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Messages - Possesed

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16
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 05, 2009, 10:21:41 PM »
I hate this because it limits us gl users just because other software using people dont have fast enough computers  :mad:

Why should we have to be limited just for wanting to see doom even better than software users?

17
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 07:46:04 AM »
i just use straferun to dodge around berserkly when needed.

18
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 04:28:53 PM »
Frostbite needs a speed boost or smaller hitbox because imo thats why he keeps getting owned because he is sooooo big marines can eaisily shotgun rape him running away, hunters can ice his face with ease running away, cyborgs utterly dominate him occaisionaly letting off some jetpack ect.

19
The Ghoul's Forest / Re: Ghouls vs Humans Donation map
« on: December 03, 2009, 07:43:10 AM »
FreeDoom has the same filename as doom2 (so freedoom.wad doesnt exist)

20
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 08:18:10 PM »
I find that if a jitter charges over ice (a friction floor) it charges farther than usual. In one map i was about 2 times the distance of a jitter charge away from a jitterskull and he flew across a small area of ice and crunched me  :mad:

21
The Ghoul's Forest / Re: Bragging Thread
« on: November 26, 2009, 05:01:15 PM »
Why not team based achievements? (And some "bad" achievements)

Quick Sweep: Win a round in under 1 minute
Indifferance: Have atleast 1 of every class on your team and win (Will support further class variation and make some achievements more achieveable)
Unstoppable Rage: Win a game with no one on your team diying
The lone fighter: Win a game with all your allies dead and have at least 3 kills

BAD team Achievments?
Cheap Jitter spam (Ghouls only): 50% or more of the ghouls are jitterskulls

Now i need to think of more

23
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 23, 2009, 03:56:10 PM »
If i were cut i would leave the "kill 2 humans to avoid gut chomping" bug because it is kind of like a reward for getting a 2 in 1 chomp

24
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 22, 2009, 03:54:45 PM »
Quote from: "pucy100"
Maybe Ghostbuster from GVHEWv2 has a new weapon?

No he has the same weapon only he can upgrade it after killing a ghoul to do lots of random stuff like spit out blood (Choke) or fire sonic rays (Sjas)

25
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 22, 2009, 12:49:57 PM »
Is there really a reason to be discussing the current ghost buster? Because when GVHEWV2 comes out he is going to be really differant

26
Anything Goes / Re: A bit of humor videos
« on: November 19, 2009, 08:21:35 PM »
http://www.youtube.com/watch?v=vGT8RbMa ... re=channel

WTF IS WRONG WITH KIDS THESE DAYS???

27
The Ghoul's Forest / Re: GVHv2b6 before Cold Demise - Anything else?
« on: November 19, 2009, 12:02:33 PM »
Maybe realese it more as a hotfix then a new beta (still if you want it can be a new beta)

28
The Ghoul's Forest / Re: Ghouls vs Humans Donation map
« on: November 19, 2009, 09:44:43 AM »
There is a bit of a problem i see with your map.

If a wall of jitters come up from the other side humans have no where else to go.

I think if you add some more paths this could be quite a good map

29
Cutman's!

Reasons: Clear, cold and ghoulish

30
Anything Goes / Re: Skulltag register failed [updated first post]
« on: November 14, 2009, 05:59:54 PM »
I give up

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