01:34:44 AM »
Pretty good skin.

20
Projects & Creative / Re: MM8BDM Fishing!
« on: August 09, 2018, 08:32:33 PM »
Good to hear you can now get un-stuck from the boulders from hell.

21
Projects & Creative / Re: MM8BDM Fishing!
« on: August 03, 2018, 11:07:45 PM »
Excellent update all around, always excited to see new catchable fish.

22
Resources / Re: SJB's collection of Resources
« on: August 01, 2018, 12:43:38 AM »
Since it's been a while, here's a pack of raw voxel files made using MagicaVoxel, containing all the ones from the previous collection plus new ones.
What you'll find here:
(click to show/hide)

DL: https://mega.nz/#!N7Q0nC7C!bukJJP3_9LEhaCc79kVAleiikNgcESc_F-UjDCyyGc8

23
Skins & Bots etc / Re: SJb' attempts at skinning.
« on: July 25, 2018, 05:08:31 PM »
Bringing this back from the dead, here's Spring Man (the one form Nintendo's ARMS)




You can grab it below:
https://www.dropbox.com/s/87nyhnxom457rct/SpringmanArms.pk3?dl=0
Thanks to Ivan for CBM comparability.

24
Projects & Creative / Re: MM8BDM Fishing!
« on: July 03, 2018, 09:36:03 PM »
Sounds like a great feature! I'll have to try it out sometime, provided I can find my login info again.

25
Resources / Re: SJB's collection of Resources
« on: March 08, 2018, 04:56:40 PM »
I tried doing skins of them once a while back, but the sprites/limbs are way too large for your typical 8BDM skin and would require customs (apart from rotations) to get them to be accurate-sized while still keeping the limbs far apart from one another.

26
Projects & Creative / Re: MM8BDM Fishing!
« on: March 08, 2018, 04:54:38 PM »
If I could add a suggestion, it would be to increase the number of Upgrades you can consume by a sizable amount, but make each one have diminishing returns (so you can't reach a 100% uncommon/rare catch rate). It would give common fish longer use, and would add progression to servers that have long match times.
Agreed. I would love to be able to catch more fish with special effects upon use after minutes worth of fishing for commons.

27
MM8BDM Discussion / Re: Mega Man 11 and the future of 8BDM
« on: December 18, 2017, 06:53:49 PM »
Personally I don't really care if we get something 8-bit or 128-bit, though if I do had to make a point I think it's time to move on from the 8-bit style for the main series especially after the overabundance of 8-bit fan games. (No offense intended to anyone that makes those games or enjoys playing them)

If MM11 content were to be integrated into MM8BDM, I think the plot should still end after MMV, with whatever story MM11 adds being a simple "afterstory" plot that doesn't connect to the main plot of 8BDM's singleplayer.

28
Projects & Creative / Re: Justified Classes v4b Beta 14
« on: December 10, 2017, 07:15:32 PM »
It would be grateful if you guys could add horizontal bars for every class, since not everyone uses vertical bars. (for me, horizontal bars are in a much better and convent position compared to vertical ones)

29
Skins & Bots etc / Re: The SuperJustinBros Tauntpack
« on: October 31, 2017, 04:30:02 PM »
Made some volume adjustments to certain classes to make them less loud and fixed compatibility for BBA Mega Man.

30
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: October 22, 2017, 06:21:26 PM »
Well this is quite the surprise! Can't wait to check out the replaced maps.

Pages: 1 [2] 3 4 ... 42