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Messages - Grymmoire

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31
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: March 28, 2010, 01:16:28 AM »
Quote from: "Mobius"
Quote from: "Damage"
No more teleporter camping, and bigger indoor areas, basically the map is a lot more camp proof now. For GVH22, this is.

But who does the camping benefit?

Anyone who gets within the buildings first, and since the humans start there...I guess it would be them. The buildings are bigger though, so there is more room to move and fight, but before people could hide behind the teleporters, which basically makes it impossible for a melee class to get to them.

32
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: March 24, 2010, 12:23:45 AM »
No more teleporter camping, and bigger indoor areas, basically the map is a lot more camp proof now. For GVH22, this is.

33
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: March 15, 2010, 09:17:09 PM »
Well there's the map issues that were brought up earlier, the decision of GVH26 (I think that's the boat map) and the update for GVH22 that I sent to you. I was going to redo GVH28 to be a little less roomy, but since people haven't been complaining too much about it, and since I have many more other projects to help people out on/work on my own, I decided not to do the redo.

There's also the odd choke sprite delay when firing, this is best checked out by yourself.

I think Frostbite was discussed to have a different armor icon, and that his armor regen rate would be reduced, so as to help marines kill him a little better, although I'm not sure if this is necessarily needed.

That's all I can recall, also there's the ma issues that CarThief brought up above, not sure if anything can be done about those though, that stuff actually requires some remapping.

34
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 23, 2010, 05:39:11 AM »
Well this is merely discussion of replacing a certain map, which the replacement map has pretty much been laid out, although if you are looking for a place to make brand new GVH maps, preds topic may be down your alley.

35
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 22, 2010, 12:39:17 AM »
Well Carthief, upon looking at Pred's latest topic he may have added your map into his pack, which is fine.

I can understand as to why there is nothing to say about the gameplay of the map, I guess it's up to Cutmanmike to decide whether anything is going to be changed though.

As for GVH22, I took the time to really open up the insides a little more, and make teleporter camping pretty much useless.

Next stop is making the new GVH28.

36
MM8BDM Discussion / Re: Screenshots
« on: February 21, 2010, 01:10:53 AM »
I was gonna say something about the slopes, but then I figured you bent the rules for yourself so I didn't bother.

Anyway nice map, you map faster than I thought you could! I just hope they don't get redundant, heh.

37
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 21, 2010, 12:40:15 AM »
http://www.sendspace.com/file/3mtt7s

I really want to get rid of this map, feels like a waste just gathering dust on my drive, and it was made for GVH.

If the lag issues on the boat can't be fixed, why not replace it, no offense to the man who made that map, and I'm not in any way trying to overpopulate the GVH map pack, but a GVH map has to go SOMEWHERE.

Besides Cutmanmike, who will slap me with a  large trout for making this post (unless he won't), what do you guys think about this?

38
MM8BDM Discussion / Re: Screenshots
« on: February 18, 2010, 05:56:26 PM »
I'm going to take a wild guess and say that you were Head Scissors. I like the name "Press Start" the most though.  :p

As for the screen, it looks nice, I mean there's not much to say about it, is the lose pic gonna show Dr. Wily with red tiles?

39
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 18, 2010, 05:51:30 PM »
Well what are we gonna do about GVH27? It's too small of a map to cause lag honestly, and if the rain being removed is still cause for lag, then... alternatives? (I'd be willing to fix up the map, make it look nice and more playable, especially on the inside, but with lag all that could be pointless)

As for GVH28, I was thinking of making the map more centered around the actual base within, by making the base larger, and the rest of the map would center around that, in return a small, and possibly better looking and more playable map is created, while still keeping the gameplay relatively the same (mainly in the outside are, the base will be more roomy, giving humans a fighting chance, as of right now it seems rather claustrophobic.

Reason I didn't say anything about working with GVH25 is that I don't know what's wrong with it, so...

Mik57 said he'd fix up GVH29 so I won't bother with that one.

Hell Froze Over, no one complains about this map, so I suppose I don't need to touch it  :p (same with pretty much all the other unmentioned maps)

No one has anything to say about GVH22 being made larger?

40
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 17, 2010, 03:41:41 PM »
I've also decided to "remake" GVH28, this is not because of pressure from the fanbase, but of personal preference, I have played it online and it just doesn't play like I imagined it would, and I have some ideas on how I could improve it, not necessarily making it smaller, just different. [/runonsentence]

And GVH27...

Not only are complaints rampant about this map, but I just don't see good gameplay on it. Either it be replaced with a certain other map I have that's gathering dust (thought it would be used in a different project, but it never happened), or I could try to redeem it.

Also, I was going to use my old version of the Graveyard (without snow) for another project, but it never panned out, and I noticed a few annoying gameplay issues with the Graveyard as well (teleporter camping, how could I have missed that?!), so on top of fixing some problems, I think I will add a couple brand new areas as well.

First I wanna see what everyone else thinks, don't wanna go wasting my time if there's a problem.

41
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: February 15, 2010, 10:33:33 PM »
Don't want to go through the countless posts to check if this has been said before so...

Choke's sprites are incorrect when firing, they were not this delayed before.

42
Anything Goes / Re: I'm back...for good :D
« on: January 29, 2010, 05:05:53 PM »
As nice as this Homecoming may be, doesn't this topic belong in the "Anything Goes" forum?

43
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 17, 2010, 12:53:09 PM »
And since all that has been fixed then there really is nothing left to GVH25.
GVH28 had several HOMs as well if I recall, but since I always use OpenGL they were always masked and I never saw them.

44
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 17, 2010, 01:06:34 AM »
Quote from: "White"
Quote from: "Mobius"
What does anyone think of gvh25?


Ok so many people seem to think this but no one says why, if ya can't back it up then you must be merely following the crowd.

I other words "You Fail It" is NOT constructive criticism in any way.

45
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 16, 2010, 06:20:47 PM »
What about GVH25?
I thought the only problem with that map was the ceiling was too low.

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