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Messages - Hunter Frags

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181
Quote from: "coolcat7022"
I meant to say "but if they're direct copy-pastes" Not "but they're direct copy-pastes"

Ik what you mean't. :/ I was just explaining how i'm gonna do it.

182
Quote from: "coolcat7022"
I don't know.. If the weapons were balanced versions of the boss's attacks then i'd be cool with it, but they're direct copy-pastes of hale attacks in wep form, i won't be amused.

First part is correct. What I wanted to do was take a unique weapon from each hale (this includes rage attacks) and alter them a little to use like a regular weapon.

183
I had this Idea... but I'd like some input on this. I thought of altering some of the weapons the hales use to make into copyweps. Poll on first page.

184
Welp... I present another Hale Classes update.

(click to show/hide)

Comments on my personal touches and/or suggestions on what to change or improve would be appreciated.

Edit/Double edit: Realizing I made a few slight mistakes, updated the file again (and again :I). Current version now is V6f.

185
Projects & Creative / Re: Stardust's Workshop
« on: January 10, 2014, 08:53:53 PM »
I can agree with one thing: all of this outroar recently over classes vs. non-classes is FU- I mean, ridiculous in a sense.

I do agree, though, that some of the YD classes are really irritating when it comes to traits people often abuse (especially being blinded >_<). I'm okay with them despite that, but since these problems still remain, I wouldn't blame you for hating them.

People are gonna like what they wanna like and dislike what they wanna dislike, though, but don't let that make things more difficult to think about. Besides, it's not like there aren't others that hate and/or bash classes SH anyway (seriously, I've noticed a few others -_-).

186
Okay, I just updated the file so the health pickups will do like they're supposed to. As of now, I have a small list of other things I'd  like help figuring out.

1. Fix it so that hales can use E, W, and M tanks (as I mentioned in the above post).

And 2. Make hales unable to pick up weapons (this caused a glitch with Quote where he couldn't charge his spur).

187
Quote from: "Stardust"
The hales can't pick health capsules at a certain moment :/ They have like a "health pickup" limit
It must have something to do with Player.MaxHealth or something

I've been wondering why it did that. :/ Thanks for telling me something and I'm gonna go look back at that.

Edit: I just figured out the issue. Otaku originally edited the health and energy files to work with the hales differences in health/energy, so for the health part, I had to change inventory.maxamount to 1000 (which is the maxamount I set for all the hales excluding Sonic). One thing I haven't figured out yet, though, was how to get E, W, and M tanks to work for them. :/

188
Hale Classes now updated to V6. Also tidied up the changelog so it would be easier to read.

So here's what I've been up to this time:

(click to show/hide)


Edit: Also forgot to mention I didn't readd Sonic in this version. I plan to whenever Otaku is able to fix his updated version of him.

189
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: December 30, 2013, 12:55:06 AM »
In-Game Names: Frags (occasionally), ChaosUnlimited, The Shadow, ShadowChaos, Shadow Omega Z., Crooked Cop

Favorite game modes: Vanilla or Classes DM or LMS (KY, MMU, or Unholy if classes), Unholy Bosses, Lobstacle Course, and some of the older versions of Saxton.

Favorite weapons:

Core (regular) - Thunder Beam, Blizzard Attack, Flame Sword
Core (upgrades) - Bass Buster, Arrow Buster
Custom/Expansions - Nail Shield, Energy Buster, Electric Sapper

Prefered skins:

Core - Iceman, any version of Bass
Custom - Zero (any), Ninja Spy
OC - DemonEye

Favorite stages:

Core - MM6TOM, MM3DW1
Custom - MM3HARX, KAP01

Favorite classes:

YD - TopMan, SkullMan, Bass, DarkMan 2 and 4
Unholy - NegaMan, Flightunit, Rageunit, TheDentist
MMU - Mysterious Robot, NailMan, Yo-YoMan


Favorite hales: Brutal Sniper, Cpt. Falcon (R3 and Rebirth versions), Gilgamesh (pretty much any version)

Favorite Unholy Bosses/Events: Elitist Sue, Captain Blitzkrieg, Juggernaut Bros, DemonEye Parade

Greatest Rival: None.

anything else?: Recently got into server hosting.

190
Quote from: "OtakuAlex"
OK, I'm closing the thread since work on V4c is nearing completion.
The results are:


   Make a random player become Zero to fight against him and help the survivors   40%    40%    [ 4 ]
   Turn him into Nightmare Zero and base him around that   10%    10%    [ 1 ]
   Turn him into Nightmare Zero and make one player become X in a similar sense to option 1   20%    20%    [ 2 ]
   Do nothing and scrap him   30%    30%    [ 3 ]

In that case, I have a couple questions:

1. How would Zero work? In other words, will he work like a typical hale, but on the survivor side?

2. Would he use the same Omega Zero skin, but with a different color scheme, or were you thinking of using another Zero skin(although Omega Zero is the only current MMZ-style skin)?

191
Update! A thanks to Jax for telling me how to deal with the skin issue, so now Ninja, Gilgamesh, and GOSM have their proper skins. Also, I decided to add the R3 version of Gilgamesh since he had Bitter End for rage, so no more need to decide which rage you'd prefer. This and other stuff are in the updated changelog.

Oh, almost forgot to mention. I went ahead and put the music in a separate music pack for download (partially for room). I'm likely gonna include this in my Hale Class servers anyway.

Edit: there appeared to be an issue with some of the music files, so I put them back in the thingz file and they worked fine. Odd.

192
DECORATE and ACS Modifications / Re: Frags' Base of Projects and Stuff.
« on: December 23, 2013, 06:46:19 PM »
Quote from: "Azure Sky"
Yeah, I'm gonna hope you fixed the mus packs because I looked back at them after I was done working on them and noticed I mixed up a few of the tracks.

I kept the ones I already fixed and uploaded them instead, so you're good.

193
DECORATE and ACS Modifications / Re: Frags' Base of Projects and Stuff.
« on: December 23, 2013, 06:34:08 PM »
If it's okay to put the music in a separate music pack, then I suppose so. I'd like some way to keep the music intact somehow for anyone that wanted to changemus to a certain hale theme.

Also, it seemed that I accidentally changed Gilgamesh's rage back to Rocket punch (when I had it changed to Bitter End), so I'm gonna see about either putting up a poll to decide which one people like better, or come up with a way to make him have both somehow, maybe?

194
DECORATE and ACS Modifications / Re: Frags' Base of Projects and Stuff.
« on: December 23, 2013, 04:53:50 PM »
For my first bump of this thread, I present music packs of a few albums by ThePlasmas, MM1, 6, and Zero albums. I uploaded them to BE, but if someone would rather upload them somewhere else like MediaFire or something, be my guest.

195
DECORATE and ACS Modifications / Re: Frags' Base of Projects and Stuff.
« on: December 23, 2013, 03:41:22 AM »
Oh, I already fixed Hitler's rage in the current version. Also, I plan on looking into the health thing. The reason why I decided to increase the hale health in the first place so that some attacks wouldn't OHKO, but could still deal decent damage.

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